|
| class | AActorMapBoundingBox |
| class | AAdditionalConversationLight |
| class | AAIAgentCharacter |
| class | AAIAgentController |
| class | AAITestSpawner |
| class | AAmbientCharacter |
| class | AAmbientItemSpawner |
| | Spawn and refill items around the actor this is attached to. For refilling items when the player is not looking the actor needs a mesh. More...
|
| class | AAmbientLifeWarningFlock |
| class | AAnimatedInteractiveObjectActor |
| class | AArcheryWeaponVisual |
| class | AArrowVisual |
| | @DE - Base class defined on AS -> AArrowVisual_AS_Base More...
|
| class | ABaitVisual |
| class | ABarrierManager |
| class | ABarrierParticlesManager |
| class | ABookCaptureActor |
| class | ACarriableWorldItem |
| class | ACharacterCanTransformInto |
| class | ACheckElementsInsideVolume |
| class | ACinematicCharacter |
| class | ACinematicsTesting |
| class | AClientAuthoritativeCharacter |
| | Character baseclass that makes the clients be authoritative of their own movement. More...
|
| class | AClientAuthoritativePlayerController |
| | Intended to be used together with AClientAuthoritativeCharacter & UClientAuthoritativeCharacterMovementComponent. More...
|
| class | AClimbableWall |
| class | AConcertStageManager |
| class | AConversationCameraPresetChoice |
| class | AConversationCameraV2 |
| class | ACooperativeGameMode |
| | This class will contain game rules and other generic stuff related to the cooperative game mode. It will contain a rule like: If host player close the game, all other players finish the game too. More...
|
| class | ACustomNavCollisionStaticMeshActor |
| | This static mesh actor allows to have disabled collisions, but still use collision data to calculate NavMesh from. More...
|
| class | ADebuffEffectActorByTag |
| class | ADeliverySpotGroup |
| class | ADynamicNavObstacle |
| | Marks the area of the obstacle as UNavArea_Obstacle to make characters walk around it. More...
|
| class | AEditorIndoorDetectionTestActor |
| class | AEditorNavigationInvoker |
| | Editor-only NavigationInvoker to debug the NavMesh. More...
|
| class | AEffectActorBase |
| class | AEnvironmentLightIntensityCaptureActor |
| class | AExplosionVisual |
| class | AFloatingItemActor |
| class | AFloatingRune_VFXCue |
| | Deprecated. More...
|
| class | AFloatingRuneGameplayCueNotify_Pool |
| class | AFreepointManager |
| class | AFreezeDebuffEffectActor |
| class | AFreezeVisual |
| class | AG1RGameModeCooperative |
| | This class should contain all stuff related to our specific game G1R related to the cooperative game mode. So, it will contain rules like: when a player dies it will be respawn near the host. More...
|
| class | AG1RGameState |
| class | AGameplayCueNotify_Pool |
| class | AGameplayObjectWithEditorIcon |
| class | AGlobalNavigationData |
| | Combines Waynet and RecastNavigationData in order to provide global navigation using both in tandem. More...
|
| class | AGlobalNavigationTestingActor |
| class | AGothicAIController |
| class | AGothicAmbientSoundActor |
| class | AGothicBloodDecal |
| class | AGothicBloodFallingDrops |
| class | AGothicBloodManager |
| class | AGothicCameraManager |
| class | AGothicCharacter |
| class | AGothicCharacterState |
| | Persistant state for each character. Is kept alive always, even when the character pawn is not spawned. Also keeps track of whether the character pawn should be visible and spawns it as needed. More...
|
| class | AGothicDirectionalLight |
| class | AGothicDiveAIController |
| class | AGothicFlyAIController |
| class | AGothicGameMode |
| | Base class for all gothic related game modes. More...
|
| class | AGothicGASActor |
| class | AGothicGCNotify_Actor |
| class | AGothicHUDBase |
| | AGothicHUDBase. More...
|
| class | AGothicInvokerActor |
| class | AGothicLockedStreamingSourceActor |
| | Allows placing a static streaming source shape (sphere) into the level. It has an Inner and an Outer radius: More...
|
| class | AGothicLockPickActor |
| | Base class for lockpick actor. More...
|
| class | AGothicLockPieceActor |
| | Base class for lock piece actors. More...
|
| class | AGothicLockSceneActor |
| | "manager" actor that that will update the lock pieces. More...
|
| class | AGothicMutilatedSkeletalMeshActor |
| class | AGothicNiagaraActor |
| class | AGothicNPCState |
| | Persistant character state for NPCs. This is even available if the actual characters are un-loaded. More...
|
| class | AGothicOverrideSpeedVolume |
| class | AGothicPhotoModePawn |
| class | AGothicPhysicsVolumePriorityTriggerVolume |
| class | AGothicPlayerCharacter |
| class | AGothicPlayerControllerBase |
| class | AGothicPlayerState |
| class | AGothicSingletonManager |
| class | AGothicSmartLinkOwner |
| class | AGothicSpectatorPawn |
| class | AGothicTriggerVolume |
| class | AGothicUltraDynamicController |
| class | AGothicUltraDynamicSky |
| class | AGothicUltraDynamicWeather |
| class | AGothicWaterSplineActor |
| | Base class for water spline actors. Does not have a root component so it can used to replace the parent class of existing BPs. Editor only. More...
|
| class | AGothicWeatherComponentsWatcher |
| class | AGothicWorldActor |
| class | AGothicWorldSettings |
| class | AIngameToolDrawActor |
| | Wrapper actor holding UIngameToolDrawComponent, which contains the actual ingame tool drawing functions. More...
|
| class | AInteractiveGasObjectActor |
| class | AInteractiveObjectActor |
| class | AItemVisual |
| class | AItemVisualWorld |
| class | ALadderObject |
| class | ALogicalLightsourceActor |
| class | ALogicalLightsourceTestingActor |
| class | ALoveStoryCollider |
| class | AMeleeWeaponVisual |
| class | AMultiplayerGameMode |
| | This class will contain specific rules and stuff related to the multiplayer game mode. Things can be shared between different multiplayer games. More...
|
| class | AMultiplayerGameSession |
| class | ANavAreaActor |
| class | ANavMeshExclusionZone |
| class | AOffsetTestingCamera |
| class | AParalyzeEffectActor |
| class | APhotoModePawn |
| class | APouchActor |
| | Base class for pouch actors. More...
|
| class | APreInitializableComponentsActor |
| class | AProjectileVisual |
| class | APuzzleBloodFontManager |
| class | AReactiveSmallPuddle |
| class | ARegionBox |
| class | ARegionShape |
| class | ARegionSphere |
| class | ARegionVolume |
| class | ARoadActor |
| class | ARodVisual |
| class | ASimulatedCharacterLightContainer |
| | Dynamically spawned actor that contains all LightSources requested by UDailyRoutineSimulationSubsystem. More...
|
| class | ASpawningManager |
| class | ASpawnpointManager |
| class | ASpellItemVisual |
| class | ASpellProjectileVisual |
| class | ASpellVisual |
| class | ASpellVisualSaveable |
| class | ASpikePuzzle |
| class | AStormOfFireVisual |
| class | ATargetActor_SphereTrace |
| | Reusable, configurable sphere trace TargetActor. Meant to be used with GSAT_WaitTargetDataUsingActor instead of the default WaitTargetData AbilityTask as the default one will destroy the TargetActor. More...
|
| class | ATargetActor_Trace |
| | Reusable, configurable trace TargetActor. Subclass with your own trace shapes. Meant to be used with GSAT_WaitTargetDataUsingActor instead of the default WaitTargetData AbilityTask as the default one will destroy the TargetActor. More...
|
| class | ATelekinesisItemMovement |
| class | ATeleportAppearingActor |
| class | ATeleportGameplayCue |
| class | ATeleportVanishingActor |
| class | AThrowableVisual |
| class | ATransformSpellItemVisual |
| class | ATriggerSphereDebug |
| class | AVFXCue |
| class | AWeatherLightingMagnet |
| class | FAbilityTask_CraftItemsDelegate |
| class | FAbilityTaskAttackPushComboDelegate |
| class | FAbilityTaskCameraFadeDelegate |
| struct | FAbilityTaskCameraFadeSetup |
| | Camera fade setup struct. More...
|
| class | FAbilityTaskEndedAnyResultDelegate__AbilityTaskGeneric |
| class | FActionEventBP__InputHintWidget |
| class | FActionEventBP__InputHintWidget_EnhancedInput |
| class | FActiveChanged__ChangelogIndexEntry |
| struct | FAIAssessmentResponseRule |
| struct | FAIAssessmentResponseRules |
| struct | FAICombatTargetScoringEntryDescription |
| struct | FAIInteractionBinding |
| | Definition for automatically binding Action-tags as script functions. More...
|
| struct | FAIItemActionScoringEntryDescription |
| struct | FAIItemActionScoringEntryGroup |
| struct | FAIMessageGatherGroupsOfClass |
| struct | FAIMessageGatherStatesOfClass |
| struct | FAIMessageTalkRequest |
| struct | FAIMessageWeaponDrawn |
| struct | FAimingAssistance |
| struct | FAISpawnpointConfig |
| struct | FAISpawnpointConfig_Ambient |
| class | FAIWorldEventDelegate |
| class | FAIWorldEventEndedDelegate |
| struct | FAIWorldEventRequirements |
| class | FAIWorldEventStartedDelegate |
| struct | FAlkFilterWidgetEntry |
| | FAlkFilterWidgetEntry. More...
|
| struct | FAlkInputAction |
| | FAlkInputAction. More...
|
| class | FAmountChangedDelegate__CraftingIngredientUIData |
| class | FAmountChangedDelegate__CraftingRecipeUIData |
| struct | FArcheryAccuracyParams |
| struct | FArcherySkillParams |
| struct | FAreaSpellVFXParams |
| struct | FArrayElementHandle |
| | @see THandleArray More...
|
| struct | FAssessmentBits |
| | This is a wrapper struct to generate a BitArray from in AS. In AS, this should look like normal bitflags. More...
|
| class | FAttackDirectionDelegate |
| struct | FAttributeSetRecord |
| class | FAvailabilityChangedDelegateBP__SettingObjectWidget |
| class | FAxisWaitSimpleDelegate |
| struct | FBiomeWeatherProbabilities |
| struct | FBlockState |
| struct | FBloodCharacterContainer |
| struct | FBloodCharacterData |
| struct | FBoneFeetData |
| struct | FBoneNames |
| struct | FBonesConstraints |
| struct | FBonesSettings |
| | CHARACTER CONSTANTS / HARDCODED VALUES. More...
|
| struct | FBoneTrackedData |
| struct | FBookVisualConfiguration |
| struct | FBoughtArmorUpgrades |
| class | FBudgetSystemDynamicTickDelegate |
| class | FBudgetSystemScriptWorkDelegate |
| struct | FBufferAction |
| class | FButtonClickedEventBP__AlkButtonBoxWidget |
| class | FButtonRelevanceChangedDelegateBP__InventoryMain |
| struct | FButtonWidget_SecondaryActionSettings |
| | FButtonWidget_SecondaryActionSettings. More...
|
| class | FCallback |
| struct | FCameraBehaviour |
| struct | FCameraCombatSettings |
| struct | FCameraCombatSettings_Mode |
| struct | FCameraEase |
| class | FCameraFadeDelegate |
| struct | FCameraLights |
| | Struct for convenience, including Conversation lights and create/remove functions. More...
|
| struct | FCameraMovementSettings |
| struct | FCameraMovementSettings_Speed |
| | CAMERA MOVEMENT DATA. More...
|
| struct | FCameraSettings |
| struct | FCameraSettings_Stance |
| struct | FCameraState |
| struct | FCameraViewParameters |
| | Set of Preset with Speaker and Listener. More...
|
| struct | FCharacterGuildRequirements |
| struct | FCharacterSignificanceSettings |
| struct | FCharacterSpeciesRequirements |
| struct | FCharacterStateSaveGameData |
| struct | FCharacterStateSaveGameData_ActiveEffects |
| struct | FCharacterStateSaveGameData_ActiveGameplayEffect |
| struct | FCharacterStateSaveGameData_AIValueStorage |
| struct | FCharacterStateSaveGameData_AnyCharacterType |
| struct | FCharacterStateSaveGameData_Attributes |
| struct | FCharacterStateSaveGameData_AttributeSet |
| struct | FCharacterStateSaveGameData_DailyRoutine |
| | Stores an NPCs current DailyRoutine. More...
|
| struct | FCharacterStateSaveGameData_Inventory |
| | Stores an NPCs current full inventory and the equipped items. More...
|
| struct | FCharacterStateSaveGameData_LongTermMemory |
| struct | FCharacterStateSaveGameData_NPCCharacter |
| struct | FCharacterStateSaveGameData_NPCSpawnInfo |
| struct | FCharacterStateSaveGameData_Party |
| struct | FCharacterStateSaveGameData_PlayerCharacter |
| struct | FCharacterStateSaveGameData_Position |
| | Stores positional data about one character. More...
|
| struct | FCharacterStateSaveGameData_Relationship |
| struct | FCharacterTypeTagRequirements |
| struct | FCharacterUniqueName |
| | Wrapper struct around a character unique name. Binds accessors to the CharacterState to AS and BP. More...
|
| class | FCheckedStateChangedEventBP__CheckBoxWidget |
| class | FClickedEventBP__ButtonWidget |
| class | FClickedEventBP__ViewItemWidget |
| class | FClientAuthoritativeAbilityTaskDelegate |
| class | FClimbDelegate |
| struct | FClimbing_SearchEdgeSettings |
| struct | FClimbingMontages |
| struct | FClockTime |
| | Struct to refer to a 0 -> 24 hour timespan. Cannot span multiple days. More...
|
| struct | FClockTimeRange |
| class | FCloseManagementMain |
| struct | FCoffinSenseShape |
| struct | FCombatAIModifiers |
| | FCombatAIModifiers. More...
|
| struct | FCombatAttackType |
| struct | FCombatDirection |
| struct | FCombatPose |
| struct | FContainerVirtualData |
| struct | FConversationTopicDynamicRequirement |
| struct | FConversationTopicForceSettings |
| | Additional settings on how a Topic should behave if it's forced. More...
|
| struct | FConversationTopicListenedToRequirement |
| | Require a character to have listened to a specific voiceline. More...
|
| struct | FConversationTopicLocationRequirement |
| | Require a character to be close to a certain waypoint. More...
|
| struct | FConversationTopicQuestRequirement |
| | Require a quest to be in a specific state. More...
|
| struct | FCookExcludeRule |
| class | FCraftingActionStart |
| | FCraftingMenu_CraftingActionMetadata. More...
|
| struct | FCraftingProductUIData |
| | FCraftingProductUIData. More...
|
| struct | FCrimeVictimGuildHandle |
| struct | FCrimeVictimPersonHandle |
| class | FCurrentIndexChangedEventBP__GlossarySubfilterWidget |
| struct | FCustomPostProcessEffect |
| struct | FCutsceneAudioEventSet |
| struct | FDailyRoutineSimulatedCharacterHandle |
| struct | FDailyRoutineSimulatedLightSource |
| struct | FDailyRoutineSimulationMesh |
| class | FDailyRoutineTaskConditionDelegate |
| struct | FDailyRoutineTaskDescription |
| | Description about a single task within the daily routine. The task is started at the given time and runs until the time for the next task is reached. More...
|
| struct | FDamageByMagicCircle |
| struct | FDamageProgressionMagicCircle |
| struct | FDeliverySpot |
| struct | FDirtVisualSettings |
| struct | FDodgeData |
| struct | FDroppedItem |
| struct | FDynamicMontage |
| class | FDynamicMulticastDelegate |
| class | FEnabledStateChangedDelegate__AlkFilterWidgetFilter |
| class | FEndClimbDelegate |
| class | FEndEquipDelegate |
| class | FEndTraverseDelegate |
| class | FEndWarpDelegate |
| struct | FEquipMontage |
| struct | FEventFloatData |
| struct | FExpressionMontageContainer |
| struct | FFeetDrawData |
| struct | FFloatByWalkSpeed |
| | class UAnimSequenceBase; More...
|
| struct | FFogVolumeSettings |
| struct | FFreepointActionTags_DEPRECATED |
| struct | FFreepointConfig_DEPRECATED |
| struct | FFreepointUsageRestriction_DEPRECATED |
| struct | FFreezeParams |
| | STRUCTS. More...
|
| struct | FFXDecal |
| struct | FFXFMODEvent |
| struct | FFXParticleSystem |
| struct | FFXPerceptionSoundArea |
| class | FG1RHasWaterChangedDelegate |
| class | FG1RSwimTypeChangedDelegate |
| class | FGameControllerDirectionChangedDelegate |
| struct | FGameEventSend |
| class | FGameInputDeviceModeChangedDelegate |
| struct | FGameplayAbilityEquip_InventoryPosition |
| struct | FGameplayAbilityNeedEffects |
| struct | FGameplayAbilitySleepEndedMessageList |
| | List of possible messages to display after sleeping. More...
|
| struct | FGameplayAbilityTargetData_AutoConversation |
| | Target data with voiceline. More...
|
| struct | FGameplayAbilityTargetData_CameraEventSettings |
| struct | FGameplayAbilityTargetData_CastingBegin |
| struct | FGameplayAbilityTargetData_ClimbTarget |
| struct | FGameplayAbilityTargetData_CutsceneVoiceline |
| | Target data with voiceline. More...
|
| struct | FGameplayAbilityTargetData_EquipItem |
| struct | FGameplayAbilityTargetData_Execution |
| struct | FGameplayAbilityTargetData_HealthManaBar |
| struct | FGameplayAbilityTargetData_HitData |
| struct | FGameplayAbilityTargetData_Input |
| struct | FGameplayAbilityTargetData_InteractionSpot |
| | Target data with InteractionSpot. More...
|
| struct | FGameplayAbilityTargetData_InventoryItem |
| | Describes an item transfer (what, how many, from where) for the give-item ability. More...
|
| struct | FGameplayAbilityTargetData_LandingHeight |
| struct | FGameplayAbilityTargetData_Posture |
| | Target data with voiceline. More...
|
| struct | FGameplayAbilityTargetData_Ragdoll |
| struct | FGameplayAbilityTargetData_RainCoverHead |
| struct | FGameplayAbilityTargetData_Shrink |
| struct | FGameplayAbilityTargetData_SingleTarget |
| struct | FGameplayAbilityTargetData_SingleTargetComp |
| struct | FGameplayAbilityTargetData_Speak |
| | Target data with voiceline. More...
|
| struct | FGameplayAbilityTargetData_TriggerCastSpellBegin |
| struct | FGameplayAbilityTargetData_WalkSpeed |
| struct | FGameplayEffectContext_EndRiding |
| struct | FGameplayEffectContext_HitResponse |
| | Data structure that stores an instigator and related data, such as positions and targets Games can subclass this structure and add game-specific information It is passed throughout effect execution so it is a great place to track transient information about an execution. More...
|
| struct | FGameplayEffectContext_Taunt |
| class | FGameplayEventDynamicMulticastDelegate |
| class | FGameplayIsReadyDynamicDelegate |
| struct | FGameplayTargetDataFilter_GothicCharacter |
| struct | FGameplayTargetDataFilter_WorldItem |
| struct | FGameStateDataBaseSaveData |
| struct | FGameTimeSaveGameData |
| struct | FGenericData |
| struct | FGenericVoicelineRequestContext |
| | Sent with each Voiceline Request to pass additional info to the voiceline conditions. More...
|
| struct | FGestureSetEntry |
| | Describes the conditions on when to use a specific gesture config. More...
|
| struct | FGlobalCrimeDataEntry |
| struct | FGlossarySubfilterData |
| | UGlossarySubfilterWidget. More...
|
| struct | FGlossaryWidgetBucket |
| | FQuestWidgetBucket. More...
|
| struct | FGothicActionContext |
| struct | FGothicAIMoveRequest |
| struct | FGothicBasicVerbMessage |
| | Represents a generic message. Basic version, must not include pointers. More...
|
| class | FGothicCharacterStateCharacterVisualsDestroyed |
| class | FGothicCharacterStateCharacterVisualsSpawned |
| class | FGothicCharacterStateSpawned |
| struct | FGothicCrimeMemorySaveGameData |
| | Savegame data for the Crime Memory subsystem. More...
|
| struct | FGothicCrimeMemorySaveGameLocationMemoryCollection |
| struct | FGothicCrimeMemorySaveGameRelativeCrimeCollection |
| struct | FGothicFlyDiveSettings |
| struct | FGothicFXInstanceHandle |
| class | FGothicGlobalEventListenerDelegate |
| struct | FGothicInputAction |
| struct | FGothicInputContextData |
| struct | FGothicInputContextDataTemporal |
| struct | FGothicLockSaveGameData |
| | Savegame data for the lock persistent data subsystem. More...
|
| struct | FGothicMod |
| struct | FGothicModClassModifications |
| struct | FGothicModMapInteractionSpots |
| struct | FGothicModMapLevelInstances |
| struct | FGothicModMapModifications |
| struct | FGothicModMapWorldPoints |
| struct | FGothicModScriptDefaultModifications |
| struct | FGothicModWorldPointCharacterSpawnCountMod |
| struct | FGothicModWorldPointMod |
| struct | FGothicMountComponentData |
| struct | FGothicPathfollowSettings |
| | How should pathfollowing behave? More...
|
| struct | FGothicPhotoModeGuideline |
| struct | FGothicPhotoModeSettings |
| struct | FGothicPhotoModeSticker |
| struct | FGothicPhysicsVolumePriority |
| struct | FGothicWaterVolumeVectorFieldCell |
| | Vector field cell for water volumes. More...
|
| struct | FHitCollisionDataContainer |
| struct | FHitCueData |
| struct | FHitSpaceParams |
| struct | FHitType |
| struct | FHLODModifierMaterialRemap |
| class | FHoldActionrogressEventBP__InputHintWidget_CommonUI |
| class | FHoveredChangedEventBP__AlkUserWidget |
| struct | FHUDNotification_GameplayAttributeSettings |
| | FHUDNotification_GameplayAttributeSettings. More...
|
| struct | FHUDNotification_GameplayTagSettings |
| | FHUDNotification_GameplayTagSettings. More...
|
| struct | FHUDNotificationData |
| | FHUDNotificationData. More...
|
| struct | FHUDNotificationData_AreaDiscovered |
| | FHUDNotificationData_AreaDiscovered. More...
|
| struct | FHUDNotificationData_Chapter |
| | FHUDNotificationData_Chapter. More...
|
| struct | FHUDNotificationData_GameplayAttribute |
| | FHUDNotificationData_Attribute. More...
|
| struct | FHUDNotificationData_GameplayTag |
| | FHUDNotificationData_GameplayTag. More...
|
| struct | FHUDNotificationData_Generic |
| | FHUDNotificationData_Generic. More...
|
| struct | FHUDNotificationData_Glossary |
| | FHUDNotificationData_Glossary. More...
|
| struct | FHUDNotificationData_Item |
| | FHUDNotificationData_Item. More...
|
| struct | FHUDNotificationData_Quest |
| | FHUDNotificationData_Quest. More...
|
| struct | FHUDNotificationData_Recipe |
| | FHUDNotificationData_Recipe. More...
|
| struct | FHUDNotificationData_SimpleMessage |
| | FHUDNotificationData_SimpleMessage. More...
|
| struct | FHUDNotificationHandle |
| | FHUDNotificationHandle. More...
|
| struct | FIgnoredCrimeSetup |
| struct | FIndoorDetectionResult |
| struct | FIndoorDetectionSampler |
| | Detects whether a location is "indoor" or "outdoor" by performing AmbientOcclusion-style sampling by shooting Traces in random directions of a hemisphere. More...
|
| struct | FInGameTime |
| | Struct to refer to ingame time in a type safe way to not confuse it with realtime seconds like GetWorld()->TimeSeconds. This contains the time in ingame-seconds since the player has started a new game, counting ingame days, hours, minutes and seconds. More...
|
| class | FIngameToolOutliner_SelectedActorChanged__IngameTool_Outliner |
| class | FIngameToolOutliner_SelectedElementChanged__IngameTool_Outliner |
| class | FIngameToolOutlinerElementChanged__IngameToolOutlinerElement |
| struct | FInitialAttributeValues |
| struct | FInnerItems |
| class | FInputWaitSimpleDelegate |
| class | FInputWaitYawSimpleDelegate |
| class | FInstigatedAnyDamageSignature__GothicFXComponent |
| class | FInteractActionStarted |
| class | FInteractDurationTimeLimitReached |
| struct | FInteraction |
| struct | FInteractionAnimTransition |
| | Represents a simple transition of an interaction montage as used in UAbilityTask_InteractionSpot_Montage. More...
|
| class | FInteractionAnimTransitionActivated |
| class | FInteractionAnimTransitionCondition |
| struct | FInteractionSpot |
| | A spot in the world where a character can do a certain configured action. More...
|
| struct | FInteractionSpotClaimToken |
| | Token that marks a spot as "claimed" while active. Keep this in a shared ptr to auto unclaim spots after use. More...
|
| struct | FInteractionSpotHandle |
| struct | FInteractionSpotRequirements |
| | Inherit from this and define your condition. More...
|
| struct | FInteractionSpotRequirementsPack |
| | Wrappers struct for designers to show nicer UI in the editor. More...
|
| struct | FInteractionSpotUseToken |
| | Token that marks a spot as "claimed" while active. Keep this in a shared ptr to auto unclaim spots after use. More...
|
| class | FInteractOpenContainerClickItemDelegate |
| class | FInteractOpenContainerDelegate |
| class | FInteractOpenContainerDelegateCMW |
| struct | FInventoryByChapter |
| struct | FInventoryItemRequirements |
| class | FIsTabChangeAllowedChangedDelegateBP__InventoryMain |
| struct | FItemActionHandler |
| struct | FItemAdded |
| | The structure that the Item Added popup notification uses to show the data on screen. More...
|
| class | FItemClickedEventBP__AlkListView |
| class | FItemClickedEventBP__DiscreteItemViewWidget |
| class | FItemClickedEventBP__SimpleInventoryWidget |
| class | FItemCloseEventBP__SimpleInventoryWidget |
| struct | FItemDefinition_LTMData |
| | FItemDefinition_LTMData. More...
|
| struct | FItemInShop |
| class | FItemIsHoveredChangedEventBP__DiscreteItemViewWidget |
| class | FItemLongClickProgressChangedEventBP__AlkListView |
| class | FItemLongClickProgressChangedEventBP__DiscreteItemViewWidget |
| struct | FItemPayload |
| class | FItemPickNotifDelegate |
| struct | FItemSlot |
| struct | FItemSpawnConfig |
| struct | FItemSpawnpointConfig |
| struct | FItemSpawnPosition |
| class | FItemTooltipDelegate__TradingBalanceInventory |
| struct | FItemTooltipInfo |
| | The struct that the Item Tooltip uses to show the data on screen. More...
|
| struct | FItemTransferInfo |
| | Helper for Configuration of the Inventory Container to Safe the last Item TransferData. More...
|
| struct | FItemVirtualData |
| class | FJoinSessionCompleted |
| struct | FJumpDown_SearchEdgeSettings |
| class | FKeepCoroutineRunningCondition |
| class | FKeepCoroutineRunningConditionEx |
| struct | FKnowledgeSet |
| | Container for game story knowledge. More...
|
| struct | FLandingMontages |
| struct | FLeanAmountS |
| struct | FLightingChannelsEditable |
| | Specifies which lighting channels are used. More...
|
| struct | FLightingModifierDebugValues |
| | Collection of values for Debug Window. More...
|
| struct | FLightPreset |
| struct | FLightSet |
| | Parameters for the Set of all conversation lights. More...
|
| struct | FLightSourceData |
| struct | FLightValues |
| | Parameters for a specific Light. More...
|
| struct | FLinkedInstances |
| struct | FLocationMemoryCrimeDataEntry |
| struct | FLocationMemorySpreadingPathway |
| struct | FLockConnections |
| struct | FLockOneConnection |
| class | FLockPickSimpleDelegate |
| struct | FLocomotionCurveSettings |
| class | FLongClickProgressChangedEventBP__ViewItemWidget |
| struct | FLongTermMemoryHandle |
| class | FLooWorldContainerDelegate |
| struct | FMainPlayerSaveGameData |
| struct | FMapMarkerArrayData |
| struct | FMapPlayerPosAndRot |
| struct | FMaterialInstanceDynamicParameterPack |
| | Complete pack of MaterialInstance parameters, to be used with GothicMaterialInstanceDynamicCacheSubsystem. More...
|
| struct | FMemorizedEvent |
| | Stores information about a certain event that a character can remember for a long time. More...
|
| struct | FMemoryFilter |
| | Container that helps with filtering memory, for use as local variable only, should not stick around for long! More...
|
| struct | FModUserSettingsBool |
| struct | FModUserSettingsFloat |
| struct | FModUserSettingsInt |
| struct | FMontageHistory |
| class | FMountComponentDynamicMulticastDelegate |
| class | FMoveRotateToLocationDelegate |
| struct | FNameForInputAction |
| | Simple struct for rich text styles. More...
|
| class | FNotifyUIItemAdded |
| struct | FNpcTalentVirtualData |
| class | FNumItemsChangedEventBP__DiscreteItemViewWidget |
| struct | FOcclusionSamplePoint |
| class | FOnActionClicked |
| class | FOnActorNoLongerSensed |
| class | FOnActorSensed |
| class | FOnActorsInSensors |
| class | FOnAnyInputEvent |
| class | FOnAttributeChanged |
| class | FOnBookClosed |
| class | FOnBookInitialized |
| class | FOnCannotSaveDelegate |
| class | FOnDeactivateEffectCompleted |
| class | FOnEntitySpawnDelegateDynamic |
| class | FOnFadedOut__LockPickUIWidget |
| class | FOnFinishedFadeInDelegate |
| class | FOnFinishedFadeOutDelegate |
| class | FOnFinishSloMoDelegate |
| class | FOnFloorReachedDelegate |
| class | FOnFocusInventoryDelegate__InventoryLootContainer |
| class | FOnFocusLootContainerDelegate__InventoryLootContainer |
| class | FOnForgetMemorizedEvent_BP |
| class | FOnGameplayEffectAppliedDymamicMulticastDelegate |
| class | FOnGameSavedDelegate |
| class | FOnGlossaryUnseenStateChanged |
| class | FOnGothicCharacterStateSpawned |
| class | FOnInventoryItemClickedDelegate |
| class | FOnItemClickedInventory |
| class | FOnItemEquipped |
| class | FOnItemNoLongerSensed |
| class | FOnItemSensed |
| class | FOnItemThrowed |
| class | FOnItemUnEquipped |
| struct | FOnlineSessionFindResult |
| class | FOnLoadingScreenTypeChanged |
| class | FOnMainMapLoadedComplete__G1RGameInstance |
| class | FOnMarkerSelectorVisibilityChanged__MapWidget |
| class | FOnMemorizedEvent_BP |
| class | FOnNeedNewPOIDelegate |
| class | FOnNotifyEvent |
| class | FOnOutlineStateChanged |
| class | FOnOverlapComponentExitDelegate |
| class | FOnOverlapEnterDelegate |
| class | FOnOverlapExitDelegate |
| class | FOnPageFlipped |
| class | FOnPlayerGoToSleep |
| class | FOnPlayerStateSet |
| class | FOnPOILostDelegate |
| class | FOnPostItemRemoved |
| class | FOnPreItemRemoved |
| class | FOnProjectileStop |
| class | FOnReceiveEventDelegate |
| class | FOnRemoveItemCompleted |
| class | FOnScrolledBP__AlkSimpleListViewWidget |
| class | FOnSharpenStateChanged |
| class | FOnSleepUIControllerActionDelegate |
| class | FOnStanceChangedDelegate |
| class | FOnSubtitleFinishedDisplay |
| class | FOnTargetDefeatedDelegate |
| class | FOnTargetDieDelegate |
| class | FOnTargetLostDelegate |
| class | FOnTopReachedDelegate |
| class | FOnUpdateMemorizedEvent_BP |
| class | FOnWorldFadeStateChanged |
| class | FOnWritingInitialized |
| struct | FOtherSpotOccupiedRequirements |
| struct | FOutlineComponentData |
| struct | FOutlineInteractor |
| struct | FOutlineRenderingData |
| struct | FOutlineStencilUsageData |
| struct | FOutlineVFX |
| struct | FOverrideFogCache |
| struct | FOverrideTimeByRange |
| struct | FOverrideVolumeCache |
| struct | FOwnedLooseGameplayTags |
| | Struct that keeps track of how many LooseGameplayTags were added to an AbilitySystemComponent. More...
|
| struct | FOwnershipSettings |
| struct | FPageContent |
| struct | FParticlePoint |
| struct | FPathfollowModifyAvoidVelocitySettings |
| | Pathfollowing settings about how an agent should modify its velocity, when other agents are nearby. More...
|
| struct | FPathfollowMoveFocusSettings |
| | Pathfollowing settings about where the current move focus (head turn, upper body rotation) is. More...
|
| struct | FPerceivedAgent |
| struct | FPerceivedInteractiveObject |
| struct | FPerceptionAgentHandle |
| class | FPerceptionConditionDelegate |
| class | FPerceptionDelegate |
| struct | FPerceptionHandler |
| | Represents a character that wants to know when certain perception events occur. More...
|
| struct | FPerceptionHandlerHandle |
| struct | FPerceptionHearingSettings |
| struct | FPerceptionSettings |
| struct | FPerceptionShortTermMemory |
| struct | FPerceptionShortTermMemoryFilter |
| | Meant to be short lived, don't keep this around for longer than one stackframe. More...
|
| struct | FPerceptionSightSettings |
| struct | FPerceptionSmellSettings |
| struct | FPerceptionSoundAreaHandle |
| struct | FPersonalAreaOwnershipSettings |
| | Defines a characters Personal Ownership of one or more areas. More...
|
| struct | FPersonalItemOwnershipSettings |
| struct | FPersonalRelationshipEvaluation |
| | How much two characters like each other on a personal level. More...
|
| struct | FPickAndEquipMontage |
| struct | FPickpocketPerceptionSightSettings |
| | Perception sight settings for pickpocketing. More...
|
| struct | FPickpocketTargetCharacterModifierSettings |
| | Target character modifier settings for pickpocketing. Makes it easier/more difficult for certain characters to be pick-pocketed by the player. This is not implemented as an attribute value as it is not supposed to change over time. More...
|
| struct | FPlayerKeys |
| struct | FPlayerSaveData |
| struct | FPointOfInterestInfo |
| class | FPostProcessCameraInputDelegate |
| class | FPostProcessInputDelegate |
| struct | FPresetTransitionEntry |
| struct | FProfileData |
| class | FProgressiveBoxCollisionDelegate |
| class | FProgressiveCapsuleCollisionTargetDetectionDelegate |
| class | FProgressiveCapsuleCollisionTargetLostDelegate |
| class | FProjectileCollideSignature |
| struct | FPursuedCrimeSet |
| struct | FPursuedCrimeSetup |
| struct | FPuzzleCreatureCounter |
| | @brief Represents a counter for a specific type of creature that is part of a puzzle. More...
|
| struct | FPuzzleStepsCounter |
| class | FQuestStateChangedDelegate |
| struct | FQuestWidgetBucket |
| | FQuestWidgetBucket. More...
|
| struct | FQueuedSmalltalkLine |
| struct | FQuickStops |
| struct | FRandomSequence |
| struct | FRandomSequencePlayer |
| struct | FRayPoints |
| class | FReachedClockTimeDelegate |
| class | FReachedInGameTimeDelegate |
| struct | FRegionDefinitionMap |
| struct | FRegionStoryActionCharacterCondition |
| struct | FRegionStoryActionQuestCondition |
| struct | FRelationshipEvaluation |
| | Container to remember what each modifier has output so far. More...
|
| struct | FRelativeCrimeDataEntry |
| struct | FRememberedPerception |
| struct | FReplaceNavAreaPair |
| struct | FReplicatedInventoryMap |
| struct | FReplicatedQuestNameTimeMap |
| struct | FReplicatedQuestStateTimeMap |
| struct | FReplicatedStringMap |
| class | FRequestedSkipDelegate |
| struct | FRichCompoundInputHintRow |
| | FRichCompoundInputHintRow. More...
|
| struct | FRichCompoundInputHintRow_Entry |
| | FRichCompoundInputHintRow_Entry. More...
|
| struct | FRuneStats |
| struct | FSaveDataPayload |
| struct | FSaveGamePublicData |
| struct | FScarsVisualSettings |
| struct | FScoredCombatTarget |
| struct | FScoredItemAction |
| struct | FScriptableHLODBuildContext |
| | Copy of FHLODBuildContext (made BP accessible). More...
|
| struct | FScriptGameplayAttributeRef |
| | Contains all data required to identify a single GAS attribute. More...
|
| class | FScrollOffsetRowsChangedEventBP__DiscreteItemViewWidget |
| struct | FSelectedItemStats |
| class | FSelectionChangedDelegateBP__SettingsPageWidget |
| class | FSelectionChangedDelegateBP__SettingsRowWidget |
| class | FSelectionChangedEventBP__AlkFilterWidget |
| class | FSelectionChangedEventBP__DiscreteItemViewWidget |
| struct | FSensedAgentInfo |
| | When an agent successfully sensed someone, this contains when and where the other agent was sensed. More...
|
| struct | FSettingDescription |
| | FSettingDescription. More...
|
| class | FSettingsAppliedDelegate |
| struct | FSettingsMessageHandle |
| | FSettingsMessageHandle. More...
|
| class | FShouldLandDelegate |
| class | FSimpleDelegate__DiscreteItemViewWidget |
| struct | FSimpleInventoryItemConfiguration |
| | Helper for Configuration of the Inventory You can add multipe inventorys to the widget. It will call the OnTabAddedEventBP for each Inventory to allow you to configure the Inventory and attach it to an Actor etc. More...
|
| struct | FSingleLightModifier |
| struct | FSingleQuestSaveGameData |
| struct | FSingleStorySaveGameData |
| struct | FSixthSenseShape |
| class | FSlotClickedDelegate__InventorySlotData |
| class | FSomeQuestStateChangedDelegate |
| struct | FSpawnItemEvent |
| struct | FSpawnItemList |
| struct | FSpawnLocation |
| struct | FSpawnLocationArray |
| struct | FSpawnLocationQueryParams |
| struct | FSpawnpointConfig |
| struct | FSpawnSlot |
| struct | FSpellContext |
| struct | FSpellLevelRange |
| struct | FSpellsManaCost |
| struct | FStanceMapMontage |
| struct | FStartTurnDirections |
| struct | FStaticRelationshipEvaluation |
| | How much two guilds like each other. More...
|
| struct | FStoryQuestRequirements |
| struct | FStoryRegionTraitSaveGameData |
| struct | FStorySaveGameData |
| struct | FStoryValueRequirements |
| struct | FStructBoneOverride |
| | Custom bone density/radius override struct. More...
|
| struct | FSummonAIData |
| struct | FSuperArmorParams |
| class | FTabAddedEventBP__SimpleInventoryWidget |
| class | FTabChangedEventBP__TabSelectorWidget |
| struct | FTagClaimRequirements |
| struct | FTagMontage |
| struct | FTagMontageArray |
| struct | FTattooVisualSettings |
| struct | FTauntAnimationContainer |
| | Maps one Taunt-Tag to multiple animations. More...
|
| struct | FTimeRangeRequirements |
| class | FTimerExpiredEventBP__DemoTimerWidgetBase |
| struct | FTimeSinceLastUseRequirements |
| struct | FTooltipInfoParameters |
| | The structure that the Item Added popup notification uses to show the data on screen. More...
|
| struct | FTooltipInfoRecipe |
| class | FTopicKeyboardSelectionDelegate |
| struct | FTopicRules |
| | Nico Version. More...
|
| class | FTopicSelectedDelegate |
| struct | FTradeListSellItemNew |
| struct | FTraderData |
| struct | FTraderDefinitionMap |
| struct | FTraderInventoryMap |
| struct | FTraderItem |
| class | FTradingMainOnCloseButton |
| struct | FTraversalInfo |
| struct | FTurn_Info |
| struct | FTurnDirections |
| struct | FUDeflectedFX |
| class | FUIViewStateChanged__Quest |
| struct | FUltraDynamicPostProcessSettings |
| struct | FUltraDynamicSkySettings |
| struct | FUltraDynamicWindSettings |
| struct | FUniqueNameRequirements |
| class | FUnseenStateChangedDelegate__AlkFilterWidgetFilter |
| class | FUnseenStateChangedDelegate__CraftingRecipeUIData |
| class | FUnseenStateChangedDelegate__InventoryMain |
| class | FUnseenStateChangedDelegate__InventorySlotData |
| struct | FUpdateHitsDataContainer |
| class | FValueChangedDelegate__SettingObject_Bool |
| class | FValueChangedDelegate__SettingObject_Enum |
| class | FValueChangedDelegate__SettingObject_Float |
| class | FValueChangedDelegate__SettingObject_Int |
| class | FValueChangedDelegate__SettingObject_KeyMapping |
| class | FValueChangedDelegateBP__SettingObjectWidget_Bool |
| class | FValueChangedDelegateBP__SettingObjectWidget_Enum |
| class | FValueChangedDelegateBP__SettingObjectWidget_Float |
| class | FValueChangedDelegateBP__SettingObjectWidget_Int |
| class | FValueChangedDelegateBP__SettingObjectWidget_KeyMapping |
| class | FValueChangedDelegateBP__SettingsRowWidget |
| class | FValueChangedEventBP__IntegerPickerWidget |
| struct | FVelocityBlendS |
| struct | FViewItemWidget_MouseSettings |
| | FViewItemWidget_MouseSettings. More...
|
| struct | FVisualHitData |
| struct | FVoicelineAssignment |
| struct | FVoicelineData |
| struct | FVoiceTypeSubset |
| | References GenericVoicelines of a VoiceActor. Allows filtering to use only a specific subset of that voiceactor. More...
|
| class | FWaitAbilityEndDelegate |
| class | FWaitDelayDelegateExtended |
| class | FWaitForAllPlayersToConfirmDelegate |
| class | FWaitTargetDataUsingActorDelegate |
| class | FWallWalkableFound |
| class | FWallWalkableNotFound |
| class | FWallWalkingJump |
| class | FWaterLevelChangedDelegate |
| class | FWeatherChangedDelegate |
| struct | FWeatherProbability |
| struct | FWeatherRequirements |
| struct | FWeatherSaveGame |
| class | FWeatherTransitionDelegate |
| struct | FWorldPointConfig |
| struct | FWorldPointSaveGameData |
| struct | FWorldPointsSaveGameData |
| class | U2DAudioSubsystem |
| class | U3DDebugCharacterWidget |
| class | UAbilityTask_ActConversationTopic |
| class | UAbilityTask_AI |
| | Scriptable AI Task, which can be used to let NPCs do multiple actions at the same time. More...
|
| class | UAbilityTask_AlignCharacterAtLocation |
| | Moves the avatar character so that it on the given location perfectly. More...
|
| class | UAbilityTask_AmbientConversation |
| class | UAbilityTask_Archery_PrepareAimedShot |
| | Lets the character start aiming (if it is not already) and tension the string to the specified ratio. Task ends once the wanted tension has been reached. More...
|
| class | UAbilityTask_Archery_Shoot |
| class | UAbilityTask_Attack |
| class | UAbilityTask_CameraFade |
| | Ability task that fades the screen to black (or another color) and back. Activating this task will start a camera fade out (fade to black) effect. This task makes use of the APlayerCameraManager::SetManualCameraFade() and APlayerCameraManager::StopCameraFade() functions. This task will end after fading back in. More...
|
| class | UAbilityTask_CastSpell |
| class | UAbilityTask_ChangePathfollowSettings |
| | Task pushes new FGothicPathfollowSetting to the stack of PathfollowingComponent and automatically pops it when task is ended. Be sure to end this task when you want to remove the given setting or use the timer version. More...
|
| class | UAbilityTask_CheckClimb |
| class | UAbilityTask_CheckWallWalking |
| class | UAbilityTask_CheckWaterLevel |
| class | UAbilityTask_ConsumeItem |
| | Let the character consume an item and wait for all animations to finish. More...
|
| class | UAbilityTask_CraftItems |
| class | UAbilityTask_CustomizeArmorWith |
| class | UAbilityTask_DirectMove |
| | Moves the character towards target location in a straight line, using MovementComponent directly without pathfollowing. This task allows moving a character without interrupting an existing pathfollowing request and while pathfollowing is paused. As this by-passes the PathfollowingComponent, it cannot use some of it's features like avoidance, MoveFocus (you need to update controller rotation!). More...
|
| class | UAbilityTask_Dodge |
| class | UAbilityTask_DrawWeapon |
| class | UAbilityTask_Eat |
| class | UAbilityTask_EndEquip |
| class | UAbilityTask_EndInteraction |
| class | UAbilityTask_EnterAimingStance |
| class | UAbilityTask_EnterBlockingStance |
| class | UAbilityTask_FlyingManager |
| class | UAbilityTask_Follow |
| | Lets the Character follow to the given actor. More...
|
| class | UAbilityTask_GiveItem |
| class | UAbilityTask_GiveItemToLook |
| class | UAbilityTask_GotoInteractionSpot |
| | Goto an interaction spot, fails the task if someone else claims it. More...
|
| class | UAbilityTask_GotoPosition |
| | Lets the Character walk to the given position. More...
|
| class | UAbilityTask_GotoPositionOutOfWay |
| class | UAbilityTask_GotoPreferredLocation |
| | Lets the Character walk to the given position. More...
|
| class | UAbilityTask_GotoWaypoint |
| | Lets the Character walk to the given position. More...
|
| class | UAbilityTask_GuideToLocation |
| | Lets the Character follow to the given actor. More...
|
| class | UAbilityTask_HandleSubdialog |
| class | UAbilityTask_Interact_Ladder |
| class | UAbilityTask_InteractionSpot |
| | Task that is executed on an interaction spot. Automatically claims and unclaims the spot for you. More...
|
| class | UAbilityTask_InteractionSpot_Montage |
| | Task done on an interaction spot that will play the given montage. More...
|
| class | UAbilityTask_InteractionSpot_Montage_Sleep |
| | Special kind of UAbilityTask_InteractionSpot_Montage intended to work with UGameplayAbilitySleep. More...
|
| class | UAbilityTask_InteractiveTraversal |
| class | UAbilityTask_InteractWith |
| | Let's the Character claim an interaction spot and execute its action. More...
|
| class | UAbilityTask_JumpToWallClimbing |
| class | UAbilityTask_LaunchSpell |
| class | UAbilityTask_LeaveAimingStance |
| class | UAbilityTask_LeaveBlockingStance |
| class | UAbilityTask_LockPick |
| class | UAbilityTask_LootWorldContainer |
| class | UAbilityTask_MoveIntoPositionForInteraction |
| class | UAbilityTask_MoveRotateToLocation |
| | DEPRECATED: dont use in new code and best update the old one Moves and rotates/strafes to given transform while moving. More...
|
| class | UAbilityTask_NavigationRequest |
| | Lets the Character walk to the given position. More...
|
| class | UAbilityTask_NavLinkJump |
| class | UAbilityTask_Parkour |
| | AbilityTask used to for climbing up ledges or jump down form them or jumping over gaps. More...
|
| class | UAbilityTask_Parkour_ClimbUp |
| class | UAbilityTask_Parkour_DropDown |
| class | UAbilityTask_Parkour_Jump |
| class | UAbilityTask_ParkourAction |
| | Performs a generic parkour action like jumping over a gap or pulling up on a ledge. More...
|
| class | UAbilityTask_ParryAndRiposte |
| class | UAbilityTask_PickUpDroppedItem |
| class | UAbilityTask_PickUpItem |
| class | UAbilityTask_PlayLevelSequence |
| class | UAbilityTask_PlayMontage_Extended |
| class | UAbilityTask_PlayMontageAndWait_MultipleAnimationsForDifferentAbilities |
| class | UAbilityTask_PlaySlowMo |
| class | UAbilityTask_PutAwayItem |
| | Puts an item from the hands back into the inventory. More...
|
| class | UAbilityTask_RidingCamTransition_Mount |
| | Aimed to do smooth camera transitions when mounting a creature. More...
|
| class | UAbilityTask_Roll |
| class | UAbilityTask_SayVoiceline |
| class | UAbilityTask_ServerWaitForClientTargetData |
| class | UAbilityTask_SmoothPositionToSaddle |
| class | UAbilityTask_SmoothUnmounting |
| class | UAbilityTask_Speak |
| class | UAbilityTask_StandUp |
| class | UAbilityTask_StateBasedAction |
| class | UAbilityTask_StateBasedAnimation |
| class | UAbilityTask_StateBasedInputAction |
| class | UAbilityTask_SwapWeaponFromInventoryToAnother |
| class | UAbilityTask_Swim |
| | Helper task for UGameplayAbilitySwim. Handles enabling/disabling buoyancy from the current swim type (normal, diving) Automatically moves the player up towards the surface if need be. More...
|
| class | UAbilityTask_TakeOutItem |
| class | UAbilityTask_TaskSequence |
| | Execute the given tasks in a sequence. More...
|
| class | UAbilityTask_Taunt |
| class | UAbilityTask_TradeWith |
| | Trade with an NPC and wait until trading UI is closed. More...
|
| class | UAbilityTask_TrasnsformCameraTransition |
| class | UAbilityTask_TraverseNavLink |
| | Navigation using a GothicNavLinkCustomComponent (aka Gothic-SmartLink) is an AbilityTask, for it ensures automatic ending. More...
|
| class | UAbilityTask_TriggerWallClimb |
| | Task used to trigger WallClimbing. Is kept alive while the character has WallClimbing state tag. More...
|
| class | UAbilityTask_TurnTo |
| | Turns a character in place to face the given direction. More...
|
| class | UAbilityTask_UndrawWeapon |
| class | UAbilityTask_UpdateAttackAxis |
| class | UAbilityTask_UpdateAttackMagnet |
| class | UAbilityTask_UpdateAttackMotionBase |
| class | UAbilityTask_UpdateAttackMotionWarping |
| class | UAbilityTask_UpdateAttackOrientation |
| class | UAbilityTask_UpdateChargeAttack |
| | Helps at aiming when performing a charge. Looks for targets and runs towards them depending on our input. Heavy dependent on how the charge notify is set. More...
|
| class | UAbilityTask_UpdateClimb |
| class | UAbilityTask_UpdateDiggingAttack |
| class | UAbilityTask_UpdateFishingBait |
| class | UAbilityTask_UpdateFlyingAttackMagnet |
| class | UAbilityTask_UpdateHits |
| class | UAbilityTask_UpdatePOI |
| class | UAbilityTask_UpdateRiposteMagnet |
| class | UAbilityTask_UpdateRotation |
| class | UAbilityTask_UpdateRotationToTarget |
| class | UAbilityTask_UpdateRotationToTargetCharge |
| class | UAbilityTask_UpdateRotationToTargetDodge |
| class | UAbilityTask_UpdateRotationToTargetMeleeMagnet |
| class | UAbilityTask_UpdateRotationToTargetWithDirection |
| class | UAbilityTask_UpdateTarget |
| class | UAbilityTask_UpdateTraverse |
| class | UAbilityTask_UpdateWallClimbing |
| class | UAbilityTask_UpdateWallClimbingNavLink |
| | Task used to update WallClimbing as NPCs, using a Spline to sample the current climb direction from. More...
|
| class | UAbilityTask_UpdateWaterWeapon |
| class | UAbilityTask_WaitAbilityEnd |
| | Waits for the actor to end another ability. More...
|
| class | UAbilityTask_WaitDelay_Extended |
| class | UAbilityTask_WaitForAllPlayersToConfirm |
| | Ability task that waits for all the players to confirm sleep. This ability must run on the server. More...
|
| class | UAbilityTask_WaitForTagToBeRemoved |
| class | UAbilityTask_WaitPressAxis |
| class | UAbilityTask_WaitPressInput |
| class | UAbilityTask_WaitSeconds |
| class | UAbilityTask_WaitTargetDataUsingActor |
| | Waits for TargetData from an already spawned TargetActor and does NOT destroy it when it receives data. More...
|
| class | UAbilityTask_WaitUntilCanMove |
| | Waits until the Avatar is able to take movement commands again (State.LockMovement). More...
|
| class | UAbilityTask_WaitUntilLookForward |
| class | UAbilityTask_WaitUntilNoLongerBlocked |
| class | UAbilityTask_WallWalkingJump |
| class | UAbilityTask_WarpTransform |
| class | UAbilityTaskBase |
| class | UAbilityTaskCoroutine |
| | Ability Task allowing to be scripted like a Coroutine from Angelscript. More...
|
| class | UAbilityTaskGeneric |
| | Ability Task with generic Delegates for success, failure, cancel. More...
|
| class | UAbilityTimeSkippable |
| class | UAchievementsHelper |
| class | UActionKeywords |
| class | UActionKeywords_Consume |
| class | UActivableActor |
| class | UActivePersonalRelationshipModifier |
| | Kind of personal relationship modifier that you can add to a specific character, allowing to store data and be more dynamic. More...
|
| class | UActivePersonalRelationshipModifier_SingleCharacter |
| | Active PersonalRelationship Modifier that is about a single character. More...
|
| class | UActorUtils |
| class | UAddsStaticInteractionSpots |
| class | UAIAgentBlueprintUtils |
| class | UAIAgentConfig |
| class | UAIAgentConfig_Navigation |
| class | UAIAssessmentResponseModule |
| | Contains one or more rules on what to do when some event was assessed. More...
|
| class | UAICombatTargetScoringEntry |
| class | UAICombatTargetScoringEntryManager |
| class | UAIEventResponse |
| class | UAIGASLibrary |
| class | UAIGothicCharacterMixins |
| class | UAIGothicCharacterStateMixins |
| class | UAIGroup_Combat_Base |
| class | UAIItemActionScoringEntry |
| class | UAIItemActionScoringEntryManager |
| class | UAirConfig |
| | This class is Angel Scriptable only. More...
|
| class | UAIScriptLibrary |
| class | UAIState_DailyRoutine |
| | Base-task for the daily routines the characters are supposed to have. The AI switches to Daily Routines, if there are no other things to do right now. More...
|
| class | UAIState_DailyRoutine_RandomInteractions |
| | Base AIState that executes random interactions. Handles timeskipping Implement StartNextInteraction(), GetNextSpotForSimulation(), GatherAllPotentialInteractionSpots(). More...
|
| class | UAIState_RandomInteractions_ChainedSpots |
| | AIState that executes random interactions on specific spots. The spots are visited in the order that the user provides. Upon reaching the final spot, the character can loop the spot list or visit the spots in reversed order. Useful for patrolling behaviour. More...
|
| class | UAIState_RandomInteractions_RandomSpots |
| | AIState that executes random interactions on random spots near the preferred location. Spots and interactions are selected based on chance and if the spot supports the interaction. Useful to imitate natural, random behaviour in a specific area and roaming behaviour. More...
|
| class | UAIState_SelfConversation |
| | Ambient self conversation. Meant to be used in paralell with other states, so that characters can say something without interrupting their interactions. More...
|
| class | UAIValueSet |
| | Lets you store variables across AI states. More...
|
| class | UAIWorldEvent |
| | World-wide AI event. (e.g. Concert at Old Camp Market). More...
|
| class | UAIWorldEventExplicit |
| | World-wide AI event that needs to be explicitly activated via gameplay code. More...
|
| class | UAIWorldEventSubsystem |
| class | UAIWorldEventTimeBased |
| | World-wide AI event that auto-activates on specific days. More...
|
| class | UAlkButtonBoxWidget |
| | UAlkButtonBoxWidget. More...
|
| class | UAlkFilterCategory |
| | UAlkFilterCategory. More...
|
| class | UAlkFilterWidget |
| | UAlkFilterWidget. More...
|
| class | UAlkFilterWidgetFilter |
| | UAlkFilterWidgetFilter. More...
|
| class | UAlkListView |
| | UAlkListView. More...
|
| class | UAlkRichTextBlock |
| | UAlkRichTextBlock. More...
|
| class | UAlkSimpleListViewWidget |
| | UAlkSimpleListViewWidget. More...
|
| class | UAlkUserWidget |
| | UAlkUserWidget. More...
|
| class | UAlkVerticalBox |
| | UAlkVerticalBox. More...
|
| class | UAlkVerticalBoxSlot |
| | UAlkVerticalBoxSlot. More...
|
| class | UAlkViewItem |
| class | UAmbientAnimInstance |
| class | UAmbientLife |
| class | UAmbientLifeConfig |
| class | UAmbientPerceptionComponent |
| class | UAngelscriptAssetCookSettings |
| class | UAnimatedBookSubsystem |
| | Simple world subsystem for quickly retrieving the book capture actor. More...
|
| class | UAnimatedBookUIWidget |
| | Base C++ class for W_AnimatedBookUI. More...
|
| class | UAnimConfig |
| class | UAnimInstance_AmbientLife |
| class | UAnimInstanceLayerFishingRod |
| class | UAnimMontageFunctionLibrary |
| class | UAnimNotify_ArrowToBowOrCrossbow |
| class | UAnimNotify_AttachAmmo |
| class | UAnimNotify_AttachItemToCarry |
| class | UAnimNotify_AttachWeapon |
| class | UAnimNotify_Base |
| class | UAnimNotify_Block |
| class | UAnimNotify_BreakLockPick |
| class | UAnimNotify_CallMount |
| class | UAnimNotify_CameraShake |
| class | UAnimNotify_CancelAbility |
| class | UAnimNotify_CastAnimationMontageSetPlayRate |
| class | UAnimNotify_ChangeMaterial |
| class | UAnimNotify_ChangePose |
| class | UAnimNotify_DeattachAmmo |
| class | UAnimNotify_DeattachWeapon |
| class | UAnimNotify_DetachItemToCarry |
| class | UAnimNotify_DropWeapon |
| class | UAnimNotify_EjectRider |
| class | UAnimNotify_EndCastSpell |
| class | UAnimNotify_ExecuteCue |
| class | UAnimNotify_FireSpellProjectile |
| class | UAnimNotify_FreezeFrame |
| class | UAnimNotify_GameplayCueEvent |
| class | UAnimNotify_GameplayMessage |
| class | UAnimNotify_GameplayTagEvent |
| class | UAnimNotify_HandToQuiver |
| class | UAnimNotify_InsertLockPick |
| class | UAnimNotify_Interact |
| class | UAnimNotify_InteractProp_Hidden |
| class | UAnimNotify_InteractProp_Spawn |
| class | UAnimNotify_InteractProp_UnSpawn |
| class | UAnimNotify_Invisible |
| class | UAnimNotify_ItemPickupComplete |
| class | UAnimNotify_Jump |
| class | UAnimNotify_KnockbackFinish |
| class | UAnimNotify_LaunchSpell |
| class | UAnimNotify_MoveFromBoneToBone |
| class | UAnimNotify_NPCLoot |
| class | UAnimNotify_PlayCustomFX |
| class | UAnimNotify_PlayCustomFXByActorTag |
| class | UAnimNotify_PlayCustomLoopingFX |
| class | UAnimNotify_PlayFX |
| class | UAnimNotify_PlayLoopingFX |
| class | UAnimNotify_PlayMontage |
| class | UAnimNotify_PlayNiagaraEffectByTag |
| class | UAnimNotify_Ragdoll |
| class | UAnimNotify_ReactableAttackPerception |
| class | UAnimNotify_RecoverRune |
| class | UAnimNotify_ReleaseBowString |
| class | UAnimNotify_RemoveLockPick |
| class | UAnimNotify_RemoveTag |
| class | UAnimNotify_ReorientToTarget |
| class | UAnimNotify_ResetPivot |
| class | UAnimNotify_RiposteDamage |
| class | UAnimNotify_Rumble |
| class | UAnimNotify_SaveFloat |
| class | UAnimNotify_SayVoiceline |
| class | UAnimNotify_SendGlobalEvent |
| class | UAnimNotify_SetCinematicCamera |
| class | UAnimNotify_SetCombatStance |
| class | UAnimNotify_SetMovementMode |
| class | UAnimNotify_SetMovementState |
| class | UAnimNotify_Shoot |
| class | UAnimNotify_ShootBait |
| class | UAnimNotify_Slime |
| class | UAnimNotify_SpawnActor |
| class | UAnimNotify_SpawnItem |
| class | UAnimNotify_Stance |
| class | UAnimNotify_StopFX |
| class | UAnimNotify_SwimType |
| class | UAnimNotify_ThrowRuneScroll |
| class | UAnimNotify_TransferItem |
| class | UAnimNotify_TransformSpellItemVisual |
| class | UAnimNotify_UnAttach_Weapon |
| class | UAnimNotify_WallclimbingFall |
| class | UAnimNotifyState_AmbientAnimationProp |
| | Attaches a static mesh to a socket while active. Only to be used for ambient animations, it's purely visual. More...
|
| class | UAnimNotifyState_ArcheryQuickReleaseBowString |
| class | UAnimNotifyState_Base |
| class | UAnimNotifyState_Block |
| class | UAnimNotifyState_BufferActions_Gamepad |
| class | UAnimNotifyState_BufferActions_Mouse |
| class | UAnimNotifyState_CancelComboWindow |
| class | UAnimNotifyState_CanReorient |
| | @jmarin: To be deprecated/deleted? More...
|
| class | UAnimNotifyState_CanRoll |
| class | UAnimNotifyState_CantFollow |
| class | UAnimNotifyState_Charge |
| class | UAnimNotifyState_CollResp |
| class | UAnimNotifyState_Combo |
| class | UAnimNotifyState_Damage |
| class | UAnimNotifyState_Deflectable |
| class | UAnimNotifyState_DisableCapsule |
| class | UAnimNotifyState_DisableSubcapsule |
| class | UAnimNotifyState_DodgeAndBlockWindow |
| |
- Allows to dodge and block while some abilities that block them are active
More...
|
| class | UAnimNotifyState_EarlyBlendout |
| class | UAnimNotifyState_ExagerateHitAnims |
| class | UAnimNotifyState_ExecutionMagnet |
| class | UAnimNotifyState_FlyingMagnet |
| class | UAnimNotifyState_GothicDisableRootMotion |
| class | UAnimNotifyState_Invencibility |
| class | UAnimNotifyState_Invulnerable |
| class | UAnimNotifyState_LimitLedgeFalling |
| class | UAnimNotifyState_MagnetBase |
| class | UAnimNotifyState_ManuallyReorient |
| class | UAnimNotifyState_ManuallyReorientBack |
| class | UAnimNotifyState_ManuallyReorientLeft |
| class | UAnimNotifyState_ManuallyReorientRight |
| class | UAnimNotifyState_MeleeAttackMotionWarping |
| class | UAnimNotifyState_MeleeMagnet |
| | @jmarin: To be deprecated. We'll use UAnimNotifyState_MeleeAttackMotion More...
|
| class | UAnimNotifyState_ModifyPlayRate |
| class | UAnimNotifyState_MovementAction |
| class | UAnimNotifyState_MoveToFirstPoint |
| class | UAnimNotifyState_OverrideRotationWithMovementRotation |
| class | UAnimNotifyState_Parry |
| class | UAnimNotifyState_ParryB |
| class | UAnimNotifyState_PlayCue |
| class | UAnimNotifyState_Reorient |
| class | UAnimNotifyState_ReorientAttack |
| class | UAnimNotifyState_ReorientBack |
| class | UAnimNotifyState_ReorientPivotRotation |
| class | UAnimNotifyState_ReorientToTarget_Custom |
| class | UAnimNotifyState_ResetStates |
| class | UAnimNotifyState_RiposteMagnet |
| class | UAnimNotifyState_RootMotionMultiplier |
| class | UAnimNotifyState_SetRootMotionScale |
| class | UAnimNotifyState_SetTagState |
| class | UAnimNotifyState_Shrink |
| class | UAnimNotifyState_SitOnSaddle |
| class | UAnimNotifyState_SmoothUnmounting |
| class | UAnimNotifyState_SuperArmorMultiplier |
| class | UAnimNotifyState_TransformScrollWindow |
| class | UAnimNotifyState_UseFov |
| class | UArcheryComponent |
| class | UAreaContainerDetector |
| class | UAreaTagRegionTrait |
| | Marks the enclosed area to belong to a certain AreaTag. (Used for ownership and crime detection). More...
|
| class | UArmorCustomization |
| | UCraftingMain. More...
|
| class | UArmorCustomization_Main |
| | UCraftingMain. More...
|
| class | UArmorCustomizationSlotData |
| | UArmorCustomizationSlotData. More...
|
| class | UArmorDefinition |
| class | UArmorUpgradeDefinition |
| class | UArmorVisualsDefinition |
| class | UArrowsStuckComponent |
| class | UAttackCapsuleLoopConfig |
| class | UAttackConeLoopConfig |
| class | UAttackConfig |
| class | UAttackLoopConfig |
| class | UAttackMeleeConfig |
| class | UAttackMeleeLadderConfig |
| class | UAttackPoseDirectionConfig |
| class | UAttackRiposteConfig |
| class | UAttackSpawnActorConfig |
| class | UAttackThrowConfig |
| class | UAttributeSet_Alcohol |
| class | UAttributeSet_Armor |
| class | UAttributeSet_Dexterity |
| class | UAttributeSet_Health |
| class | UAttributeSet_LevelProgression |
| class | UAttributeSet_Lockpicking |
| | Lockpicking attributes. More...
|
| class | UAttributeSet_Mana |
| class | UAttributeSet_Movement |
| class | UAttributeSet_Oxygen |
| class | UAttributeSet_Pickpocketing |
| class | UAttributeSet_Sleep |
| | Handles all attributes related to sleeping. Note about sleep time recovery: we don't use a sleep time recovery rate here in order to avoid precision issues. We use a simple "counter"-based model instead (recover X amount after Y hours). Note that all the "hour" values can be fractional. Ex: 1.5h is 1 hour and 30 minutes. More...
|
| class | UAttributeSet_Strength |
| class | UAttributeSet_Swampweed |
| class | UAttributeSetBase |
| class | UAttributeSetChangeListenerComponent |
| class | UAttributeSetProgressBar |
| | The progress bar logic for an attribute set. More...
|
| class | UAudioEnvironmentRegionTrait |
| class | UAudioRegionTrait |
| class | UAudioSnapshotSettings |
| class | UAutomatedTestLibrary |
| class | UBaitDefinition |
| class | UBarrierCharacterHandler |
| class | UBarrierCharacterState |
| class | UBarrierCharacterStateDomeProximity |
| class | UBarrierCharacterStateWithEffect |
| class | UBarrierCharacterStateWithSound |
| class | UBarrierEffectHandler |
| class | UBaseGothicAnimInstance |
| class | UBaseStatsConfig |
| class | UBehaviorModuleComponent |
| class | UBehaviorModuleOwner |
| class | UBiomeWeatherProbabilitiesDataTable |
| class | UBipedIKAnimInstance |
| class | UBipedIKConfig |
| class | UBipedLocomotionAnimInstance |
| class | UBipedMagicAnimInstance |
| class | UBipedMeleeCombatAnimInstance |
| class | UBipedRangedCombatAnimInstance |
| class | UBipedRidingAnimInstance |
| class | UBlockAbilitiesRegionTrait |
| class | UBloodCharacterConfig |
| class | UBloodPuzzleSwitchBase_Component |
| class | UBoneConstraintsConfig |
| class | UBookCoverConfiguration |
| class | UBossfightMusicRegionTrait |
| class | UBowAnimInstance |
| class | UBowComponent |
| class | UBowItemAnimConfig |
| class | UBoxNavObstacleComponent |
| | Use for objects to block away NavMesh. More...
|
| class | UBoxNavShapeComponent |
| | Use for objects to block away NavMesh. More...
|
| class | UBreakableProjectileDefinition |
| class | UBudgetSystem |
| class | UBudgetSystemStatics |
| class | UBuoyantForceComponent |
| | Applies Buoyant forces to physics objects. This component is inactive by default to save CPU cycles (does not tick by default) Once activated, the component will start ticking but the physics/buoyancy simulation will only start when the object is overlapping a water volume. More...
|
| class | UButtonWidget |
| | UButtonWidget. More...
|
| class | UCameraDefinition |
| class | UCameraFadeManager |
| class | UCapsuleNavObstacleComponent |
| | Use for static objects to block away NavMesh. More...
|
| class | UCarryComponent |
| | Equipped: This means an object is ACTIVE on a character (e.g., a weapon currently in hand or armor in an active armor slot). The specific "how" or "why" isn't the focus here; the key is that "Equipped" equals "Active. More...
|
| class | UCastingBeginEventData |
| class | UChangelogContentEntry |
| | UChangelogContentEntry. More...
|
| class | UChangelogIndexEntry |
| | UChangelogIndexEntry. More...
|
| class | UChangelogWidget |
| | UChangelogWidget. More...
|
| class | UCharacterAIState |
| | High-level AI state. These should be used to combine existing tasks to make up a new behavior. For example, one state could be "Do daily routine", another one could be "In Combat". More...
|
| class | UCharacterAIState_DoInteractionOnce |
| class | UCharacterAIState_MoveToPlayerOnce |
| class | UCharacterAttackMixin |
| class | UCharacterBloodSettings |
| class | UCharacterConfig |
| | This class is Angel Scriptable only. More...
|
| class | UCharacterDailyRoutineVisualsConfig |
| class | UCharacterDefinition |
| class | UCharacterEffectComponentsConfig |
| class | UCharacterFeaturesConstantMaterialHandler |
| class | UCharacterFeaturesDynamicMaterialHandler |
| class | UCharacterFeaturesMaterialHandler |
| class | UCharacterPerceptionComponent |
| class | UCharacterPersonalSpaceSubsystem |
| | Allows to run queries about where space is available around a character. Checking for NavMesh border and other characters. This is not testing collisions, but the skeletal mesh box extents! Use static functions for single queries. Use StartTrackingCharacter() to debug draw available space. More...
|
| class | UCharacterRelationshipComponent |
| | Component that serves as API from the Character to the Relationship System. More...
|
| class | UCharacterStatePersistentDataSubsystem |
| | Saves NPC related character data. More...
|
| class | UCharacterStateProvider |
| class | UCharacterTargetConfig |
| class | UCharacterTrinketsComponent |
| class | UCharacterVisualFeaturesDefinition |
| class | UCharacterVisualsComponent |
| class | UCharacterVisualsDefinition |
| class | UCharacterVisualsGameInstanceSubsystem |
| class | UCheatModeHelper |
| class | UCheckBoxWidget |
| | UCheckBoxWidget. More...
|
| class | UChooseBaitWidget |
| class | UCinematicMainWidget |
| class | UCinematicRegionTrait |
| class | UClientAuthoritativeAbilityTask |
| class | UClientAuthoritativeCharacterMovementComponent |
| | Intended to be used together with AClientAuthoritativeCharacter & AClientAuthoritativePlayerController. More...
|
| class | UClimbingAnimConfig |
| class | UClimbingConfig |
| class | UClockTimeLibrary |
| class | UClockTimeMixins |
| class | UCombatConfig |
| class | UCombatDifficultySettings |
| class | UCombatTargetMarkerWidget |
| class | UCombatTargetPointComponent |
| class | UComboAttackConfig |
| class | UConsoleStringData |
| class | UConsoleWidget |
| class | UConsumablesData |
| class | UContactShadowsOnlyNoWPOWorldPartitionHLODModifier |
| | Disables DynamicShadows, enables ContactShadows, disables WorldPositionOffset. More...
|
| class | UContactShadowsOnlyWorldPartitionHLODModifier |
| | Disables DynamicShadows, enables ContactShadows. More...
|
| class | UContainerManagerWidget |
| class | UControlCharacterComponent |
| class | UConversationCameraHeightAdjustSpeaker |
| class | UConversationCameraLightingAdjuster |
| class | UConversationCameraPresetBase |
| class | UConversationCameraPresetCenterOffset |
| class | UConversationCameraPresetFocusActor |
| class | UConversationCameraPresetFoVAngle |
| class | UConversationCameraPresetListenerOffset |
| class | UConversationCameraPresetSpeakerOffset |
| class | UConversationCameraPresetWorldSpace |
| class | UConversationCharacterSettings |
| | Settings class that is auto-collected an applied to all characters matching the given UniqueName. More...
|
| class | UConversationGroup |
| | Group that combines all Conversation Abilities of participating characters in one object, so that we can execute Tasks on each of the characters to play out the conversation. More...
|
| class | UConversationSettingsV2 |
| class | UConversationStatics |
| class | UConversationTopic |
| | Represents a single conversation topic, ie. a choice that the player can choose in the UI or something that an NPC wants to talk about once you get near them. More...
|
| class | UConversationTopicSet |
| | Container for all topics that a character can be about with in a specific situation. These will usually contain all root-level topics of a character. More...
|
| class | UConversationTopicWidget |
| class | UConversationVoicelineData |
| class | UConversationWidget |
| | Widget to be shown while a conversation is active. More...
|
| class | UCookExcludeSettings |
| class | UCraftingIngredientUIData |
| | UCraftingIngredientUIData. More...
|
| class | UCraftingInProgress |
| class | UCraftingMain |
| | UCraftingMain. More...
|
| | UCraftingMenu. More...
|
| class | UCraftingRecipeUIData |
| | UCraftingRecipeUIData. More...
|
| class | UCrashReportStructs |
| class | UCreditsParser |
| | The purpose of this class is to access the credits.txt file and parse it into the document. More...
|
| class | UCreditsScreenWidget |
| class | UCreditsSection |
| | A section of the settings. Can be multiple lines of text or an image, never both. Needs to be a UObject for the UI (ItemViews expect an array of UObjects as input). More...
|
| class | UCrimeMemoryPersistentDataSubsystem |
| class | UCrimeMemorySubsystem |
| class | UCrimeSubsystemConfig |
| class | UCrossbowComponent |
| class | UCrossbowItemAnimConfig |
| class | UCrosshairInterface |
| class | UCueVisualConfig |
| class | UCueVisualConfig_Charm |
| class | UCueVisualConfig_Electrified |
| class | UCueVisualConfig_Possessed |
| class | UCueVisualConfig_Possessing |
| class | UCueVisualConfig_Pyrokinesis |
| class | UCueVisualConfig_Sleep |
| class | UCueVisualConfig_Summoned |
| class | UCueVisualConfig_Transformed |
| class | UCurveRootMotion |
| class | UCustomNavCollisionStaticMeshComponent |
| | This is a StaticMeshComponent that allows for some additional features regarding NavCollision and PhysicsCollision. More...
|
| class | UDailyRoutineSimulationComponent |
| class | UDailyRoutineSimulationSubsystem |
| class | UDataConfigPreloadable |
| class | UDataModule |
| class | UDataModule_Animation |
| class | UDataModule_BaseStats |
| class | UDataModule_Combat |
| class | UDataModule_Container |
| class | UDataModule_Locomotion |
| class | UDataModule_LookAt |
| class | UDataModule_Targeting |
| class | UDataModuleComponent |
| class | UDataModuleLibrary |
| class | UDataModuleOwner |
| class | UDebugConsoleCommands |
| class | UDebugControlWidget |
| class | UDebugFogComponent |
| class | UDebugPlayerWidget |
| class | UDebugScriptLibrary |
| class | UDecorator_CompoundInputHint |
| | UDecorator_CompoundInputHint. More...
|
| class | UDecorator_InputHint |
| class | UDelegateHandleContainer |
| class | UDemoGratitudeWidgetBase |
| | UDemoGratitudeWidgetBase. More...
|
| class | UDemoTimerWidgetBase |
| | UDemoTimerWidgetBase. More...
|
| class | UDEPRECATED_AIInventoryLibrary |
| class | UDEPRECATED_AnimNotify_Prop |
| class | UDEPRECATED_AnimNotify_Prop_Drop |
| class | UDEPRECATED_AnimNotify_Prop_Spawn |
| class | UDEPRECATED_AnimNotify_Prop_Unspawn |
| class | UDetailArrowComponent |
| class | UDetailBillboardComponent |
| | Same as the regular billboard component, but allows distance culling in the editor. More...
|
| class | UDifficultyManagerSubsystem |
| | Difficulty manager: Base class that modifies the state of the difficulty and works as a bridge to read and access current difficulty settings. This class is supposed the store the difficulty of the current active profile. More...
|
| class | UDifficultyPreset |
| class | UDifficultySelectionPageWidget |
| | UDifficultySelectionPageWidget. More...
|
| class | UDifficultySettings |
| class | UDifficultySlotInfo |
| | UDifficultySlotInfo. More...
|
| class | UDiscreteItemViewWidget |
| | UDiscreteItemViewWidget. More...
|
| class | UDisposable |
| class | UDisposableGroup |
| class | UDocument |
| | Document, readable by the Player. More...
|
| class | UDocumentElement |
| class | UDocumentElementBulletList |
| class | UDocumentElementChapterHeading |
| class | UDocumentElementChapterHeadingWidget |
| class | UDocumentElementEnumeratedList |
| class | UDocumentElementImage |
| class | UDocumentElementImageWidget |
| class | UDocumentElementList |
| class | UDocumentElementListWidget |
| class | UDocumentElementPageBreak |
| class | UDocumentElementParagraph |
| class | UDocumentElementParagraphWidget |
| class | UDocumentElementQuote |
| class | UDocumentElementQuoteWidget |
| class | UDocumentElementSectionHeading |
| class | UDocumentElementSectionHeadingWidget |
| class | UDocumentElementViewItemWidget |
| | UDocumentElementViewItemWidget. More...
|
| class | UDocumentElementWidget |
| class | UDocumentPage |
| class | UDocumentPageWidget |
| | Contains a full document page. More...
|
| class | UDocumentSegment |
| class | UDocumentSubsystem |
| class | UDocumentWidget |
| | Shows a document like a Book or Scroll. (potentially multi-page). More...
|
| class | UDodgesData |
| class | UDoorAnimInstance |
| class | UDoorInteractiveComponent |
| class | UDrugDebuffThreshold |
| class | UDummyGothicDynamicWeatherController |
| class | UEditorFunctionsLibrary |
| class | UEditorWidgetUtils |
| class | UEffectComponentActivatedByTag |
| class | UEffectComponentActivatedByTagGAS |
| class | UEffectComponentBase |
| class | UEffectComponentBlueprintLibrary |
| class | UEffectComponentConfiguration |
| class | UEffectComponentFactory |
| class | UEnvironmentContext |
| class | UEnvironmentLightIntensityCaptureComponent |
| class | UEnvironmentManagerCharacterStatics |
| class | UEquipData |
| class | UEquippedWearablesBar |
| class | UExchangeDailyRoutineRegionTrait |
| | Changes the daily routine of one or more characters when activated. More...
|
| class | UExecutionData |
| class | UFaceBlendshapeUserData |
| class | UFAIAssessmentResponseRulesMixins |
| class | UFastActorOverlapBoxComponent |
| | Box component specialized to detect Overlaps with other actors in an efficient way. More...
|
| class | UFBiomeWeatherProbabilities |
| class | UFCharacterUniqueNameMixins |
| class | UFClockTimeStatics |
| class | UFeedbackData |
| class | UFileUtils |
| class | UFInGameTimeStatics |
| class | UFireActorDefinition |
| class | UFireVisualComponent |
| class | UFishDefinition |
| class | UFishingRodDefinition |
| class | UFishingWidget |
| class | UFItemActionHandlerMixins |
| class | UFloatCurveMixins |
| class | UFloatingItemClassSelectorConfig |
| class | UFloatingItemEffectComponent |
| class | UFloatingItemEffectComponentConfig |
| class | UFloatingItemSelector |
| class | UFlyConfig |
| | This class is Angel Scriptable only. More...
|
| class | UFMemoryFilterMixins |
| class | UFocalPointComponent |
| | Component acting like the AIControllers FocalPoint API, but usable also for player characters. This allows giving different priorities to focal points, so multiple abilities/tasks can set and clear facal points without overwriting the settings of other code. More...
|
| class | UFoodDefinition |
| class | UFPerceptionSightSettingsMixin |
| class | UFPerceptionSmellSettingsMixin |
| class | UFPursuedCrimeSetMixins |
| class | UFreepointActionTagList |
| class | UFreepointManagerConfig |
| class | UFrontEndStackWidget |
| class | UG1RAbilitySystemGlobals |
| | Child class of UAbilitySystemGlobals. Do not try to get a reference to this or call into it during constructors of other UObjects. It will crash in packaged games. More...
|
| class | UG1RAssetManager |
| class | UG1RGameInstance |
| class | UG1RGameplayTagMixins |
| class | UG1RGameQueryComponent |
| class | UG1RPhysicsMaterial |
| class | UGameOverWidget |
| class | UGameplayAbility_AI |
| | This serves as a simple AbilityTask executor for more specific AI implementations. More...
|
| class | UGameplayAbility_CharacterAI |
| | Characters that have this ability will have the ability to think for themselves! More...
|
| class | UGameplayAbility_EquipItem |
| class | UGameplayAbility_EquipWaterWeapon |
| class | UGameplayAbility_MountCheckUnrideableZone |
| class | UGameplayAbility_PlayerPerception |
| class | UGameplayAbilityActivateStation |
| class | UGameplayAbilityAim |
| class | UGameplayAbilityAmbientConversation |
| | Conversation Ability that is used to do back-and-forth conversations between characters without going into a proper conversation state (with UI, camera, etc). Gameplay can still continue as normal while playing these. More...
|
| class | UGameplayAbilityArchery |
| class | UGameplayAbilityAttackBase |
| class | UGameplayAbilityAttackCharge |
| class | UGameplayAbilityAttackDig |
| class | UGameplayAbilityAttackLoop |
| class | UGameplayAbilityAttackMelee |
| class | UGameplayAbilityAttackRiposte |
| class | UGameplayAbilityAttackSpawnActor |
| class | UGameplayAbilityAttackThrow |
| class | UGameplayAbilityAttackUnstoppableCharge |
| class | UGameplayAbilityAttributeLevelUp |
| | Ability that handles the gameplaytag-based attribute level-ups. Runs on the server. More...
|
| class | UGameplayAbilityBase |
| | Gothic specific Gameplay-Ability. This class contains our extensions to the regular UGameplayAbility and shall be used as base-class for all Abilities created for the game. More...
|
| class | UGameplayAbilityBase_Combat |
| class | UGameplayAbilityBase_Locomotion |
| class | UGameplayAbilityBaseHit |
| class | UGameplayAbilityBedroll |
| class | UGameplayAbilityBlockingInteraction |
| class | UGameplayAbilityBreakArmorHit |
| class | UGameplayAbilityCallInteractFunction |
| class | UGameplayAbilityCallMount |
| | Abiity used to call the mount (The rideable scavenger) so it gets close to the character. More...
|
| class | UGameplayAbilityCastFishingRod |
| class | UGameplayAbilityCastRechargeableSpell |
| class | UGameplayAbilityCastSpell |
| class | UGameplayAbilityCastTransform |
| class | UGameplayAbilityCheckClimb |
| class | UGameplayAbilityCinematicActor |
| class | UGameplayAbilityCombatStanceSelector |
| class | UGameplayAbilityConsumeQuick |
| class | UGameplayAbilityConversationV2 |
| class | UGameplayAbilityConversationV2WithUI |
| class | UGameplayAbilityCoverHead |
| | Ability that will make characters cover their heads (e.g. when walking in rain). More...
|
| class | UGameplayAbilityCrafting |
| class | UGameplayAbilityCreatureBasic |
| class | UGameplayAbilityCreatureEnvironmentAttack |
| class | UGameplayAbilityCreatureSpecialState |
| class | UGameplayAbilityCrosshair |
| class | UGameplayAbilityCrouch |
| class | UGameplayAbilityCustomizeArmor |
| | This Ability runs on the Player while an NPC is customizing the Player's Armor. More...
|
| class | UGameplayAbilityDeath |
| class | UGameplayAbilityDebuffEffect |
| | This ability is useful to block and cancel abilities when a character gets a debuff effect like freeze. More...
|
| class | UGameplayAbilityDefeated |
| class | UGameplayAbilityDeflectedHit |
| class | UGameplayAbilityDodge |
| class | UGameplayAbilityDoor |
| class | UGameplayAbilityDrugDebuff |
| class | UGameplayAbilityEatItem |
| class | UGameplayAbilityEffectBase |
| class | UGameplayAbilityEffectStation |
| class | UGameplayAbilityEndRiding |
| class | UGameplayAbilityEnsureWeaponUnequipped |
| class | UGameplayAbilityEquipWeaponAuto |
| class | UGameplayAbilityExecution |
| class | UGameplayAbilityFalling |
| class | UGameplayAbilityFloatingItem |
| class | UGameplayAbilityFloatingItemEffect |
| | @DE This ability is applied to the effect owner to cancel or blocks abilities like other effectBase abilities do with their altered states. This ability must be overriden on AngelScript. This ability is controlled by the visual effect. The ability that controls the floating item behaviour is UGameplayAbilityFloatingItem. More...
|
| class | UGameplayAbilityFloatMovement |
| class | UGameplayAbilityFly |
| class | UGameplayAbilityForceConversation |
| class | UGameplayAbilityGesture |
| class | UGameplayAbilityGetPettedWhileLaying |
| class | UGameplayAbilityGetPettedWhileStanding |
| class | UGameplayAbilityGiveItemToCharacter |
| class | UGameplayAbilityGroundedMovement |
| class | UGameplayAbilityHit |
| class | UGameplayAbilityHitPhaseChange |
| class | UGameplayAbilityHitRiposte |
| class | UGameplayAbilityInLavaMovement |
| class | UGameplayAbilityInteract |
| class | UGameplayAbilityInteractFreePoint |
| class | UGameplayAbilityInteractionBase |
| class | UGameplayAbilityInteractSecondary |
| class | UGameplayAbilityInteractWallClimb |
| class | UGameplayAbilityInWaterMovement |
| class | UGameplayAbilityJump |
| class | UGameplayAbilityLanding |
| class | UGameplayAbilityLever |
| class | UGameplayAbilityLightHit |
| class | UGameplayAbilityLocomotionAction |
| class | UGameplayAbilityLoot |
| class | UGameplayAbilityMagicBase |
| class | UGameplayAbilityMagicCombatStance |
| class | UGameplayAbilityManagePetInteractiveObject |
| class | UGameplayAbilityManageTagUpdate |
| | Ability to manage some small logic depending on the tags added/removed, not tied to specific ability. More...
|
| class | UGameplayAbilityMemory |
| class | UGameplayAbilityMessage |
| class | UGameplayAbilityMining |
| class | UGameplayAbilityMovement |
| | This ability is in charge of sending the input to character InputMovement, there might be other classes like LocomotionAnimInstance, notifies that do not use the input this ability sends as there is some delay added in purpose, and uses the actual controller. Check UGameplayAbilityMovement::MoveCharacter function to find that delay. More...
|
| class | UGameplayAbilityMovement_Debug |
| class | UGameplayAbilityMovementOverride |
| class | UGameplayAbilityMumble |
| class | UGameplayAbilityNeedDebuffsBase |
| | Generic ability to apply debuffs based on a fluctuating survival need (Fatigue, Thirst, Hunger). Runs on the server. More...
|
| class | UGameplayAbilityNeedHourlyEffectBase |
| class | UGameplayAbilityOpen |
| class | UGameplayAbilityOpenContainer |
| class | UGameplayAbilityParriedHit |
| class | UGameplayAbilityParry |
| class | UGameplayAbilityPassiveHourlyEffectBase |
| | Base class for passive (always active) abilities that execute a gameplay effect every N hour(s). N comes from an attribute value and can be fractional. Supports game time fast-forwarding. More...
|
| class | UGameplayAbilityPet |
| class | UGameplayAbilityPhotoMode |
| class | UGameplayAbilityPick |
| class | UGameplayAbilityPickAndCarry |
| class | UGameplayAbilityPickAndEquip |
| class | UGameplayAbilityPickpocket |
| | Pickpocketing ability. Note that this class and UGameplayAbilityPick could use a common base class. More...
|
| class | UGameplayAbilityPivot |
| class | UGameplayAbilityPossess |
| class | UGameplayAbilityPutDown |
| class | UGameplayAbilityPuzzleSwitch |
| class | UGameplayAbilityRagdoll |
| class | UGameplayAbilityReadWriting |
| class | UGameplayAbilityReceiveItemFromCharacter |
| class | UGameplayAbilityRecoverSleepTime |
| | Ability that automatically recovers sleep time. Runs on the server. More...
|
| class | UGameplayAbilityRegenerateSuperArmor |
| class | UGameplayAbilityRide |
| class | UGameplayAbilityRoll |
| class | UGameplayAbilityScavenging |
| class | UGameplayAbilitySelfConversation |
| | To be used on the PlayerCharacter. Allows self starting AmbientConversations without any external triggers. More...
|
| class | UGameplayAbilityShelveWeapon |
| class | UGameplayAbilitySkipTime |
| class | UGameplayAbilitySleep |
| class | UGameplayAbilitySmalltalk |
| | Smalltalk control ability. More...
|
| class | UGameplayAbilitySmashMeatBug |
| class | UGameplayAbilitySpeak |
| | The ability to speak during a conversation. More...
|
| class | UGameplayAbilitySpell_Telekinesis |
| class | UGameplayAbilitySpellBasic |
| class | UGameplayAbilitySpellBasicWithTarget |
| class | UGameplayAbilitySpellCameraBase |
| class | UGameplayAbilitySpellCommonProjectile |
| class | UGameplayAbilitySpellControl |
| class | UGameplayAbilitySpellControlDebug |
| class | UGameplayAbilitySpellCreaturePlayMontage |
| class | UGameplayAbilitySpellCreatureShrink |
| class | UGameplayAbilitySpellRechargeable |
| class | UGameplayAbilitySpellRepeatable |
| class | UGameplayAbilitySpellSummon |
| class | UGameplayAbilitySpellTargetable |
| class | UGameplayAbilitySpellTargetableWithDebuff |
| class | UGameplayAbilitySpellTeleport |
| class | UGameplayAbilitySpellTransform |
| class | UGameplayAbilitySprint |
| class | UGameplayAbilityStanceBlock |
| class | UGameplayAbilityStationTeleport |
| | @brief Gameplay ability for teleporting to a specific station. More...
|
| class | UGameplayAbilityStatue |
| | @brief Gameplay Ability for interacting with rotating statue puzzles. Handles playing animations for interaction, turning the statue left/right based on input, tracking the current section, and sending events when the section changes. Allows leaving the interaction via input. More...
|
| class | UGameplayAbilityStormOfFire |
| class | UGameplayAbilitySummon |
| class | UGameplayAbilitySwim |
| class | UGameplayAbilityTargetBase |
| class | UGameplayAbilityTargetCombat |
| class | UGameplayAbilityTargetItem |
| class | UGameplayAbilityTargetPointOfInterest |
| class | UGameplayAbilityTargetPOIPassive |
| class | UGameplayAbilityTaunt |
| class | UGameplayAbilityThrow |
| class | UGameplayAbilityThrowCharacter |
| class | UGameplayAbilityTorchStartFire |
| class | UGameplayAbilityTraceTarget |
| | Passive ability that trace a line and detect interactable objects. Used on Telekinesis Spell. More...
|
| class | UGameplayAbilityTrading |
| class | UGameplayAbilityTraverse |
| class | UGameplayAbilityTrigger |
| class | UGameplayAbilityUnControl |
| class | UGameplayAbilityUnTransform |
| class | UGameplayAbilityWalk |
| class | UGameplayAbilityWallClimbing |
| class | UGameplayAbilityWallWalking |
| class | UGameplayAblilitySpellDamageNotify |
| class | UGameplayAttributeProgressBarWidget |
| | Base class for a simple progress bar widget that animates based on "current value" and "max value" gameplay attributes. The actual progress bar widget is expected to have its "Percent" variable bound to one of the variables of this base class. More...
|
| class | UGameplayEffect_AbilitySet |
| class | UGameplayEffect_DebugKillCharacter |
| class | UGameplayEffect_Guild |
| class | UGameplayEffect_KillCharacter |
| | This GE can be applied whenever we want to kill a character imediatly. It's a copy of UGameplayEffect_PlayerKilledHimself by BFG. More...
|
| class | UGameplayEffect_Pouch |
| | Permanent GE that sets the State.HasPouch tag. More...
|
| class | UGameplayEffect_SkillGeneric |
| class | UGameplayEffectBase |
| class | UGameplayEffectLockMovement |
| class | UGameplayEffectRegionTrait |
| class | UGameplayTeleportSpotConfig |
| class | UGameStory |
| class | UGameTimePersistentDataSubsystem |
| | Saves InGame time. More...
|
| class | UGameTimeSubsystem |
| class | UGameTimeSubsystemConfig |
| class | UGE_ExecutionCalculation_Heal |
| class | UGE_ExecutionCalculationBase |
| class | UGE_InteractCooldown |
| class | UGE_ModMagnitudeCalculation_BaseRecoverBySleeping |
| | Base class for "Recover by sleeping" modifier calculations. The attribute capture definitions must be setup in the constructor/default sections of child classes. The recovery gain per application is computed as RecoveryRatePerHour * SleepTimeInHours * MaxAttributeValue. More...
|
| class | UGE_ModMagnitudeCalculationBase |
| | Base class for modifier magnitude calculation classes. Contains script helpers to simply usage from AngelScript. More...
|
| class | UGeneralConfig_Camera |
| class | UGenericAbilityTask_SendAndWaitForEvent |
| | See TaskSendAndWaitForEvent() for info. More...
|
| class | UGenericAbilityTask_WaitForEvent |
| | Based on UAbilityTask_WaitGameplayEvent. More...
|
| class | UGenericAbilityTask_WaitForTagChange |
| | Task that reacts to the AbilitySystemComponent getting or removing tags. More...
|
| class | UGenericAbilityTask_WaitForTasksToEnd |
| | Waits for the first of the given tasks to end, no matter whether that is due to successful finishing or being canceled. More...
|
| class | UGenericAnimationConfig |
| class | UGenericItemViewWidget |
| | UGenericItemViewWidget. More...
|
| class | UGenericLever_Component |
| class | UGenericModalOkCancelWidget |
| class | UGenericStat |
| | This GenericStat is made to be able the stats creation from angel script. More...
|
| class | UGenericVoicelineComponent |
| class | UGenericVoicelineDefinition |
| class | UGestureSet |
| class | UGiveAbilityRegionTrait |
| class | UGlossaryCategory |
| | UGlossaryCategory. More...
|
| class | UGlossaryDocument |
| class | UGlossaryMainWidget |
| | UGlossaryMainWidget. More...
|
| class | UGlossarySlotWidget |
| class | UGlossarySubcategory |
| | UGlossarySubcategory. More...
|
| class | UGlossarySubcategory_Breadcrumbs |
| | UGlossarySubcategory_Breadcrumbs. More...
|
| class | UGlossarySubcategory_ByAliveState |
| | UGlossarySubcategory_ByAliveState. More...
|
| class | UGlossarySubcategory_ByDocumentName |
| | UGlossarySubcategory_ByDocumentName. More...
|
| class | UGlossarySubcategory_ByRelationship |
| | UGlossarySubcategory_ByRelationship. More...
|
| class | UGlossarySubcategory_BySegmentName |
| | UGlossarySubcategory_BySegmentName. More...
|
| class | UGlossarySubfilterWidget |
| | UGlossarySubfilterWidget. More...
|
| class | UGothicAbilitiesGameplayEffectComponent |
| class | UGothicAbilitySystemComponent |
| class | UGothicAchievement |
| class | UGothicAchievementSubsystem |
| class | UGothicActivitySubsystem |
| class | UGothicActorComponentInterface |
| class | UGothicAIGroup |
| | Subclass to define your own kind of groups. Each character can be in multiple groups in the same time. The UAIGroupStatus object allows to share information between the characters of the group. This is helpful whenever more than two character need to interact with each other for a while. More...
|
| class | UGothicAnimationComponent |
| class | UGothicAnimInstance |
| class | UGothicAssessmentResponseConfig |
| class | UGothicAsyncTraceLibrary |
| class | UGothicAudioComponent |
| class | UGothicAudioOcclusionComponent |
| class | UGothicAudioSettings |
| class | UGothicAudioSnapshotSubsystem |
| class | UGothicBaseConfig |
| class | UGothicBaseMovementComponent |
| | MovementComponent with shared logic for AmbientLifeCharacter and GothicCharacter and fixes for CharacterMovementComponent. More...
|
| class | UGothicBloodComponent |
| class | UGothicCameraAnimInstance |
| class | UGothicCameraModifier |
| class | UGothicCameraModifierControlSpell |
| class | UGothicCameraModifierDefault |
| class | UGothicCameraModifierDirectionInput |
| class | UGothicCameraModifierPhotoMode |
| class | UGothicCameraModifierPitch |
| | Makes the camera look in the direction of the current target actor, if there is one. More...
|
| class | UGothicCameraModifierPostProcessSettings |
| class | UGothicCameraModifierTargetActor |
| class | UGothicCameraModifierTransition |
| class | UGothicCameraModifierWallWalking |
| class | UGothicCameraSpringArmComponent |
| | Extends the default Unreal Engine spring arm camera behavior to match the specific needs of HOAT. More...
|
| class | UGothicCharacterCapsuleComponent |
| class | UGothicCharacterMixins |
| class | UGothicCharacterPersonality |
| | Character specific personality configuration. More...
|
| class | UGothicCharacterSignificanceSubsystem |
| | Global character significance overrides. More...
|
| class | UGothicCharacterStateMassTags |
| class | UGothicCharacterStateMassTrait |
| class | UGothicCharacterStateSubsystem |
| class | UGothicCharacterSubCapsuleComponent |
| class | UGothicCinematic |
| class | UGothicCinematicActorComponent |
| class | UGothicCinematicLibrary |
| class | UGothicCinematicManagerSubsystem |
| class | UGothicCombatLibrary |
| | @jmarin: This class was initially designed to crate methods for angelscript, but now it also contains methods only usable from C++. Will relocate it at some point if I think it's necessary More...
|
| class | UGothicCommonActivatableWidget |
| class | UGothicConversationCameraModifier |
| class | UGothicCrashReportSubsystem |
| | This Subsystem Adds information to the SentryCrashReports. More...
|
| class | UGothicCrowdManager |
| | Modifies behaviour of velocity calculation. Allows access to neighboring agents. More...
|
| class | UGothicCrowdManagerStatics |
| class | UGothicDataLayerInstance |
| class | UGothicDataValidationInterface |
| class | UGothicDetailModeWorldPartitionHLODModifier |
| class | UGothicDetailModeWorldPartitionHLODModifier_Epic |
| class | UGothicDetailModeWorldPartitionHLODModifier_High |
| class | UGothicDetailModeWorldPartitionHLODModifier_Low |
| class | UGothicDetailModeWorldPartitionHLODModifier_Medium |
| class | UGothicDeveloperSettings |
| class | UGothicDirtComponent |
| class | UGothicDivePathfollowingComponent |
| class | UGothicDynamicDayLight |
| class | UGothicDynamicWeatherController |
| class | UGothicEditorFunctionLibrary |
| class | UGothicFluxActivable |
| class | UGothicFluxDataComponentInterface |
| class | UGothicFluxSubsystem |
| class | UGothicFlyDiveSettingsFunctionLibrary |
| class | UGothicFlyPathfollowingComponent |
| class | UGothicFXComponent |
| class | UGothicFXDefinition |
| class | UGothicGameplayEffectContextHandleMixinLibrary |
| class | UGothicGameUserSettings |
| class | UGothicGameUserSettingsWorldSubsystem |
| | UGothicGameUserSettingsWorldSubsystem. More...
|
| class | UGothicGameViewportClient |
| class | UGothicGASLibrary |
| class | UGothicGCManager |
| class | UGothicGCNotify_Static |
| class | UGothicGenericMagicComponent |
| | @DE - This component is a base class to be defined on AS for multipurpose creature components. Ej. UCreatureTeleportComponent or USkeletonMageSummonManagerComponent More...
|
| class | UGothicGlobalEventListenerComponent |
| class | UGothicHUDConfiguration |
| class | UGothicInputComponent |
| class | UGothicInputConfig |
| class | UGothicInputContextController |
| class | UGothicInputMarvinCheatManager |
| class | UGothicLevelSequenceUserData |
| | We store all data of the Sequence into the UGothicLevelSequenceUserData while parsing the LevelSequence and have all references ready to quick load them in game. More...
|
| class | UGothicLocalPlayer |
| class | UGothicLockCameraHelperComponent |
| | Helper component that orients the lightweight scene capture actor so it points towards a given target location. More...
|
| class | UGothicLockConfig |
| class | UGothicLockedStreamingSourceComponent |
| class | UGothicMagicComponent |
| class | UGothicMassNPCBaseSignificanceProcessor |
| | Computes LODInfo for each GothicNPCState. (See UMassVisualizationLODProcessor). More...
|
| class | UGothicMassNPCDespawnProcessor |
| | Checks whether NPCs that have their visuals spawned right now need to have them despawned. More...
|
| class | UGothicMassNPCFinalSignificanceProcessor |
| | Combines all information gathered by the previous processors to decide whether a character can spawn. More...
|
| class | UGothicMassNPCHeavyLoadDetectionProcessor |
| | Bumps up LODBias if it detects many spawned characters around the camera. More...
|
| class | UGothicMassNPCSignificanceGameThreadWorldQueriesProcessor |
| | Same as GothicMassNPCSignificanceWorldQueriesProcessor, but has to run on gamethread. More...
|
| class | UGothicMassNPCSignificanceLevelCollisionProcessor |
| | Evaluates whether level collision is loaded for potentially spawnable NPCs. More...
|
| class | UGothicMassNPCSignificanceWorldQueriesProcessor |
| | Checks whether potentially significant characters are allowed to spawn in their current location. For example: Is collision loaded? Is there Navigation built? More...
|
| class | UGothicMassNPCSpawnDebugProcessor |
| class | UGothicMassNPCSpawnProcessor |
| | Checks if an NPC should be spawned right now and spawns them as needed. More...
|
| class | UGothicMaterialInstanceDynamicCacheLibrary |
| class | UGothicMaterialInstanceDynamicCacheSubsystem |
| | Allows requesting MaterialInstanceDynamics that are configured in a certain way but will not change at runtime. Put a parameter pack in, and you will get either a new MID or one that already exists with the same pack of parameters. More...
|
| class | UGothicMaterialsComponent |
| class | UGothicModExt_BlueprintClassVariant |
| | Allows extending a blueprint class at runtime. Modders can use this to change any UObject Blueprint dynamically: edit default property values via the variant CDO, or add and change components on Actor Blueprints. More...
|
| class | UGothicModExt_UserSettings |
| | Inherit from this to automatically add settings to the Mod category. More...
|
| class | UGothicModExt_WidgetExtension |
| | Adds a WidgetExtension to any UMG UserWidget. Supports automatic registration and Blueprint bindings. More...
|
| class | UGothicModExt_WidgetExtension_GameSettings |
| class | UGothicModExt_WorldPoints |
| | Add/Modify WorldPoints and ItemSpawns. This could be done by just using InjeritanceInjection, but since the CDOs for these get quite big, that wouldn't scale very well when many item-changing mods are enabled. More...
|
| class | UGothicModExt_WorldSubsystem |
| | Mod-specific world subsystem that provides some hooks for some game functionality. More...
|
| class | UGothicModInstance |
| | Instance created from a GothicModPackage. This instance is responsible for actually applying the modifications requested by the GothicModPackage. More...
|
| class | UGothicModPackage |
| | Stores all information of a single mod package in an accessible way. Does not actually apply the modifications, since it's only the descriptor part of a mod. More...
|
| class | UGothicModWidgetExtensionInjector |
| | Added to the UWidgetBlueprintGeneratedClass extension list to create the actual extensions whenever an instance of that widget is created. More...
|
| class | UGothicModWorldHookSubsystem |
| | There is only one of these per world. Manages the custom UGothicModExt_WorldSubsystem instances that mods create on their own. More...
|
| class | UGothicMountComponent |
| class | UGothicMovementComponent |
| class | UGothicMutilationCover |
| class | UGothicNavigationInvokerComponent |
| class | UGothicNavigationSystem |
| class | UGothicNavigationSystemConfig |
| class | UGothicNavModifierComponent |
| | Same as the standard UNavModifierComponent, but checks for "Can ever affect navigation" instead of just collecting everything. More...
|
| class | UGothicNiagaraAudioComponent |
| class | UGothicNPCStateMassTrait |
| class | UGothicNPCStateMixins |
| class | UGothicObjectDefinition |
| class | UGothicPathFollowingComponent |
| | Updates PathCorridor to follow by using Crowd Avoidance. More...
|
| class | UGothicPersistentDataGame |
| class | UGothicPersistentDataList |
| | This save is not machine specific, are safe to store in cloud and share them. More...
|
| class | UGothicPersistentUserSettings |
| | this is a wrapper around the UGothicGameUserSettings object that allows us to store the data to a savegame slot this is done similar to Lyra and we need it so that we can satisfy PS5 and Xbox requirements. instead of manually storing the properties we simply store the config ini contents as a string and put that back into the config system More...
|
| class | UGothicPersistentUserSettingsSubsystem |
| class | UGothicPhotoModeComponent |
| | UCLASS(Blueprintable, BlueprintType) class G1R_API UGothicPhotoModeConfig : public UGothicBaseConfig { GENERATED_BODY(). More...
|
| class | UGothicPhotoModeConfig |
| class | UGothicPhysicsMaterialTags |
| | UGothicCharacterPhysicsMaterial. More...
|
| class | UGothicRiderComponent |
| class | UGothicSavegameMigrationScript |
| | Allows fixing up old savegames if needed. Modifies to persistant data before it is applied to the world. More...
|
| class | UGothicScreenshotsSave |
| class | UGothicSkeletalMeshComponent |
| class | UGothicSmartLinkComponentClimb |
| | SmartLink used for climbing or jumping over obstacles. AbilityTask triggers UGameplayAbilityTraversal internally. See UGothicSmartLinkComponentGeneric for more details on usage. More...
|
| class | UGothicSmartLinkComponentFly |
| class | UGothicSmartLinkComponentGeneric |
| | NavLink for traversing an area between 2 areas of NavMesh. More...
|
| class | UGothicSmartLinkComponentInteractionSpot |
| | SmartLink used for links that can be opened and closed (e.g. doors). Opening, closing and traversal each trigger different AbilityTasks. Once a link is open, it can be traversed, but not all characters can open or close a link. Links start- and end location automatically create InteractionSpots that are claimed when interacting with link. More...
|
| class | UGothicSmartLinkComponentJump |
| class | UGothicSmartLinkComponentJumpToWallClimbing |
| class | UGothicSmartLinkComponentWallClimbing |
| class | UGothicSmartLinkDoor |
| class | UGothicSoundStatics |
| class | UGothicStatsSubsystem |
| class | UGothicSummonManagerComponent |
| class | UGothicSystemFunctionLibrary |
| class | UGothicTalkBalloonWidget |
| class | UGothicTimeDilationComponent |
| class | UGothicTraderPayload |
| class | UGothicTrajectoryErrorWarping_MotionSimphony |
| class | UGothicTrajectoryGenerator_MotionSimphony |
| class | UGothicTriggerVolumeDefinition |
| class | UGothicUIActionRouter |
| class | UGothicUIFunctionLibrary |
| class | UGothicUIManager |
| class | UGothicUltraDynamicBlueprintLibrary |
| class | UGothicUltraDynamicOverrideFog |
| class | UGothicUltraDynamicOverrideVolume |
| class | UGothicUltraDynamicSubsystem |
| class | UGothicWaterSplineComponent |
| | Spline component with Gothic water-specific metadata. See also: UWaterSplineComponent, UCineSplineComponent. More...
|
| class | UGothicWaterSplineMetadata |
| | Metadata for Gothic water splines. See also: UWaterSplineMetadata. More...
|
| class | UGothicWaterVolumeFunctionLibrary |
| class | UGothicWaterVolumeSensor |
| class | UGothicWaterVolumeSubsystem |
| | Simple world subsystem that handles water volumes. More...
|
| class | UGothicWaterVolumeVectorFieldComponent |
| | This component can be added to water volumes to pre-compute their vector fields. Vector fields are used at run-time to compute the water current's velocity. This is essentially a collection of 3d cubic cells arranged in a grid for fast lookups. More...
|
| class | UGothicWaterVolumeVectorFieldUtils |
| | Utility functions for water volume vector fields. More...
|
| class | UGothicWeaponBloodComponent |
| class | UGothicWeatherAudioComponent |
| class | UGothicWeatherComponent |
| | TODO: The real name of this component should be UGothicWetnessComponent or UGothicWaterWetnessComponent. More...
|
| class | UGothicWeatherFogPostProcessSettings |
| class | UGothicWeatherFogSettings |
| class | UGothicWeatherSettings |
| class | UGothicWorldCrashReportSubsystem |
| | This subsystem posts relevant world information when the game crashes during gameplay. More...
|
| class | UGothicWorldPartitionHLODModifier |
| | Allows modifying generated HLOD actors. More...
|
| class | UGothicZDivergePathfollowingComponent |
| | Classical pathfollowing happens in 2D; for flying and diving we compute the Z location form the respective referenced 2D plane by using traces to world geometry and some rules that apply for flying and diving. More...
|
| class | UGroundConfig |
| | This class is Angel Scriptable only. More...
|
| class | UGuildAreaOwnershipModifier |
| | Assigns a guild to "own" certain areas. More...
|
| class | UHintMessageWidget |
| | Widget that briefly displays a message on the players UI when something happened. More...
|
| class | UHitBoxCollisionComponent |
| class | UHitCapsuleCollisionComponent |
| class | UHitCollisionInterface |
| class | UHitCollisionsFunctionLibrary |
| class | UHitConeCollisionComponent |
| | @DE IMPORTANT NOTE: This shape inherits from SphereComponent. Make sure that Sphere Radius attribute has a proper size. A small size makes that the cone collision not works. More...
|
| class | UHitData |
| class | UHitSphereCollisionComponent |
| class | UHotkey |
| class | UHUDAmmoLeft |
| class | UHUDAmmoLeftController |
| class | UHUDAnimatedBookUIController |
| | Controls W_AnimatedBookUI. More...
|
| class | UHUDArmorCustomizationController |
| | UHUDArmorCustomizationController. More...
|
| class | UHUDBorderWarning |
| class | UHUDBorderWarningController |
| class | UHUDBossInformationWidget |
| class | UHUDCheatModeController |
| class | UHUDCinematicController |
| class | UHUDControllerBase |
| | UHUDControllerBase. More...
|
| class | UHUDCraftingController |
| class | UHUDCrosshair |
| class | UHUDCrosshairController |
| class | UHUDDisplayBossHealthBarController |
| class | UHUDDisplayCombatMarkerPositionComponent |
| class | UHUDDisplayHealthBar |
| class | UHUDDisplayHealthBarController |
| class | UHUDDisplayInteract |
| class | UHUDDisplayInteractController |
| class | UHUDDisplayNameGothicFont |
| class | UHUDDisplayNameGothicFontController |
| | UHUDDisplayNameGothicFontController. More...
|
| class | UHUDLockPickUIController |
| | Controls W_LockPickUI. More...
|
| class | UHUDLootBaseController |
| | UHUDLootBaseController. More...
|
| class | UHUDLootController |
| | UHUDLootController. More...
|
| class | UHUDManagementController |
| class | UHUDMapController |
| class | UHUDNotification_GameplayAttributeWrapper |
| | UHUDNotification_GameplayAttributeWrapper. More...
|
| class | UHUDNotificationAreaWidgetBase |
| | UHUDNotificationAreaWidgetBase. More...
|
| class | UHUDNotificationController |
| | UHUDNotificationController. More...
|
| class | UHUDNotificationMainWidgetBase |
| | UHUDNotificationMainWidgetBase. More...
|
| class | UHUDNotificationSettings |
| | HUDNotificationSettings. More...
|
| class | UHUDNotificationWidget_GameplayAttribute |
| | UHUDNotificationWidget_GameplayAttribute. More...
|
| class | UHUDNotificationWidgetBase |
| | UHUDNotificationWidgetBase. More...
|
| class | UHUDOpenContainerController |
| | UHUDOpenContainerController. More...
|
| class | UHUDPhotoModeController |
| class | UHUDQuickSlotController |
| | UHUDQuickSlotController. More...
|
| class | UHUDSimpleTextMessage |
| class | UHUDSimpleTextMessageController |
| | Controls W_SimpleTextMessage. More...
|
| class | UHUDSleepUIController |
| | Controls W_SleepUI. More...
|
| class | UHUDSurvivalModeWidget |
| | The survival widget where all the necessary HUD is added. More...
|
| class | UHUDTradingController |
| class | UHUDVisibilityStateManagerSubsystem |
| | UHUDVisibilityStateManagerSubsystem. More...
|
| class | UHurtBoxCollisionComponent |
| class | UHurtCollisionInterface |
| class | UIFlyingCharacter |
| class | UIHelper |
| class | UIKAnimInstance_Ladder |
| class | UIKAnimInstanceBase |
| class | UIKConfig |
| class | UImGuiLibrary |
| class | UImportDialogScriptsCommandlet |
| class | UImportSGXFacialAnimationsCommandlet |
| class | UIndoorDetectionComponent |
| | Upon request, will shoot a bunch of traces into the sky to check if the owning actor is inside or outside. More...
|
| class | UIndoorLocationRegionTrait |
| | Marks this area as "indoor". More...
|
| class | UIngameTimeLibrary |
| class | UIngameTimeMixins |
| class | UIngameTool |
| | Auto-registering class, inherit from it to add a new IngameTool Panel to the IngameToolManager. More...
|
| class | UIngameTool_Outliner |
| | UnrealEditor style outliner, allowing to select actors, interaction spots and world points currently in the level. More...
|
| class | UIngameToolDrawComponent |
| class | UInGameToolDrawLibrary |
| class | UIngameToolGizmoLibrary |
| class | UIngameToolManager |
| | Collects all UGothicModIngameToolPanel subclasses and renders them via ImGui. Provides an editor-style dock host (left/right/bottom regions plus a central area) with a top menu bar built from each panel's MenuPath. More...
|
| class | UIngameToolOutlinerElement |
| | Wraps a selected world element. More...
|
| class | UIngameToolOutlinerElement_Actor |
| class | UIngameToolOutlinerElement_CustomTransform |
| class | UIngameToolOutlinerElement_InteractionSpot |
| class | UIngameToolOutlinerElement_WorldPoint |
| | A world point, or one of its proxy points (item spawn positions). Always read-only for now, moving a world point would require relocating it in the managers octree. More...
|
| class | UIngameToolPickingLibrary |
| class | UInputHintWidget |
| | UInputHintWidget. More...
|
| class | UInputHintWidget_CommonUI |
| | UInputHintWidget_CommonUI. More...
|
| class | UInputHintWidget_EnhancedInput |
| | UInputHintWidget_EnhancedInput. More...
|
| class | UIntegerPickerWidget |
| | UIntegerPickerWidget. More...
|
| class | UInteractAnimConfig |
| class | UInteractCameraDefinition |
| class | UInteractionKey |
| | Base class for W_InteractionKey. More...
|
| class | UInteractionSpotHandleLibrary |
| class | UInteractionSpotOwner |
| class | UInteractionSpotRequirementsLibrary |
| class | UInteractionSpotsLibrary |
| class | UInteractionSpotTokenLibrary |
| class | UInteractionSubsystem |
| | Handles interaction spots and objects in the world. More...
|
| class | UInteractiveAnchorOwner |
| class | UInteractiveComponent |
| class | UInteractiveObjectAnchorComponent |
| class | UInteractiveObjectCenterAnchorComponent |
| class | UInteractiveObjectDefinition |
| class | UInteractiveObjectLibrary |
| class | UInteractiveObjectUsedInterface |
| class | UInteractiveSubsystem |
| | This subsystem is used to save interactables data and Connect them. More...
|
| class | UInteractorComponent |
| | Component to be put onto actors (mostly characters) that can interact with InteractionSpots. More...
|
| class | UInteractSensor |
| class | UInterfaceManagementContentChild |
| class | UIntermediateObjectDefinition |
| class | UInventoryBase |
| class | UInventoryBaseTrading |
| class | UInventoryComponent |
| | Allows equipping items and looking through the inventory of a character. More...
|
| class | UInventoryDefinition |
| | Reference for first implementation is https://github.com/GothicII/GOTHIC-MOD-Development-Kit/blob/4071a70b3a8943e374ccbf886986e494b4be0858/gothic/_work/data/Scripts/content/_Intern/CLASSES.D This class is Angel Scriptable only. More...
|
| class | UInventoryFilter |
| | UInventoryFilter. More...
|
| class | UInventoryItemTooltip |
| class | UInventoryLootContainer |
| class | UInventoryMain |
| class | UInventoryPreset |
| class | UInventorySlotData |
| | UInventorySlotData. More...
|
| class | UItemAnimConfig |
| class | UItemDefinition |
| class | UItemEffectDefinition |
| class | UItemRecipeDefinition |
| class | UItemStatsDefinitionContainer |
| class | UItemVisualComponent |
| class | UItemVisualWorldTargetConfig |
| class | UJumpConfig |
| | This class is Angel Scriptable only. More...
|
| class | UKeyDefinition |
| class | UKnockbackData |
| class | UKnowledgeCharacterMixin |
| class | ULadderAnimConfig |
| class | ULadderResizeComponent |
| class | ULandingConfig |
| | This class is Angel Scriptable only. More...
|
| class | ULevelScriptActorMixins |
| class | ULightingModifier |
| class | ULinkAnchorComponent |
| | Used to modify and display start or end location of a UGothicSmartLinkComponentGeneric. More...
|
| class | ULinkedActorDefinition |
| class | ULinkedAnimInstance |
| class | ULizardIKAnimInstance |
| class | ULoadingScreenHelperSubsystem |
| | Temporary solution to provide the loading screen chapter scripts with info which loading screen to play In the end there should be a gameplay state system to query for the current chapter, which hasn't been implemented yet. More...
|
| class | ULockPersistentDataSubsystem |
| | Saves the state of all unlocked locks in the game. More...
|
| class | ULockPickAnimInstance |
| | AnimInstance class for SK_Lockpicking. More...
|
| class | ULockPickSubsystem |
| | Central location for managing the different lock pick actors. Does NOT tick. There are no UnregisterLockXXX() methods as the lock pick actors have the same lifetimes as this subsytem/the world. Callers should always check the validity of lock pick actors as usual. More...
|
| class | ULockPickUIWidget |
| | Base C++ class for W_LockPickUI. More...
|
| class | ULocoBlendCurvesConfig |
| | This class is Angel Scriptable only. More...
|
| class | ULocomotionAnimInstance |
| class | ULocomotionConfig |
| class | ULocomotionCurveConfig |
| | This class is Angel Scriptable only. More...
|
| class | ULocomotionSequencesData |
| class | ULocomotionSpeedModifierSettings_InWater |
| | This class is Angel Scriptable only. More...
|
| class | ULocomotionSpeedSettings |
| | This class is Angel Scriptable only. More...
|
| class | ULocomotionSpeedSettings_Stance |
| | This class is Angel Scriptable only. More...
|
| class | ULocomotionSpeedSettings_WalkSpeed |
| | This class is Angel Scriptable only. More...
|
| class | ULogicalLightReceiver |
| class | ULogicalLightRegionTrait |
| class | ULogicalLightsourceComponent |
| | Component that pretends to be a lightsource to the game logic, but does not cast actual light. More...
|
| class | ULogicalLightsourceSubsystem |
| class | ULongTermMemoryComponent |
| | Stores the memories and experience of a character. More...
|
| class | ULookConfig |
| | This class is Angel Scriptable only. More...
|
| class | UMagicScriptLibrary |
| class | UMagnetComponent |
| class | UMainMenuWidget |
| | UPersistentDataCommonActivatableWidgetBase. More...
|
| class | UMainPlayerPersistentDataSubsystem |
| class | UManagementContentWidgetBase |
| | UManagementContentWidgetBase. More...
|
| class | UManagementMain |
| class | UMapConfiguration |
| class | UMapCustomMarkerWidget |
| class | UMapData |
| class | UMapFilterListWidget |
| class | UMapLayerWidget |
| class | UMapMain |
| class | UMapStatsContainer |
| class | UMapWidget |
| class | UMarvinModeComponent |
| class | UMaterialDefinition |
| class | UMaterialModifier |
| class | UMaterialPropertyModifier |
| class | UMaterialPropertyProvider |
| class | UMaterialUtils |
| class | UMetaNavigationQueryFilter |
| class | UMinecrawlerIKAnimInstance |
| class | UMinecrawlerIKConfig |
| class | UMiningSpotConfig |
| class | UMiningSpotVisualComponent |
| class | UMixinAbilitySystemComponent |
| class | UMixinActor |
| | Taken from Actor.h to expose the SimpleRadius family of functions to script. More...
|
| class | UMixinGameplayTagContainer |
| class | UMMBipedIKAnimInstance |
| class | UMMConfig |
| | This class is Angel Scriptable only. More...
|
| class | UMoveFromBoneToBone |
| class | UMPSyncCharacterComponent |
| class | UMPSyncCommonCharacter |
| class | UMPSyncCommonInfo |
| class | UMPSyncComponent |
| class | UMPSyncReadyComponent |
| class | UMultipleMaterialPropertyModifier |
| class | UMultipleMaterialPropertyProvider |
| class | UMusicManager |
| class | UMusicModeParameter |
| class | UMusicRegionTrait |
| class | UNavArea_Avoid |
| | NavArea with medium cost (see UNavigationAreaFilter classes in AS). Used to encourage character to move around this, but they won't make large detours. More...
|
| class | UNavArea_BossArena |
| class | UNavArea_DefaultRoofed |
| class | UNavArea_DefaultSecondary |
| | NavModifier with NavArea_Default cannot override other NavAreas. This class is supposed to work exactly the same as NavArea_Default. Use to override areas where necessary. More...
|
| class | UNavArea_FlyingOnly |
| class | UNavArea_LesterSleeperFight |
| class | UNavArea_MiltenSleeperFight |
| class | UNavArea_NavLink_Parkour |
| class | UNavArea_Personal |
| | This area belongs to someone. Subclass via AS/Blueprint to configure. More...
|
| class | UNavArea_Region |
| | World region, like a specific forest or so. More...
|
| class | UNavArea_Road |
| class | UNavArea_RoadRoofed |
| class | UNavArea_SwampsharkSleeperFight |
| class | UNavArea_Water |
| class | UNavArea_Water_Deep |
| class | UNavArea_Water_Shallow |
| class | UNavAreaModifierBaseTrait |
| | Base class for all NavArea related region traits. Automatically calculates bounds and updates nav data. More...
|
| class | UNavAreaModifierTrait |
| | Region trait to modify the NavArea and NavMesh resolution in this region volume. More...
|
| class | UNavigationAreaFilter |
| class | UNavigationQueryFilter_HearingPerception |
| class | UNavigationQueryFilter_PreferredRegion |
| class | UNavReplacementModifierTrait |
| | Tracks a set of actors and allows fast spatial lookups, ie. determining all nearby items or other characters. More...
|
| class | UNoWPOWorldPartitionHLODModifier |
| | Disables WorldPositionOffset. More...
|
| class | UNPCHealthBarComponent |
| class | UNPCOverheadInfoWidget |
| class | UNPCTalkBalloonComponent |
| class | UOnlineGameSession |
| class | UOnlineSessionResult |
| class | UOutdoorLocationRegionTrait |
| | Marks this area as "outdoor". More...
|
| class | UOutlineSubsystem |
| class | UOutlineSubsystemConfig |
| class | UOverrideGestureConfig |
| class | UOwnedTagRegionTrait |
| class | UOwnershipSubsystem |
| | Tracks ownership between characters, guilds, etc. More...
|
| class | UOwnsRegionTraits |
| class | UOxygenBarWidget |
| | Base class for W_OxygenBar. More...
|
| class | UParriesData |
| class | UPerceivableItemComponent |
| class | UPerceivedAgentStatics |
| class | UPerceivedInteractiveObjectStatics |
| class | UPerceptionAgentSettings |
| class | UPerceptionComponent |
| | Component that automatically registers its owner as a perception system agent when the component becomes active. The agent is automatically de-registered from the perception system when the component becomes inactive. More...
|
| class | UPerceptionHearingSettingsMixin |
| class | UPerceptionShortTermMemoryStatics |
| class | UPerceptionSystem |
| class | UPersistentAchievementData |
| class | UPersistentDataBaseSubsystem |
| class | UPersistentDataSubsystem |
| class | UPersonalBelongingsComponent |
| | Lets the Character remember his belongings in the world (ie. Bed, Chest, House, etc). More...
|
| class | UPersonalRelationshipModifier |
| | Object that can calculate how much two people like each other depending on one single factor, ie. the guild that they belong to or whether one of them got beaten up recently. More...
|
| class | UPhotoModeCameraModifier |
| class | UPhotoModeCategory |
| class | UPhotoModeConfig |
| class | UPhotoModeMainWidget |
| class | UPhotoModeManager |
| class | UPhotoModePawnMovementComponent |
| class | UPhotoModeStickerData |
| class | UPhotoModeStickerSlotWidget |
| class | UPhysicalBonesConfig |
| class | UPhysicMaterialsColor |
| class | UPhysicsDefinition |
| class | UPickItemInterface |
| class | UPickpocketWidget |
| | Widget used by UPickpocketWidgetComponent. Note: we don't expose show/hide methods here on purpose; this widget's visibility is controlled by its owner component's visibility. We still want a base class here in case we need to customize the widget in the future. More...
|
| class | UPickpocketWidgetComponent |
| | Widget component that manages an instance of a UPickpocketWidget. More...
|
| class | UPicksData |
| class | UPlayerBarHealthMana |
| | UPlayerBarHealthMana The class for the Health/Mana bars, which implements specific effects like regen. More...
|
| class | UPlayerConfig |
| | This class is Angel Scriptable only. More...
|
| class | UPlayerHelper |
| class | UPlayerPreset |
| class | UPlayerWidget |
| class | UPostProcessAnimInstance |
| class | UPostProcessingBooleanRegionTrait |
| class | UPostProcessingRegionTrait |
| class | UPostProcessSubsystem |
| class | UPotionDefinition |
| class | UPreferredLocationComponent |
| | Says where the owning character wants to be right now. (e.g. Daily Routine waypoint). More...
|
| class | UProfileSelectionPageWidget |
| | UProfileSelectionPageWidget. More...
|
| class | UProfileSlotInfo |
| | USavedGamesPageWidget. More...
|
| class | UProgressionDifficultySettings |
| class | UProgressiveBoxCollisionByAngle |
| class | UProgressiveCapsuleCollisionByRadius |
| class | UProjectileDefinition |
| class | UPropSpawn_Data |
| class | UPuzzlesSubsystem |
| | @brief Subsystem responsible for managing creature-based puzzles. More...
|
| class | UQuadrupedAnimInstance |
| class | UQuadrupedIKAnimInstance |
| class | UQuadrupedIKConfig |
| class | UQuadrupedMeleeCombatAnimInstance |
| class | UQuest |
| | Quest object. Owned by QuestSubsystem, which also tracks the active instances. More...
|
| class | UQuestDetailsWidget |
| | UQuestDetailsWidget. More...
|
| class | UQuestline |
| | Category for quests. This is shown as Filter option in the QuestUI. More...
|
| class | UQuestMain |
| | UQuestMain. More...
|
| class | UQuestSubsystem |
| class | UQuickSlotBase |
| | UQuickSlotBase. More...
|
| class | UQuickSlotControlledHotbar |
| class | UQuickSlotCrossbar |
| | UQuickSlotCrossbar. More...
|
| class | UQuickSlotHotbar |
| class | UQuickSlotTransformedHotbar |
| class | UQuickSlotWheel |
| | UQuickSlotWheel. More...
|
| class | UQuiverComponent |
| class | URagdollComponent |
| class | URagdollConfig |
| | This class is Angel Scriptable only. More...
|
| class | UReachableTargetIndicatorForProjectilesComponent |
| class | URegionCharacterComponent |
| class | URegionsDefinition |
| class | URegionTagComponent |
| | Creates a GameplayTag for this Region and applies it to entering characters. More...
|
| class | URegionTrait |
| | Component that can be attached to a RegionVolume to modify its behavior. More...
|
| class | URelationshipModifier |
| class | URelationshipSystem |
| | Calculates the relationship between two characters, depending on their guild, memories, game state, etc. More...
|
| class | URememberedPerceptionStatics |
| class | UResourcesDifficultySettings |
| class | URiderIKAnimInstance |
| class | URollConfig |
| | This class is Angel Scriptable only. More...
|
| class | URotationModeComponent |
| class | URuneSpellContainer |
| class | USavedGamesPageWidget |
| | USavedGamesPageWidget. More...
|
| class | USavedMessages |
| class | USavedSlotInfo |
| | USavedGamesPageWidget. More...
|
| class | USaveWorldActorInterface |
| class | USayVoicelineRegionTrait |
| class | UScalarMaterialPropertyModifier |
| class | UScalarMaterialPropertyProvider |
| class | UScriptableWorldPartitionHLODModifier |
| | Wrapper class for UWorldPartitionHLODModifier that provides Blueprint access. More...
|
| class | UScriptGameplayAbility |
| | Wrapper around a GAS Gameplay-Ability to simplify usage from script. More...
|
| class | UScriptGameplayAttributeSet |
| class | UScriptGameplayEffect |
| | Wrapper around a GAS Gameplay Effect to simplify usage from Angelscript. More...
|
| class | UScrollComponent |
| class | UScrollSpellContainer |
| class | USensorConfigDefinition |
| class | UServersListWidget |
| class | USettingObject |
| | USettingObject. More...
|
| class | USettingObject_Bool |
| | USettingObject_Bool. More...
|
| class | USettingObject_Bool_AdvancingColorGrading |
| | USettingObject_PhotoMode_AdvancedColorGrading. More...
|
| class | USettingObject_Bool_AutoCloseChests |
| | USettingObject_Bool_AutoCloseChests. More...
|
| class | USettingObject_Bool_CameraShake |
| | USettingObject_Bool_Vibration. More...
|
| class | USettingObject_Bool_DynamicResolution |
| | USettingObject_Bool_DynamicResolution. More...
|
| class | USettingObject_Bool_EnableAutoFocus |
| | USettingObject_PhotoMode_EnableAutoFocus. More...
|
| class | USettingObject_Bool_EnableCameraColision |
| | USettingObject_PhotoMode_EnableCameraColision. More...
|
| class | USettingObject_Bool_EnableFakeSloppyCombos |
| | USettingObject_Bool_EnableFakeSloppyCombos. More...
|
| class | USettingObject_Bool_EnableScreenshotOnSavegame |
| | USettingObject_Bool_EnableScreenshotOnSavegame. More...
|
| class | USettingObject_Bool_FrameGenerationFSR |
| | USettingObject_Bool_FrameGenerationFSR. More...
|
| class | USettingObject_Bool_HDR |
| | USettingObject_Bool_HDR. More...
|
| class | USettingObject_Bool_InteractionIcons |
| | USettingObject_Bool_InteractionIcons. More...
|
| class | USettingObject_Bool_InteractionInputHints |
| | USettingObject_Bool_InteractionInputHints. More...
|
| class | USettingObject_Bool_InteractionNames |
| | USettingObject_Bool_InteractionNames. More...
|
| class | USettingObject_Bool_InvertXAxis |
| | USettingObject_Bool_InvertXAxis. More...
|
| class | USettingObject_Bool_InvertYAxis |
| | USettingObject_Bool_InvertYAxis. More...
|
| class | USettingObject_Bool_LightCastShadows |
| | USettingObject_Bool_LightCastShadows. More...
|
| class | USettingObject_Bool_LightCastVolumetricShadows |
| | USettingObject_Bool_LightCastShadows. More...
|
| class | USettingObject_Bool_LightEnable |
| | USettingObject_Bool_LightEnable. More...
|
| class | USettingObject_Bool_LightTemperatureOverride |
| | USettingObject_Bool_LightTemperatureOverride. More...
|
| class | USettingObject_Bool_NvidiaStreamlineReflex |
| | USettingObject_Bool_NvidiaStreamlineReflex. More...
|
| class | USettingObject_Bool_NvidiaStreamlineReflexBoost |
| | USettingObject_Bool_NvidiaStreamlineReflexBoost. More...
|
| class | USettingObject_Bool_Outlines |
| | USettingObject_Bool_Outlines. More...
|
| class | USettingObject_Bool_OverrideBloom |
| | USettingObject_PhotoMode_OverrideBloom. More...
|
| class | USettingObject_Bool_OverrideChromaticAberration |
| | USettingObject_PhotoMode_OverrideChromaticAberration. More...
|
| class | USettingObject_Bool_OverrideColorGrading |
| | USettingObject_PhotoMode_OverrideColorGrading. More...
|
| class | USettingObject_Bool_OverrideExposure |
| | USettingObject_PhotoMode_OverrideExposure. More...
|
| class | USettingObject_Bool_OverrideSharpening |
| | USettingObject_PhotoMode_OverrideSharpening. More...
|
| class | USettingObject_Bool_OverrideTimeOfDay |
| | USettingObject_PhotoMode_OverrideColorGrading. More...
|
| class | USettingObject_Bool_OverrideVignette |
| | USettingObject_PhotoMode_OverrideVignette. More...
|
| class | USettingObject_Bool_PermanentDeath |
| | USettingObject_Bool_PermanentDeath. More...
|
| class | USettingObject_Bool_PlayerSpeechBubble |
| | USettingObject_Bool_PlayerSpeechBubble. More...
|
| class | USettingObject_Bool_ShareTelemetryData |
| | USettingObject_Bool_ShareTelemetryData. More...
|
| class | USettingObject_Bool_ShowHUDBarNumbers |
| | USettingObject_Bool_ShowHUDBarNumbers. More...
|
| class | USettingObject_Bool_ShowProjectileCount |
| | USettingObject_Bool_ShowProjectileCount. More...
|
| class | USettingObject_Bool_ShowScreenRainDroplets |
| | USettingObject_Bool_ShowScreenRainDroplets. More...
|
| class | USettingObject_Bool_SpeechBalloons |
| | USettingObject_Bool_SpeechBalloons. More...
|
| class | USettingObject_Bool_SteppedProgression |
| | USettingObject_Bool_SteppedProgression. More...
|
| class | USettingObject_Bool_StickersShadowIsEnabled |
| | USettingObject_Bool_StickersShadowIsEnabled. More...
|
| class | USettingObject_Bool_Subtitles |
| | USettingObject_Bool_Subtitles. More...
|
| class | USettingObject_Bool_SurvivalSettings |
| | USettingObject_Bool_SurvivalSettings. More...
|
| class | USettingObject_Bool_Test |
| | Test classes for the setting objects. More...
|
| class | USettingObject_Bool_Vibration |
| | USettingObject_Bool_Vibration. More...
|
| class | USettingObject_Bool_VisualGuidelinesIsEnabled |
| | USettingObject_Bool_VisualGuidelinesIsEnabled. More...
|
| class | USettingObject_Bool_VSync |
| | USettingObject_Bool_VSync. More...
|
| class | USettingObject_Enum |
| | USettingObject_Enum. More...
|
| class | USettingObject_Enum_AntiAliasingMethod |
| | USettingObject_Enum_AntiAliasingMethod. More...
|
| class | USettingObject_Enum_AntiAliasingQuality |
| | USettingObject_Enum_AntiAliasingQuality. More...
|
| class | USettingObject_Enum_AudioLanguage |
| | USettingObject_Enum_AudioLanguage. More...
|
| class | USettingObject_Enum_BloodIntensity |
| | USettingObject_Enum_BloodIntensity. More...
|
| class | USettingObject_Enum_BodyPose |
| | USettingObject_PhotoMode_BodyPose. More...
|
| class | USettingObject_Enum_ButtonGraphics |
| | USettingObject_Enum_ButtonGraphics. More...
|
| class | USettingObject_Enum_CameraMode |
| | USettingObject_PhotoMode_CameraMode. More...
|
| class | USettingObject_Enum_CameraPreset |
| | USettingObject_Enum_CameraPreset. More...
|
| class | USettingObject_Enum_CombatSettings |
| class | USettingObject_Enum_DialogStyle |
| | USettingObject_Enum_DialogStyle. More...
|
| class | USettingObject_Enum_Display |
| | USettingObject_Enum_Display. More...
|
| class | USettingObject_Enum_DisplayMode |
| | USettingObject_Enum_DisplayMode. More...
|
| class | USettingObject_Enum_EffectsQuality |
| | USettingObject_Enum_EffectsQuality. More...
|
| | USettingObject_Float_ExtraInteriorExposure. More...
|
| class | USettingObject_Enum_FacialExpresssions |
| | USettingObject_PhotoMode_FacialExpressions. More...
|
| class | USettingObject_Enum_FoliageQuality |
| | USettingObject_Enum_FoliageQuality. More...
|
| class | USettingObject_Enum_FrameGenerationDLSS |
| | USettingObject_Bool_FrameGenerationDLSS. More...
|
| class | USettingObject_Enum_FrameRateLimit |
| | USettingObject_Enum_FrameRateLimit. More...
|
| class | USettingObject_Enum_GlobalIlluminationQuality |
| | USettingObject_Enum_GlobalIlluminationQuality. More...
|
| class | USettingObject_Enum_GraphicsMode |
| | USettingObject_Enum_GraphicsMode. More...
|
| class | USettingObject_Enum_LandscapeQuality |
| | USettingObject_Enum_LandscapeQuality. More...
|
| class | USettingObject_Enum_LightNumber |
| | USettingObject_Enum_LightNumber. More...
|
| class | USettingObject_Enum_OverallQualityPreset |
| | USettingObject_Enum_OverallQualityPreset. More...
|
| class | USettingObject_Enum_PostProcessingQuality |
| | USettingObject_Enum_PostProcessingQuality. More...
|
| class | USettingObject_Enum_ProgressionSettings |
| class | USettingObject_Enum_QualityBase |
| | USettingObject_Enum_QualityBase. More...
|
| class | USettingObject_Enum_ReflectionQuality |
| | USettingObject_Enum_ReflectionQuality. More...
|
| class | USettingObject_Enum_Resolution |
| | USettingObject_Enum_Resolution. More...
|
| class | USettingObject_Enum_ResourcesSettings |
| class | USettingObject_Enum_ShadingQuality |
| | USettingObject_Enum_ShadingQuality. More...
|
| class | USettingObject_Enum_ShadowQuality |
| | USettingObject_Enum_ShadowQuality. More...
|
| class | USettingObject_Enum_ShowHUDBars |
| | USettingObject_Enum_ShowHUDBars. More...
|
| class | USettingObject_Enum_SubtitleStyle |
| | USettingObject_Enum_SubtitleStyle. More...
|
| class | USettingObject_Enum_Test |
| class | USettingObject_Enum_TextLanguage |
| | USettingObject_Enum_TextLanguage. More...
|
| class | USettingObject_Enum_TextureQuality |
| | USettingObject_Enum_TextureQuality. More...
|
| class | USettingObject_Enum_Upscaler |
| | USettingObject_Enum_Upscaler. More...
|
| class | USettingObject_Enum_UpscalingQuality |
| | USettingObject_Enum_UpscalingQuality. More...
|
| class | USettingObject_Enum_ViewDistanceQuality |
| | USettingObject_Enum_ViewDistanceQuality. More...
|
| class | USettingObject_Enum_VisualGuidelinesNumber |
| | USettingObject_Enum_VisualGuidelinesNumber. More...
|
| class | USettingObject_Enum_Weather |
| | USettingObject_PhotoMode_Weather. More...
|
| class | USettingObject_Enum_WindQuality |
| | USettingObject_Enum_WindQuality. More...
|
| class | USettingObject_Float |
| | USettingObject_Float. More...
|
| class | USettingObject_Float_AmbientOcclusionIntensity |
| | USettingObject_Float_AmbientOcclusionIntensity. More...
|
| class | USettingObject_Float_BloodAmount |
| | USettingObject_PhotoMode_BloodAmount. More...
|
| class | USettingObject_Float_BloomIntensity |
| | USettingObject_Float_BloomIntensity. More...
|
| class | USettingObject_Float_BowAim_Gamepad |
| | USettingObject_Float_BowAim_Gamepad. More...
|
| class | USettingObject_Float_BowAim_KBM |
| | USettingObject_Float_BowAim_KBM. More...
|
| class | USettingObject_Float_CameraSensitivity_Gamepad |
| | USettingObject_Float_CameraSensitivity. More...
|
| class | USettingObject_Float_CameraSensitivity_KBM |
| | USettingObject_Float_CameraSensitivity. More...
|
| class | USettingObject_Float_CameraTilt |
| | USettingObject_PhotoMode_CameraTilt. More...
|
| class | USettingObject_Float_CharacterCloseFar |
| | USettingObject_PhotoMode_Character_CloseFar. More...
|
| class | USettingObject_Float_CharacterLeftRight |
| | USettingObject_PhotoMode_Character_Rotation. More...
|
| class | USettingObject_Float_CharacterNotificationDuration |
| | USettingObject_Float_CharacterNotificationDuration. More...
|
| class | USettingObject_Float_CharacterRotation |
| | USettingObject_PhotoMode_Character_Rotation. More...
|
| class | USettingObject_Float_CharacterUpDown |
| | USettingObject_PhotoMode_Character_UpDown. More...
|
| class | USettingObject_Float_ColorBrightness |
| | USettingObject_Float_ColorBrightness. More...
|
| class | USettingObject_Float_ColorContrast |
| | USettingObject_Float_ColorContrast. More...
|
| class | USettingObject_Float_ColorCorrectionBrightness |
| | USettingObject_PhotoMode_ColorCorrection_Saturation. More...
|
| class | USettingObject_Float_ColorCorrectionContrast |
| | USettingObject_PhotoMode_ColorCorrection_Contrast. More...
|
| class | USettingObject_Float_ColorCorrectionSaturation |
| | USettingObject_PhotoMode_ColorCorrection_Saturation. More...
|
| class | USettingObject_Float_ColorSaturation |
| | USettingObject_Float_ColorSaturation. More...
|
| class | USettingObject_Float_DepthBlurAmount |
| | USettingObject_PhotoMode_DepthBlurAmount. More...
|
| class | USettingObject_Float_DepthBlurRadius |
| | USettingObject_PhotoMode_DepthBlurRadius. More...
|
| class | USettingObject_Float_DepthOfFieldIntensity |
| | USettingObject_Float_DepthOfFieldIntensity. More...
|
| class | USettingObject_Float_FieldOfView |
| | USettingObject_PhotoMode_FieldOfView. More...
|
| class | USettingObject_Float_FOV |
| | USettingObject_Float_FOV. More...
|
| class | USettingObject_Float_Gamma |
| | USettingObject_Float_Gamma. More...
|
| class | USettingObject_Float_GradientColorContrastAlpha |
| | USettingObject_PhotoMode_GradientColorContrastAlpha. More...
|
| class | USettingObject_Float_GradientColorContrastBlue |
| | USettingObject_PhotoMode_GradientColorContrastBlue. More...
|
| class | USettingObject_Float_GradientColorContrastGreen |
| | USettingObject_PhotoMode_GradientColorContrastGreen. More...
|
| class | USettingObject_Float_GradientColorContrastRed |
| | USettingObject_PhotoMode_GradientColorContrastRed. More...
|
| class | USettingObject_Float_GradientColorGainAlpha |
| | USettingObject_PhotoMode_GradientColorGainAlpha. More...
|
| class | USettingObject_Float_GradientColorGainBlue |
| | USettingObject_PhotoMode_GradientColorGainBlue. More...
|
| class | USettingObject_Float_GradientColorGainGreen |
| | USettingObject_PhotoMode_GradientColorGainGreen. More...
|
| class | USettingObject_Float_GradientColorGainRed |
| | USettingObject_PhotoMode_GradientColorGainRed. More...
|
| class | USettingObject_Float_GradientColorGammaAlpha |
| | USettingObject_PhotoMode_GradientColorGammaAlpha. More...
|
| class | USettingObject_Float_GradientColorGammaBlue |
| | USettingObject_PhotoMode_GradientColorGammaBlue. More...
|
| class | USettingObject_Float_GradientColorGammaGreen |
| | USettingObject_PhotoMode_GradientColorGammaGreen. More...
|
| class | USettingObject_Float_GradientColorGammaRed |
| | USettingObject_PhotoMode_GradientColorGammaRed. More...
|
| class | USettingObject_Float_GradientColorSaturationAlpha |
| | USettingObject_PhotoMode_GradientColorSaturationAlpha. More...
|
| class | USettingObject_Float_GradientColorSaturationBlue |
| | USettingObject_PhotoMode_GradientColorSaturationBlue. More...
|
| class | USettingObject_Float_GradientColorSaturationGreen |
| | USettingObject_PhotoMode_GradientColorSaturationGreen. More...
|
| class | USettingObject_Float_GradientColorSaturationRed |
| | USettingObject_PhotoMode_GradientColorSaturationRed. More...
|
| class | USettingObject_Float_InventoryNotificationDuration |
| | USettingObject_Float_InventoryNotificationDuration. More...
|
| class | USettingObject_Float_LensDistorsionNightVision |
| | USettingObject_PhotoMode_LensDistorsionNightVision. More...
|
| class | USettingObject_Float_Light_ColorBlue |
| | USettingObject_Float_Light_ColorBlue. More...
|
| class | USettingObject_Float_Light_ColorGreen |
| | USettingObject_Float_Light_ColorGreen. More...
|
| class | USettingObject_Float_Light_ColorRed |
| | USettingObject_Float_Light_ColorRed. More...
|
| class | USettingObject_Float_LightIndirectIntensity |
| | USettingObject_Float_LightIndirectIntensity. More...
|
| class | USettingObject_Float_LightIntensity |
| | USettingObject_Float_LightIntensity. More...
|
| class | USettingObject_Float_LightTemperatureValue |
| | USettingObject_Float_LightTemperatureValue. More...
|
| class | USettingObject_Float_LightVolumetricScatteringIntensity |
| | USettingObject_Float_LightVolumetricScatteringIntensity. More...
|
| class | USettingObject_Float_ManualFocusDistance |
| | USettingObject_PhotoMode_ManualFocusDistance. More...
|
| class | USettingObject_Float_MasterVolume |
| | USettingObject_Float_MasterVolume. More...
|
| class | USettingObject_Float_MotionBlurIntensity |
| | USettingObject_Float_MotionBlurIntensity. More...
|
| class | USettingObject_Float_MouseRetargettingSensibility_Mouse |
| | USettingObject_Float_MouseRetargettingSensibility. More...
|
| class | USettingObject_Float_MusicVolume |
| | USettingObject_Float_MusicVolume. More...
|
| class | USettingObject_Float_PostProcessBloomIntensity |
| | USettingObject_PhotoMode_PostProcessBloomIntensity. More...
|
| class | USettingObject_Float_PostProcessChromaticAberrationIntensity |
| | USettingObject_PhotoMode_PostProcessChromaticAberrationIntensity. More...
|
| class | USettingObject_Float_PostProcessChromaticAberrationStartOffset |
| | USettingObject_PhotoMode_PostProcessChromaticAberrationStartOffset. More...
|
| class | USettingObject_Float_PostProcessExposureBias |
| | USettingObject_PhotoMode_PostProcessExposureBias. More...
|
| class | USettingObject_Float_PostProcessSharpeningIntenisty |
| | USettingObject_PhotoMode_PostProcessSharpeningIntensity. More...
|
| class | USettingObject_Float_PostProcessVignetteIntensity |
| | USettingObject_PhotoMode_PostProcessVignetteIntensity. More...
|
| class | USettingObject_Float_QuestNotificationDuration |
| | USettingObject_Float_QuestNotificationDuration. More...
|
| class | USettingObject_Float_ResolutionQuality |
| | USettingObject_Float_ResolutionQuality. More...
|
| class | USettingObject_Float_SensorWidth |
| | USettingObject_PhotoMode_SensorWidth. More...
|
| class | USettingObject_Float_SFXVolume |
| | USettingObject_Float_SFXVolume. More...
|
| class | USettingObject_Float_SharpeningIntensity |
| | USettingObject_Float_SharpeningIntensity. More...
|
| class | USettingObject_Float_SqueezeFactor |
| | USettingObject_PhotoMode_SqueezeFactor. More...
|
| class | USettingObject_Float_StickersShadowColorAlpha |
| | USettingObject_Float_StickersShadowColorAlpha. More...
|
| class | USettingObject_Float_StickersShadowColorBlue |
| | USettingObject_Float_StickersShadowColorBlue. More...
|
| class | USettingObject_Float_StickersShadowColorGreen |
| | USettingObject_Float_StickersShadowColorGreen. More...
|
| class | USettingObject_Float_StickersShadowColorRed |
| | USettingObject_Float_StickersShadowColorRed. More...
|
| class | USettingObject_Float_StickersShadowIntensity |
| | USettingObject_Float_StickersShadowIntensity. More...
|
| class | USettingObject_Float_StickersShadowOffsetX |
| | USettingObject_Float_StickersShadowOffsetX. More...
|
| class | USettingObject_Float_StickersShadowOffsetY |
| | USettingObject_Float_StickersShadowOffsetY. More...
|
| class | USettingObject_Float_StickersShadowThickness |
| | USettingObject_Float_StickersShadowThickness. More...
|
| class | USettingObject_Float_Test |
| class | USettingObject_Float_TimeOfDay |
| | USettingObject_PhotoMode_TimeOfDay. More...
|
| class | USettingObject_Float_VisualGuidelinesOffsetX |
| | USettingObject_Float_VisualGuidelinesOffsetX. More...
|
| class | USettingObject_Float_VisualGuidelinesOffsetY |
| | USettingObject_Float_VisualGuidelinesOffsetY. More...
|
| class | USettingObject_Float_VisualGuidelinesScaleX |
| | USettingObject_Float_VisualGuidelinesScaleX. More...
|
| class | USettingObject_Float_VisualGuidelinesScaleY |
| | USettingObject_Float_VisualGuidelinesScaleY. More...
|
| class | USettingObject_Float_VoiceVolume |
| | USettingObject_Float_VoiceVolume. More...
|
| class | USettingObject_Int |
| | USettingObject_Int. More...
|
| class | USettingObject_Int_Test |
| class | USettingObject_KeyMapping |
| | USettingObject_KeyMapping. More...
|
| class | USettingObject_KeyMapping_QuickLoad |
| | USettingObject_KeyMapping_QuickLoad. More...
|
| class | USettingObject_KeyMapping_QuickSave |
| | USettingObject_KeyMapping_QuickSave. More...
|
| class | USettingObject_ModConfig_Bool |
| class | USettingObject_ModConfig_Float |
| class | USettingObject_ModConfig_Int |
| class | USettingObject_PhotoMode_Bool_Base |
| | USettingObject_PhotoMode_Bool_Base. More...
|
| class | USettingObject_PhotoMode_Float_Base |
| | USettingObject_PhotoMode_Float_Base. More...
|
| class | USettingObjectWidget |
| | USettingObjectWidget. More...
|
| class | USettingObjectWidget_Bool |
| | USettingObjectWidget_Bool. More...
|
| class | USettingObjectWidget_Enum |
| | USettingObjectWidget_Enum. More...
|
| class | USettingObjectWidget_Float |
| | USettingObjectWidget_Float. More...
|
| class | USettingObjectWidget_Int |
| | USettingObjectWidget_Int. More...
|
| class | USettingObjectWidget_KeyMapping |
| | USettingObjectWidget_KeyMapping. More...
|
| class | USettingsCollapsingBorder |
| | USettingsCollapsingBorder. More...
|
| class | USettingsDetailsWidget |
| | USettingsDetailsWidget. More...
|
| class | USettingsMainWidget |
| | USettingsMainWidget. More...
|
| class | USettingsMessageWidget |
| | USettingsMessageWidget. More...
|
| class | USettingsObject_PhotoMode_Enum_Base |
| | USettingObject_PhotoMode_Enum_Base. More...
|
| class | USettingsPageButtonWidget |
| | USettingsPageButtonWidget. More...
|
| class | USettingsPageWidget |
| | USettingsPageWidget. More...
|
| class | USettingsPageWidget_DifficultySettings |
| class | USettingsPageWidget_InputMapping |
| | USettingsPageWidget_InputMapping. More...
|
| class | USettingsRowWidget |
| | USettingsRowWidget. More...
|
| | USettingsSectionHeaderWidget. More...
|
| class | USimpleInventoryWidget |
| | A simple Inventory Widget to show multpile inventories, switch between them and return information about the selected / clicked item to the listener. More...
|
| class | USimulatedByDailyRoutine |
| class | USingleLightingModifierMixins |
| class | USkeletalTracker |
| class | USleepUIBaseWidget |
| class | USleepUIMidsectionWidget |
| | Base class for W_SleepUI_Midsection. More...
|
| class | USleepUIWidget |
| | Base C++ class for W_SleepUI. More...
|
| class | USlimeAsset |
| class | USmalltalkTopic |
| class | USpatialEnvironmentLibrary |
| class | USpatialEnvironmentSubsystem |
| | Used to cheaply query generic data about the environment that has to do with world location. e.g. Am I standing under a roof? How dark is it here? More...
|
| class | USpawnAIAgentDefinition |
| class | USpawnCharacterCanTransformIntoDefinition |
| class | USpawningBlueprintUtils |
| class | USpawningManagerConfig |
| | This class is Angel Scriptable only. More...
|
| class | USpawningRequest |
| class | USpawningRequest_AIAgent |
| class | USpawningRequest_Item |
| class | USpawnMeshes_AIAgent |
| class | USpawnpointManagerConfig |
| | This class is Angel Scriptable only. More...
|
| class | USpawnTestCharacterAction |
| | Spawns a Character for testing purposes. More...
|
| class | USpeedConfig |
| | This class is Angel Scriptable only. More...
|
| class | USpellActionKeywords |
| class | USpellAnimationBaseDirector |
| class | USpellAnimationDirector |
| class | USpellCastAnimationDefaultDirector |
| class | USpellCastAnimationRechargeableDirector |
| class | USpellCastAnimatorTransformDirector |
| | This is used for spells with variable In section time. More...
|
| class | USpellCastAnimatorVariableInSectionDirector |
| | This is used for spells with variable In section time. More...
|
| class | USpellConfig |
| class | USpellConfigLevelData |
| class | USpellConfigurationContainer |
| class | USpellContainer |
| class | USpellExecutionValidator |
| class | USpellExecutionValidatorData |
| class | USpellItemAnimConfig |
| class | USpellLaunchAnimationRepeatableDirector |
| class | USpellProjectileDefinition |
| class | USplineNavAreaModifierComponent |
| class | UStartConversationRegionTrait |
| class | UStat |
| class | UStatCalculator |
| class | UStatEntryWidget |
| | UStatEntryWidget. More...
|
| class | UStaticMeshUtils |
| class | UStaticRelationshipModifier |
| class | UStatLevelWidget |
| | UStatLevelWidget. More...
|
| class | UStatMainWidget |
| | UStatMainWidget. More...
|
| class | UStatsCalculatorBase |
| class | UStatsCalculatorConfiguration |
| class | UStatsContainer |
| class | UStatsEngineSubsystemBase |
| class | UStatsSubsystem |
| class | UStatsTooltipDialogueWidget |
| class | UStatValue |
| class | UStoryActionRegionTrait |
| class | UStoryKnowledgeSubsystem |
| class | UStoryPersistentDataSubsystem |
| class | UStrongRayHandler |
| class | USubCapsuleManagerComponent |
| class | USwampsharkAnimInstance |
| class | USwampsharkSlimeComponent |
| class | USwimConfig |
| | This class is Angel Scriptable only. More...
|
| class | USyncResourcesLoading |
| class | UTabSelectorWidget |
| | UTabSelectorWidget. More...
|
| class | UTargetConfigBase |
| class | UTauntData |
| class | UTelekinesisVisualsComponent |
| class | UTelemetryHelper |
| class | UTeleportActionRegionTrait |
| | Upon entering, teleport a character somewhere. More...
|
| | @brief Data structure to hold a list of teleport destinations. More...
|
| | @brief Data structure to hold extra information for a teleport destination. More...
|
| class | UTerritoryConfig |
| | Defines a Territory which is formed from Region Volumes with the Area trait. More...
|
| class | UTerritorySubsystem |
| class | UTerritorySubsystemWorldConfig |
| class | UTextureMaterialPropertyModifier |
| class | UTextureMaterialPropertyProvider |
| | //I'm so sad I can't template this class and other providers More...
|
| class | UTexturesUtils |
| class | UTileViewWidget |
| | UTileViewWidget. More...
|
| class | UTimeRange |
| | TODO Remove? This class is Angel Scriptable only. More...
|
| class | UTraderConfig |
| class | UTraderManager |
| class | UTradersTypeDefinition |
| class | UTradingBalance |
| class | UTradingBalanceInventory |
| class | UTradingMain |
| class | UTransitionConfig |
| | This class is Angel Scriptable only. More...
|
| class | UTransitionWidget |
| class | UTriggerCastSpellBeginEventData |
| class | UTriggerConsumeByAbility |
| | UTriggerConsumeByAbility Trigger fires when the ability in AbilityTag is not activated. It stops once the ability is activated and the input needs to be released to be able to activate the ability again. More...
|
| class | UTriggerDummy |
| | Dummy trigger. It is used to workaround the bug regarding input triggers and modifiers not properly respecting the priority of an IMC. https://github.com/EpicGames/UnrealEngine/commit/c57f0412770218344952b2450cc7258a33ae8fd3. More...
|
| class | UTriggeredActorDefinition |
| class | UTriggerForcedConversationsRegionTrait |
| class | UTriggerInputBufferByTags |
| | UTriggerInputBuffer Trigger fires once when the action has been consumed after a set amount of time when any of the Tags To Listen is added on the player. More...
|
| class | UTriggerModifierKey |
| | UTriggerModifierKey The Modifier Key has to be pressed while pressing the input key. More...
|
| class | UTriggerWorldpointEventRegionTrait |
| class | UTurnOnSpotAssetConfig |
| | This class is Angel Scriptable only. More...
|
| class | UTurnOnSpotConfig |
| | This class is Angel Scriptable only. More...
|
| class | UTurnOnSpotConfig_Melee |
| | This class is Angel Scriptable only. More...
|
| class | UTurnsData |
| class | UTutorialIconHandlerSubsystem |
| | UTutorialIconHandlerSubsystem. More...
|
| class | UUAbilityTask_InteractWithNavLink |
| class | UUClassFunctionLibrary |
| | Inject statics into the UClass-namespace in AS. More...
|
| class | UUIGameplayAbilityPick |
| class | UUIMapConfigDefinition |
| class | UUIMapLayerDefinition |
| class | UUInventoryBaseLoot |
| class | UUITimer |
| class | UUNavigationSystemV1Library |
| | Static functions mixin added to UNavigationSystemV1:: namespace. More...
|
| class | UVCASubsystem |
| class | UVectorCurveMixins |
| class | UVectorMaterialPropertyModifier |
| class | UVectorMaterialPropertyProvider |
| class | UVertexMeshUtils |
| | The purpose of this script is to provide actions for mesh reading on limited blueprint actions. More...
|
| class | UViewItemWidget |
| | UViewItemWidget. More...
|
| class | UVirtualTextureUtilities |
| class | UVisualsFeaturesHelper |
| class | UVisualTimeFreezeRegionTrait |
| class | UVoiceTypeDefinition |
| class | UVoiceTypeSubsystem |
| class | UWalkSpeedModifierComponent |
| class | UWalkspeedRestrictionRegionTrait |
| | Restricts the walkspeed of characters in this region, (e.g. inside a house). More...
|
| class | UWallClimbingAnimConfig |
| class | UWallWalkingConfig |
| | This class is Angel Scriptable only. More...
|
| class | UWaterConfig |
| | This class is Angel Scriptable only. More...
|
| class | UWaynetRelevantComponent |
| class | UWaynetRelevantInterface |
| class | UWeakRayHandler |
| class | UWeaponArcheryDefinition |
| class | UWeaponDefinition |
| | ITEM DATA. More...
|
| class | UWeaponItemAnimConfig |
| class | UWeaponMeleeDefinition |
| class | UWeaponMeleeItemAnimConfig |
| class | UWeaponRangedDefinition |
| class | UWeaponSkillsConfig |
| class | UWeatherCondition |
| class | UWeatherDebugger |
| class | UWeatherLightingMagnetController |
| class | UWeatherModifierTrait |
| class | UWeatherPersistentDataSubsystem |
| class | UWeatherSubsystem |
| class | UWeatherSubsystemConfig |
| class | UWeightedRandomChoiceLibrary |
| class | UWorldDefinition |
| class | UWorldItemSpawnConfig |
| | This class is Angel Scriptable only. More...
|
| class | UWorldPointEditorIcon |
| class | UWorldPointManager |
| class | UWorldPointManagerConfig |
| | This class is Angel Scriptable only. More...
|
| class | UWorldPointScript |
| class | UWorldPointsPersistentDataSubsystem |
| class | UWorldStreamingTeleportComponent |
| class | UWritingDefinition |
| | UWritingDefinition. More...
|
| class | UWritingDocument |
| | UWritingDocument. More...
|
| class | UWritingUIWidget |
|
| enum | EAbilityInputID {
None
, Confirm
, Cancel
, SprintAction
,
JumpAction
, StanceAction
, WalkAction
, AimAction
,
RollAction
, Possess
, RagdollAction
, Interact
,
TargetEnemyAction
, TargetPOIAction
, Attack
, Block
,
Reload
, SelectNextTargetLeft
, SelectNextTargetRight
, Ride
,
IncreaseCameraDistance
, DecreaseCameraDistance
, KickAttack
, Parry
,
ThrowQuickItem
, SprintActionToggle
, TopAttack
, RightAttack
,
BottomAttack
, LeftAttack
, Dodge
, WinchLeft
,
WinchRight
, CheatLeave
, EAbilityInputID_MAX
} |
| enum | EAbilityTaskCameraFadeSetupLerpType { Lerp
, InterpEaseInOut
, EAbilityTaskCameraFadeSetupLerpType_MAX
} |
| enum | EActivityActions {
ActivateActivity
, StartActivity
, EndActivity
, ActivateChapter
,
StartChapter
, EndChapter
, EActivityActions_MAX
} |
| enum | EAdaptZDivergeMode { AsTheCrowFlies
, RelativeToNavGround
, RelativeToOtherCharacter
, EAdaptZDivergeMode_MAX
} |
| enum | EAIAgentBehaviorCombatSubState {
WarnTarget
, EvaluateTarget
, Approach
, Attack
,
Defend
, Count
, EAIAgentBehaviorCombatSubState_MAX
} |
| enum | EAIAgentCombatDistance {
TooClose
, Attack
, OutOfRange
, OutOfCombat
,
Count
, EAIAgentCombatDistance_MAX
} |
| enum | EAIAgentMindset {
Calm
, Suspicious
, Aggressive
, Count
,
EAIAgentMindset_MAX
} |
| enum | EAIAgentRelationshipType {
None
, Neutral
, Friendly
, Hostile
,
Prey
, Count
, EAIAgentRelationshipType_MAX
} |
| enum | EAIAgentScriptedBehavior_IncomingMeleeAttackStatus {
None
, Start
, Damage
, Done
,
EAIAgentScriptedBehavior_MAX
} |
| enum | EAIAgentSpawningCreatorType {
None
, Proxy
, Player
, AI
,
EAIAgentSpawningCreatorType_MAX
} |
| enum | EAIAgentWanderType { None
, Patrol
, Zone
, EAIAgentWanderType_MAX
} |
| enum | EAICombat_AbilityStatus { None
, Running
, Finishing
, EAICombat_MAX
} |
| enum | EAlkFilterWidgetEntryVisibility { InitiallyHidden
, InitiallyVisible
, AlwaysVisible
, EAlkFilterWidgetEntryVisibility_MAX
} |
| enum | EAlkMouseButton {
Invalid
, Left
, Right
, Middle
,
Thumb1
, Thumb2
, EAlkMouseButton_MAX
} |
| enum | EAmbientType { Warning
, WarningFlock
, EAmbientType_MAX
} |
| enum | EArcheryState {
WaitingBowOrCrossbowExist
, UnEquipped
, Equipped
, BowInHandRelaxed
,
BowInHandNotchedAiming
, WaitingToAiming
, BowInHandNotchedRelaxed
, WaitingToFinishNotch
,
WaitingToFinishQuickNotch
, ReleaseBowString
, QuickReleaseBowString
, WaitingToEnterQuickRelease
,
Interrupted
, NotchArrowOntoBow
, NotchArrowOntoBowAfterRelease
, DrawingBowString
,
CountingResistanceTimeWhileDrawingBowString
, QuickNotchArrowOntoBow
, NotchArrowOntoBowFromRelax
, NotchArrowOntoBowFromQuickRelease
,
NotchArrowOntoBowFromAiming
, ReleaseCrossbow
, WaitingToFinishRelease
, WaitingToFinishQuickRelease
,
EArcheryState_MAX
} |
| enum | EAreaBoundMemoryContainerType { SubGuild
, CampGuild
, GeneralLocation
, MAX
} |
| enum | EARMPlaceModuleCategoryTagsWhen { Visited
, PassedConditions
, ProducedAtLeastOneResponse
, EARMPlaceModuleCategoryTagsWhen_MAX
} |
| enum | EASCodegenTestEnum { First
, Second
, Third
, EASCodegenTestEnum_MAX
} |
| enum | EAttackHandle {
None
, RightHand
, LeftHand
, BothHands
,
EAttackHandle_MAX
} |
| enum | EAttackState {
None
, Damage
, Combo
, Count
,
EAttackState_MAX
} |
| enum | EAttributeSetType {
Hunger
, Thirst
, Fatigue
, Weight
,
EAttributeSetType_MAX
} |
| enum | EAxisInputID {
MoveForwardBackwards
, MoveRightLeft
, LookUpDown
, LookLeftRight
,
MoveUpDown
, SelectNextTarget
, EAxisInputID_MAX
} |
| enum | EBiome {
TemperateDecidiousForest
, RainfeldUpland
, Desert
, Wetland
,
Tundra
, OrcCity
, None
, EBiome_MAX
} |
| enum | EBloodFontState { WaitToStart
, WaitToPoolFull
, WaitForBloodStatueFull
, EBloodFontState_MAX
} |
| enum | EBloodType {
Unknown
, Red
, Blue
, Purple
,
Yellow
, Black
, None
, Light
,
Green
, EBloodType_MAX
} |
| enum | EBookCaptureAnimState {
Closed
, Opening
, Opened
, SwitchingPage
,
SwitchedPage
, Closing
, EBookCaptureAnimState_MAX
} |
| enum | EBookCapturePage {
BOOK_COVER
, BOOK_PAGE_LEFT
, BOOK_PAGE_RIGHT
, BOOK_PAGE_ANIMATING_LEFT
,
BOOK_PAGE_ANIMATING_RIGHT
, BOOK_PAGE_COUNT
, BOOK_MAX
} |
| enum | EBreakerType { Idle
, Walk
, EBreakerType_MAX
} |
| enum | EButtonGraphics {
None
, Auto
, XSX
, PS5
,
Switch
, EButtonGraphics_MAX
} |
| enum | EButtonInputID {
None
, Confirm
, Cancel
, SprintAction
,
JumpAction
, StanceAction
, WalkAction
, AimAction
,
RollAction
, Possess
, RagdollAction
, Interact
,
TargetEnemyAction
, TargetPOIAction
, Attack
, Block
,
Reload
, SelectNextTargetLeft
, SelectNextTargetRight
, Ride
,
IncreaseCameraDistance
, DecreaseCameraDistance
, KickAttack
, QuickItem
,
EButtonInputID_MAX
} |
| enum | EButtonWidget_Button { Primary
, Secondary
, Any
, EButtonWidget_MAX
} |
| enum | ECamConditions {
None
, Menu
, Idle
, Running
,
Sprinting
, Crouch
, RangedWeapon
, RangedWeaponCrouch
,
Aim
, AimCrouch
, AimRanged
, AimCrouchRanged
,
AimRangedCrossbow
, AimCrouchRangedCrossbow
, Swim
, Dive
,
Combat
, CombatOneTwo
, CombatThreePlus
, CombatFly
,
CombatBig
, AimSpell
, AimCrouchSpell
, Spell
,
WallClimbing
, WallWalking
, MountingOrUnmounting
, FrontArea
,
Cinematic
, SpellCombatTargeting
, ECamConditions_MAX
} |
| enum | EChangelogContentEntryType { Text
, BulletPoint
, Image
, EChangelogContentEntryType_MAX
} |
| enum | ECharacterStateGlobalIDFormat {
Unknown
, UniqueName
, SpawnedBy
, SpawnIndex
,
SpawnLocation
, Default
, Legacy
, ECharacterStateGlobalIDFormat_MAX
} |
| enum | ECinematicState {
None
, Initializing
, Loading
, Playing
,
Unloading
, DeInitializing
, ECinematicState_MAX
} |
| enum | ECinematicVisibilityMode { ShowAndBlockPlayerInput
, ShowAndNotBlockPlayerInput
, Hidden
, ECinematicVisibilityMode_MAX
} |
| enum | EClimbType {
None
, High
, Mid
, Low
,
Fence
, HighFence
, FallingLow
, FallingHigh
,
FallingImpact
, Water
, WaterLow
, Acrobatic
,
StepDown
, JumpGap
, Count
, EClimbType_MAX
} |
| enum | ECombatRole {
None
, PassiveAttacker
, ActiveAttacker
, Observer
,
HealSelf
, Custom1
, Custom2
, Custom3
,
Custom4
, ECombatRole_MAX
} |
| enum | ECombatStance {
Idle
, Blocking
, Attacking
, Parry
,
Count
, ECombatStance_MAX
} |
| enum | EComboQuality {
None
, Buffer
, Wrong_Direction
, Too_Soon
,
Reset_States
, Great
, Almost
, Ok
,
EComboQuality_MAX
} |
| enum | EComboTiming { None
, ComboWindow
, ResetStates
, EComboTiming_MAX
} |
| enum | EConsoleCommandState { Empty
, CommandIntroduced
, ArgumentIntroduced
, EConsoleCommandState_MAX
} |
| enum | EControlCharacterState {
Idle
, WaitingFramesBeforeWork
, WaitingFramesAfterWorkDone
, DoWork
,
CameraTravellingStart
, CameraTravellingEnd
, Controlling
, WaitingServerFinishPossessUnpossess
,
EControlCharacterState_MAX
} |
| enum | EConversationCameraFocusMode {
Default
, Middle
, Speaker
, Listener
,
ReferencePoint
, Manual
, EConversationCameraFocusMode_MAX
} |
| enum | EConversationCameraFocusTarget {
None
, Middle
, Speaker
, Listener
,
EConversationCameraFocusTarget_MAX
} |
| enum | EConversationCameraHideMode {
None
, HideSpeaker
, HideListener
, HideSpeakerWeapon
,
HideListenerWeapon
, OnlyShowSpeaker
, OnlyShowListener
, DontModify
,
EConversationCameraHideMode_MAX
} |
| enum | EConversationCameraLoopMode { None
, Repeat
, WindBack
, EConversationCameraLoopMode_MAX
} |
| enum | EConversationCameraRelativeParticipant {
Speaker
, Listener
, AdditionalParticipants
, ConversationInitiator
,
Player
, EConversationCameraRelativeParticipant_MAX
} |
| enum | EConversationCameraShotMode { CloseShot
, WideShot
, EConversationCameraShotMode_MAX
} |
| enum | EConversationFlow {
None
, PrepareRequestConversation_Begin
, PrepareRequestConversation_AlreadyInConversation
, RequestingConversation_Begin
,
RequestingConversation_RequestFailed
, RequestingConversation_NothingToTalkAbout
, RequestingConversation_OtherExitedAfterJoining
, RequestingConversation_IdealTransformNotFound
,
RequestingConversation_WaitingForPutAwayWeapon
, RespondingToRequest_OtherNotParticipating
, RespondingToRequest_GroupNotAvailable
, RespondingToRequest_NothingToTalkAbout
,
RespondingToRequest_IdealTransformNotFound
, RespondingToRequest_OtherCharacterDespawned
, RespondingToRequest_IdealTransformAfterInteractionNotFound
, RespondingToRequest_ExitingOutOfInteractions
,
RespondingToRequest_WaitingForNoLongerSpeaking
, RespondingToRequest_WaitingForPutAwayWeapon
, RespondingToRequest_Timeout
, GettingReady_GroupNotAvailable
,
GettingReady_OtherNotParticipating
, GettingReady_WaitingForConversationAIState
, GettingReady_ExitingOutOfInteractions
, GettingReady_WaitingForBlockingAnimation
,
GettingReady_MovingIntoPlace
, GettingReady_LoadingMorphTargets
, GettingReady_LoadingAssets
, GettingReady_WaitingForPutAwayWeapon
,
WaitingForOthers_WaitingForAllOthers
, WaitingForOthers_OtherParticipantLeft
, WaitingForOthers_Timeout
, WaitingForOthers_NoGroup
,
InConversation_GroupNotAvailable
, InConversation_LeftConversationAIState
, InConversation_AloneInConversation
, InConversation_AbilityEnded
,
InConversation_Ongoing
, End_EndingAbility
, EConversationFlow_MAX
} |
| enum | EConversationForceRangeType {
DefaultRange
, CloseRange
, FarRange
, SurroundingRange
,
EConversationForceRangeType_MAX
} |
| enum | EConversationForceSense { See
, Any
, EConversationForceSense_MAX
} |
| enum | EConversationForceWalk { None
, LetOtherWalk
, WalkToOther
, EConversationForceWalk_MAX
} |
| enum | EConversationMultiParticipantMode { OnlySpeakerListener
, OnlyMultiConversations
, AllowAll
, EConversationMultiParticipantMode_MAX
} |
| enum | EConversationPresetMonologState { Any
, DuringMonolog
, OutsideOfMonolog
, EConversationPresetMonologState_MAX
} |
| enum | EConversationState {
None
, PrepareRequestConversation
, RequestingConversation
, RespondingToRequest
,
GettingReady
, WaitingForOthers
, InConversation
, RequestFailed
,
NoTopicsToTalkAbout
, End
, EConversationState_MAX
} |
| enum | EConversationTopicExtraInfoType {
None
, Skill
, BuyItem
, PayFine
,
EConversationTopicExtraInfoType_MAX
} |
| enum | ECoumpoundInputHintLocation {
Up
, Left
, Down
, Right
,
ECoumpoundInputHintLocation_MAX
} |
| enum | ECraftingState {
None
, EnterStation
, SelectingRecipe
, WaitForCraft
,
CraftingItem
, GoToRecipe
, ExitCraft
, ExitIntermediate
,
ExitNothing
, ECraftingState_MAX
} |
| enum | ECrimeAffectedEntitySource {
Area
, Item
, Interactable
, Event
,
ECrimeAffectedEntitySource_MAX
} |
| enum | ECrimeDirectness { None
, Indirect
, Direct
, ECrimeDirectness_MAX
} |
| enum | ECrowdGroupsBehaviour {
UseSocialHierarchy
, IgnoreAllAgents
, IgnoreAllAgentsAndObstacles
, AvoidAllAgents
,
AvoidAllAIAgents
, ECrowdGroupsBehaviour_MAX
} |
| enum | ECrowdIdleBehaviour { TryAvoidMe
, ForceAvoidMe
, IgnoreMe
, ECrowdIdleBehaviour_MAX
} |
| enum | ECustomKeyBinding {
QA_0
, QA_1
, QA_2
, QA_3
,
QA_4
, QA_5
, QA_6
, QA_7
,
QA_8
, QA_END
, Q_MELEE
, Q_RANGE
,
OTHER
, ECustomKeyBinding_MAX
} |
| enum | EDailyRoutineExecutionPhase {
JustActivated
, GoingToTaskLocation
, DoTask
, WaitingForCancel
,
WaitingForNextTask
, EDailyRoutineExecutionPhase_MAX
} |
| enum | EDailyRoutineTeleportMode { Never
, WhenOutOfBounds
, EDailyRoutineTeleportMode_MAX
} |
| enum | EDamageType {
Slash
, Blunt
, Arrow
, Magic
,
EDamageType_MAX
} |
| enum | EDangerLevel {
Orange
, Red
, Safe
, Warning
,
EDangerLevel_MAX
} |
| enum | EDataBehaviorModule_DebugDisplayMode {
Behavior
, DataModule
, Lessons
, Pathing
,
Input
, Count
, EDataBehaviorModule_MAX
} |
| enum | EDayTimeType {
Morning
, Noon
, Afternoon
, Evening
,
Night
, EDayTimeType_MAX
} |
| enum | EDeathCause {
None
, Drowning
, FallDamage
, CombatDamage
,
EDeathCause_MAX
} |
| enum | EDeflectMethod {
WorldUp
, BladeDirection
, AnimationDirection
, HitNormals
,
EDeflectMethod_MAX
} |
| enum | EDifficultyGroup { Combat
, Resources
, Progression
, EDifficultyGroup_MAX
} |
| enum | EDirtAmountType {
Low
, Medium
, High
, Custom
,
EDirtAmountType_MAX
} |
| enum | EDivergeState {
DefaultMove
, StartZDiverge
, StopZDiverge
, ZDivergeMove
,
EDivergeState_MAX
} |
| enum | EDocumentSectionListWidgetStyle { Bullet
, Enumerated
, EDocumentSectionListWidgetStyle_MAX
} |
| enum | EDodgeBehaviour { SlowMedium
, SlowShort
, Fast
, EDodgeBehaviour_MAX
} |
| enum | EDodgeWindowTimeframe { Any
, Early
, Late
, EDodgeWindowTimeframe_MAX
} |
| enum | EDoorModel { Normal
, Sewer
, Puzzle
, EDoorModel_MAX
} |
| enum | EDoorType {
Triggered
, Interactable
, TriggeredAndInteractable
, Impact
,
JustMove
, JustMoveTriggered
, EDoorType_MAX
} |
| enum | EFallingSurfaceType {
None
, Ground
, Water
, Count
,
EFallingSurfaceType_MAX
} |
| enum | EFinalItem { NonSpawn
, SpawnAndStore
, Spawn
, EFinalItem_MAX
} |
| enum | EFindPathType { WaynetOnly
, NavMeshOnly
, MetaPath
, EFindPathType_MAX
} |
| enum | EFishingDirection {
None
, Front
, Right
, Left
,
Back
, EFishingDirection_MAX
} |
| enum | EFishingState { Idle
, Aiming
, Fishing
, EFishingState_MAX
} |
| enum | EFlyDiveMode { DivergeHybrid
, DivergeNever
, FlyAlways
, EFlyDiveMode_MAX
} |
| enum | EFootSide { Right
, Left
, EFootSide_MAX
} |
| enum | EFrameGenerationDLSS {
Off
, Auto
, On2X
, On3X
,
On4X
, EFrameGenerationDLSS_MAX
} |
| enum | EFreepointActionType {
None
, Goto
, Interact
, Count
,
EFreepointActionType_MAX
} |
| enum | EFreepointType { Normal
, Patrol
, Lineup
, EFreepointType_MAX
} |
| enum | EFreepointUsage {
None
, Use
, Reserve
, ReadyToUse
,
EFreepointUsage_MAX
} |
| enum | EGameDifficulty { Easy
, Normal
, Hard
, EGameDifficulty_MAX
} |
| enum | EGameInputDevice { MouseAndKeyboard
, Gamepad
, EGameInputDevice_MAX
} |
| enum | EGameInputMode { UI
, Game
, EGameInputMode_MAX
} |
| enum | EGenericTaskResult { Success
, Cancelled
, Failed
, EGenericTaskResult_MAX
} |
| enum | EGetBookCaptureActorValidResult { Valid
, Invalid
, EGetBookCaptureActorValidResult_MAX
} |
| enum | EGothicConsoleQualityPerformanceMode { Quality
, Performance
, EGothicConsoleQualityPerformanceMode_MAX
} |
| enum | EGothicFocalPointMode {
PointOfInterest
, LookAtWithController
, NPCTargeting
, Snap
,
StrafeWithTargetRotationYaw
, EGothicFocalPointMode_MAX
} |
| enum | EGothicFocusPriority {
DefaultMoveOrIdle
, Follow_MoveOutOfWay_GoalActor
, Follow_MoveOutOfWay_PathEnd
, Interaction
,
IdleInteractionFocus
, DirectMove
, MoveIntoPositionForInteraction
, TurnTo
,
Conversation
, Listen
, Speak
, PerceptionResponse
,
UpdateTargetInCombat
, WatchFight
, Warning
, WarningCrime
,
CombatBase
, CombatMove
, Fear
, EGothicFocusPriority_MAX
} |
| enum | EGothicHUDBarVisibility { On
, Dynamic
, Off
, EGothicHUDBarVisibility_MAX
} |
| enum | EGothicHUDVisibilityState {
Empty
, CompletelyOn
, DefaultGameplay
, DefaultTransform
,
DefaultCombat
, ManagementMenu
, DefaultMenu
, DefaultConversation
,
GameOver
, LockPick
, DefaultCinematic
, PhotoMode
,
CompletelyOff
, EGothicHUDVisibilityState_MAX
} |
| enum | EGothicLockPieceType {
None
, Plate
, Bar
, Latch
,
Count
, EGothicLockPieceType_MAX
} |
| enum | EGothicLogCategory {
Core
, AI
, Combat
, Locomotion
,
AngelscriptGAS
, Player
, Input
, GameplayPointSystem
,
NavigationData
, NavigationDataCreation
, AINavigation
, GAS
,
Items
, Network
, Magic
, Camera
,
Sound
, FX
, Fishing
, Animation
,
DataValidation
, AutomatedTest
, Spawning
, ScriptBindings
,
Journal
, StoryEvents
, UI
, Localization
,
Conversation
, Cinematics
, Target
, GameplayCue
,
Environment
, Quest
, Resource
, ProcessingRange
,
Interaction
, Mod
, PersistentData
, LockPick
,
WorldPoint
, Count
, EGothicLogCategory_MAX
} |
| enum | EGothicLogVerbosity {
Log
, Warning
, Error
, Count
,
EGothicLogVerbosity_MAX
} |
| enum | EGothicRootMotionMode { Curve
, Anim
, EGothicRootMotionMode_MAX
} |
| enum | EGothicSaveGameVersion {
None
, Initial
, Hotfix2
, VersionPlusOne
,
LatestVersion
, EGothicSaveGameVersion_MAX
} |
| enum | EGothicSpeedPriority {
Default
, Locomotion
, MovementSpeed
, NavigationTask
,
CharacterAIState
, Aim
, Combat
, AlignInteraction
,
Interaction
, NavLink
, MovementOverrides
, MAX_PRIORITY
,
EGothicSpeedPriority_MAX
} |
| enum | EGuideState {
CannotGuide
, IsMoving
, WaitForFollowActor
, FollowActorGone
,
EGuideState_MAX
} |
| enum | EHealthStatus { Healthy
, Injured
, Count
, EHealthStatus_MAX
} |
| enum | EHitColliderState { None
, Damage
, EHitColliderState_MAX
} |
| enum | EHLSHipsDirection {
F
, B
, RF
, RB
,
LF
, LB
, EHLSHipsDirection_MAX
} |
| enum | EHoldsterLocation { Waist
, Back
, None
, EHoldsterLocation_MAX
} |
| enum | EHorizontalAlignmenet { LEFT
, RIGHT
, CENTER
, EHorizontalAlignmenet_MAX
} |
| enum | EHUDNotificationGroup {
None
, Inventory
, Character
, Quest
,
EHUDNotificationGroup_MAX
} |
| enum | EHUDNotificationImportance {
Lowest
, Lower
, Low
, Medium
,
High
, Higher
, Highest
, EHUDNotificationImportance_MAX
} |
| enum | EHUDNotificationVisibilityState {
Hidden
, Visible
, Hiding
, ForceHidden
,
EHUDNotificationVisibilityState_MAX
} |
| enum | EHUDQuickSlotOpenedFromPriorityState {
Default
, HotkeyBinding
, Aiming
, Transform
,
Inventory
, EHUDQuickSlotOpenedFromPriorityState_MAX
} |
| enum | EIngameTool_Outliner_Mode { Flat
, NativeClasses
, CompleteClassHierarchyTree
, EIngameTool_Outliner_MAX
} |
| enum | EIngameTool_Outliner_Tab { Actors
, InteractionSpots
, WorldPoints
, EIngameTool_Outliner_MAX
} |
| enum | EIngameToolPanelDockNode {
None
, LeftTop
, LeftBottom
, RightTop
,
RightBottom
, EIngameToolPanelDockNode_MAX
} |
| enum | EInputContextGroups { Default
, Combat
, Menu
, EInputContextGroups_MAX
} |
| enum | EIntegerPickerWidget_Layout { Horizontal
, Vertical
, EIntegerPickerWidget_MAX
} |
| enum | EInteractionEndBehavior { Normal
, Quick
, Instant
, EInteractionEndBehavior_MAX
} |
| enum | EInteractionFastExitMode { PlayExitAnimation
, PlayFastExitIfAvailableOtherwiseBlendOut
, AlwaysBlendOut
, EInteractionFastExitMode_MAX
} |
| enum | EInteractionInputKind {
None
, Push
, Pull
, Left
,
Right
, Up
, Down
, Interact
,
EInteractionInputKind_MAX
} |
| enum | EInteractionInstruction {
Traverse
, Open
, Close
, Wait
,
AlreadyInteracting
, Error
, End
, EInteractionInstruction_MAX
} |
| enum | EInteractionSpotComparisonOp {
LessThan
, LessOrEqualTo
, EqualTo
, GreaterThan
,
GreaterOrEqualTo
, NotEqualTo
, EInteractionSpotComparisonOp_MAX
} |
| enum | EInteractionSpotConditions { Any
, IsUsableByCharacter
, IsNotUsableByCharacter
, EInteractionSpotConditions_MAX
} |
| enum | EInteractionSpotEntryDirection {
None
, Front
, Back
, Left
,
Right
, Count
, EInteractionSpotEntryDirection_MAX
} |
| enum | EInteractionSpotOccupation {
Any
, Free
, ClaimedOrInUse
, InUse
,
EInteractionSpotOccupation_MAX
} |
| enum | EInteractionSpotRequirementsMode { Fulfilled
, NotFulfilled
, EInteractionSpotRequirementsMode_MAX
} |
| enum | EInteractiveCameraTarget {
Default
, Yes
, No
, Teleport
,
EInteractiveCameraTarget_MAX
} |
| enum | EInteractNotify { CharInteract
, Count
, EInteractNotify_MAX
} |
| enum | EInventoryFilterTypes {
Melee
, Ranged
, Magic
, Wearables
,
Food
, Potions
, Materials
, Documents
,
Miscellaneous
, Artifacts
, All
, Trade
,
EInventoryFilterTypes_MAX
} |
| enum | EInventoryFilterVisibility { ShowAll
, DisableEmpty
, HideEmpty
, EInventoryFilterVisibility_MAX
} |
| enum | EInventoryOpenedStates {
Default
, Crafting
, Looting
, TradingInventoryTrader
,
TradingInventoryPlayer
, EInventoryOpenedStates_MAX
} |
| enum | EInventorySlotKind {
None
, Weapons
, Equipment
, Quickslots
,
BasicInventory
, BasicInventoryAndPouch
, EInventorySlotKind_MAX
} |
| enum | EInventoryTypes {
None
, MainContainer
, MainHandDEPRECATED
, MeleeSlot
,
RangedSlot
, QuickItems
, TorchSlot
, Trader
,
TradingBalance
, Pouch
, RingLeft
, RingRight
,
Amulet
, ArmorSlot
, BoughtUpgradeItemsContainer
, Count
,
EInventoryTypes_MAX
} |
| enum | EItemAction {
Loot
, Plunder
, Pick
, Craft
,
Buy
, Sell
, Drop
, Consume
,
Throw
, CraftConsume
, PickpocketLoot
, EItemAction_MAX
} |
| enum | EItemState { Draw
, InHand
, Shelve
, EItemState_MAX
} |
| enum | EItemType {
None
, Torch
, HandsTied
, Rifle
,
Pistol1
, Pistol2
, Bow
, Binoculars
,
Box
, Barrel
, Count
, EItemType_MAX
} |
| enum | EJumpDownArrowLocationMode { Free
, BottomEnd
, Dynamic
, EJumpDownArrowLocationMode_MAX
} |
| enum | ELadderDrawDebug { Lines
, Box
, ELadderDrawDebug_MAX
} |
| enum | ELightingModifierType {
Location
, Daytime
, Weather
, Fog
,
ShotMode
, Shadow
, ExternalLightIntensity
, ExternalLightColor
,
SkinTone
, SceneBrightness
, ParticipantNumber
, UniqueArea
,
ELightingModifierType_MAX
} |
| enum | ELinkAnchorType { Start
, End
, ELinkAnchorType_MAX
} |
| enum | ELoadingScreenType {
Default
, BlackScreen
, GameIntro
, StoryRecap
,
ELoadingScreenType_MAX
} |
| enum | ELockPickAnimState {
Inactive
, Idle
, LockPicking
, Success
,
Failure
, ELockPickAnimState_MAX
} |
| enum | ELockPickUIHint { None
, Chest
, Door
, ELockPickUIHint_MAX
} |
| enum | ELogicalLightSampleFunction { Max
, Average
, ELogicalLightSampleFunction_MAX
} |
| enum | ELogicalLightsourceAttenuation { Linear
, Quadratic
, ELogicalLightsourceAttenuation_MAX
} |
| enum | ELogicalLightsourceType {
PointLight
, DirectionalLight
, GlobalAmbientLight
, SpotLight
,
Box
, ELogicalLightsourceType_MAX
} |
| enum | ELookAtState {
Idle
, Idle_Crouch
, Combat_Melee
, Block
,
Combat_Archery
, Aiming
, Combat_Archery_Crouch
, Aiming_Crouch
,
Interact
, Drugs_Alcohol
, Conversation
, ELookAtState_MAX
} |
| enum | EMagnetConfig {
SetByBestAlignment
, SetByFurthestDamagePoint
, SetByIndex
, SetManually
,
EMagnetConfig_MAX
} |
| enum | EMainMenuState {
Default
, LoadMenu
, SaveMenu
, SettingsMenu
,
EMainMenuState_MAX
} |
| enum | EMapLayerFilterListState { Enabled
, Disabled
, Collapsed
, EMapLayerFilterListState_MAX
} |
| enum | EMarvinStates {
None
, M
, A
, R
,
V
, I
, N
, EMarvinStates_MAX
} |
| enum | EModUserSettingsChangeability { Anywhere
, MainMenu
, EModUserSettingsChangeability_MAX
} |
| enum | EMovementAction {
None
, LowClimbimg
, HighClimbimg
, Rolling
,
GettingUp
, Jumping
, LayingDown
, Interact
,
Interaction
, Pivoting
, StartFlying
, Fishing
,
CastingSpell
, LaunchingSpell
, Dodge
, Attack
,
Count
, EMovementAction_MAX
} |
| enum | EMovementActionNotifyState {
None
, Begin
, End
, Count
,
EMovementActionNotifyState_MAX
} |
| enum | EMovementDirection {
Forward
, Right
, Left
, Backward
,
Count
, EMovementDirection_MAX
} |
| enum | EMovementState {
None
, Grounded
, Swimming
, Falling
,
Flying
, Climbing
, Traversing
, RagDoll
,
Interaction
, Ladder
, Riding
, WallClimbing
,
Floating
, Count
, EMovementState_MAX
} |
| enum | EMultiStageState { None
, WrongStation
, CorrectStation
, EMultiStageState_MAX
} |
| enum | EMusicMode {
Menu
, Game
, Death
, Credits
,
Cutscene
, BossFight
, EMusicMode_MAX
} |
| enum | EMusicStartPosition { Start
, Random
, EMusicStartPosition_MAX
} |
| enum | ENavigationAgent {
First
, Invalid
, ENavigationAgent_MAX
, Human_NavMesh
,
Flying_NavMesh
, LargeCreatue_NavMesh
} |
| enum | ENavigationNotSetupReason {
NavigationSystemMissing
, NavigationDataMissing
, NavBoundsVolumeMissing
, GothicWorldActorMissing
,
ENavigationNotSetupReason_MAX
} |
| enum | ENavigationType {
Walk
, Swim
, Fly
, Count
,
ENavigationType_MAX
} |
| enum | ENavLinkState { NotSetUp
, Open
, Closed
, ENavLinkState_MAX
} |
| enum | ENotificationGameplayTagEventType { New
, Removed
, ENotificationGameplayTagEventType_MAX
} |
| enum | ENotificationGameplayTagType { ExactTag
, TagAndAllChildTags
, OnlyLeafChildTags
, ENotificationGameplayTagType_MAX
} |
| enum | ENPCSpawnMode {
None
, PreloadOnly
, SpawnAfterEverythingIsLoaded
, SpawnViaBlockingLoad
,
ENPCSpawnMode_MAX
} |
| enum | ENPCSpawnState {
None
, SimulationOnly
, PreloadComplete
, WaitingForResourcesToLoad
,
WaitingForLevelStreaming
, WaitingForMutable
, WaitingForNavigation
, WaitingForBudgetToSpawnActor
,
SpawnedAndHiddenForOneFrame
, SpawnedAndVisible
, ENPCSpawnState_MAX
} |
| enum | ENpcTalentsTypes {
NPC_TALENT_1H
, NPC_TALENT_2H
, NPC_TALENT_BOW
, NPC_TALENT_CROSSBOW
,
NPC_TALENT_PICKLOCK
, NPC_TALENT_PICKPOCKET
, NPC_TALENT_SNEAK
, NPC_TALENT_MAGE
,
Max
, ENpcTalentsTypes_MAX
} |
| enum | ENPCUnSpawnMode { Everything
, KeepPreloaded
, ENPCUnSpawnMode_MAX
} |
| enum | EOpenObjectState {
None
, GoingToPosition
, PlayingIntroAnimation
, Unlocking
,
Unlocked
, Opened
, Closed
, EOpenObjectState_MAX
} |
| enum | EOwnershipRelationFlags {
None
, GuildSpecific
, GuildViaArea
, PersonalSpecific
,
PersonalViaArea
, OtherGuild
, OtherPersonal
, Personal
,
Guild
, Myself
, Other
, AnyOwnership
,
EOwnershipRelationFlags_MAX
} |
| enum | EParryMode { ModeA
, ModeB
, EParryMode_MAX
} |
| enum | EPathResultReason {
None
, UnreliableWaynet
, RequestStarted
, AlreadyAtGoal
,
F_Waynet_Islands
, F_Waynet_StartNodeNotFound
, F_Waynet_EndNodeNotFound
, F_Waynet_PathingFailed
,
F_Waynet_CostLimitReached
, F_Waynet_LengthLimitReached
, F_Waynet_WaynetNotPresent
, F_NavMesh_PathingFailed
,
F_NavMesh_ProjectionFailedStart
, F_NavMesh_ProjectionFailedGoal
, F_NavMesh_SearchLimitReached
, F_NavLink_TryPrepareParkourAction
,
F_NavLink_TraverseAbilityNotStarted
, S_NavLink_Traverse
, F_Follow_Blocked
, F_Follow_RequestFailed
,
F_Follow_OffPath
, F_Follow_RequestInvalid
, F_Follow_AbortMove
, EPathResultReason_MAX
} |
| enum | EPerceptionActivationType { Disabled
, Enabled
, EnableOnThrow
, EPerceptionActivationType_MAX
} |
| enum | EPerceptionNoiseLoudness {
Silent
, Whisper
, Quiet
, Moderate
,
Loud
, VeryLoud
, Count
, EPerceptionNoiseLoudness_MAX
} |
| enum | EPerceptionSense {
None
, See
, Hear
, Smell
,
Count
, EPerceptionSense_MAX
} |
| enum | EPerceptionSoundLengthType { Instant
, Continuous
, Duration
, EPerceptionSoundLengthType_MAX
} |
| enum | EPhotoModeInputMode { PlayerCamera
, Light
, Sticker
, EPhotoModeInputMode_MAX
} |
| enum | EPhotoModeMovementMode { Free
, Orbit
, EPhotoModeMovementMode_MAX
} |
| enum | EPickpocketDifficultyType {
None
, VeryEasy
, Easy
, Risky
,
Hard
, VeryHard
, Impossible
, EPickpocketDifficultyType_MAX
} |
| enum | EPivotTrigger {
None
, Left_90
, Right_90
, Left_135
,
Right_135
, Left_180
, Right_180
, EPivotTrigger_MAX
} |
| enum | EPlayerControllerState { MainGame
, UI
, EPlayerControllerState_MAX
} |
| enum | EPlayerGuild {
None
, Templars
, Novices
, MagesWater
,
Mercenaries
, Rogues
, MagesFire
, Guards
,
Shadows
, EPlayerGuild_MAX
} |
| enum | EPreferredLocationKind {
None
, InteractionSpot
, Position
, StartingPosition
,
EPreferredLocationKind_MAX
} |
| enum | EProxy {
None
, Bottom
, WeaponBase
, Side
,
Hanging
, Pivot
, EProxy_MAX
} |
| enum | EPuzzleEvent { DeathEvent
, OpenDoor
, Teleport
, EPuzzleEvent_MAX
} |
| enum | EQuestKind {
None
, Main
, Side
, Subobjective
,
EQuestKind_MAX
} |
| enum | EQuestSortOrder {
None
, UnlockTime_NewestFirst
, UnlockTime_NewestLast
, StartTime_NewestFirst
,
StartTime_NewestLast
, LastUpdateTime_NewestFirst
, LastUpdateTime_NewestLast
, Name
,
EQuestSortOrder_MAX
} |
| enum | EQuestState {
None
, Available
, Running
, Failed
,
Succeeded
, EQuestState_MAX
} |
| enum | EQuickSlotType {
Wheel
, Hotbar
, Crossbar
, TransformedHotbar
,
EQuickSlotType_MAX
} |
| enum | ERagdollState {
None
, WaitingToStart
, Running
, WaitingToEnd
,
ERagdollState_MAX
} |
| enum | ERangedWeaponState { Idle
, Ready
, Aim
, ERangedWeaponState_MAX
} |
| enum | EReactionType { ReactToCamera
, ReactToPlayer
, EReactionType_MAX
} |
| enum | EReceiverEventActor { INSTIGATOR
, TARGET
, EReceiverEventActor_MAX
} |
| enum | ERelationship {
Unknown
, Enemy
, Hostile
, Angry
,
Neutral
, Friend
, Count
, ERelationship_MAX
} |
| enum | ERelationshipHostility {
Unknown
, None
, Help
, FleeOnSight
,
ReportToGuardsWithinReason
, ReportToGuardsOnSight
, DemandPaymentForCrimes
, AttackWithinReason
,
ProtectFromNonFriendly
, ProtectFromCreature
, ProtectFromDifferentGuild
, ProtectFromDifferentGuild_Jurisdiction
,
ProtectFromDifferentGuild_Premium
, AttackOnSight
, AttackWithFistsOnSight
, AttackWithFistsWithinReason
,
TrainingFight
, Predator
, Prey
, LowThreatMagicTarget
,
FollowOnSight
, CloseFriend
, MagicFear
, Loot
,
Execute
, Count
, ERelationshipHostility_MAX
} |
| enum | ERelationshipRelativeRank {
Unknown
, Scum
, LowerThanMe
, Same
,
HigherThanMe
, Boss
, Count
, ERelationshipRelativeRank_MAX
} |
| enum | ERelativeCrimeOrigin {
Witness
, ConflictSync
, PathwaySync
, Unknown
,
ERelativeCrimeOrigin_MAX
} |
| enum | ERequestPathVelocityInstigator {
Pathfollowing
, ClimbTask
, DirectMoveTask
, COUNT
,
ERequestPathVelocityInstigator_MAX
} |
| enum | EResourceDisplayMode { Normal
, Short
, Count
, EResourceDisplayMode_MAX
} |
| enum | EResourceLoadPriority { Normal
, GeneralConfig
, Player
, EResourceLoadPriority_MAX
} |
| enum | ERiderLocation {
RIGHT
, LEFT
, BACK
, NONE
,
ERiderLocation_MAX
} |
| enum | ERotationMode {
LookingDirection
, VelocityDirection
, Aiming
, PointOfInterest
,
Count
, ERotationMode_MAX
} |
| enum | ESaveStatus {
None
, WaitingGameSave
, WaitingCreateProfile
, SavingGame
,
LoadingGame
, SavingOnlyProfile
, ESaveStatus_MAX
} |
| enum | EScriptableCrowdAvoidanceQuality {
Low
, Medium
, High
, High_BoldMove
,
High_CarefulCombat
, EScriptableCrowdAvoidanceQuality_MAX
} |
| enum | ESelectionType { Next
, Random
, ESelectionType_MAX
} |
| enum | ESettingObject_Enum_WidgetType { Spinner
, Dropdown
, ESettingObject_Enum_MAX
} |
| enum | ESettingsMainWidget_Context { None
, MainMenu
, InGame
, ESettingsMainWidget_MAX
} |
| enum | ESettingsMessagePriority {
Lowest
, Lower
, Low
, Normal
,
High
, Higher
, Highest
, ESettingsMessagePriority_MAX
} |
| enum | ESettingsMessageState {
Hidden
, FadingIn
, Shown
, FadingOut
,
ESettingsMessageState_MAX
} |
| enum | ESettingsPlatforms { Windows
, XSX
, PS5
, ESettingsPlatforms_MAX
} |
| enum | ESettingsType {
Invalid
, Bool
, Int
, Enum
,
Float
, KeyMapping
, ESettingsType_MAX
} |
| enum | ESkipTimeEndReason {
None
, Trespassing
, Starving
, Dehydration
,
ESkipTimeEndReason_MAX
} |
| enum | ESlimeManagerActions {
Disable
, Enable
, StartSlimeBreakEffect
, Sync
,
StartFadeIn
, ESlimeManagerActions_MAX
} |
| enum | ESlimeName {
All
, SlimeAgressive
, SlimeAttack
, SlimeDeath
,
SlimeHit
, SlimeLower
, SlimeRaised
, SlimeStunned
,
ESlimeName_MAX
} |
| enum | ESpawningRequestPersistenceType { None
, Persistent
, Released
, ESpawningRequestPersistenceType_MAX
} |
| enum | ESpawningRequestPrioriy { Normal
, Mandatory
, ESpawningRequestPrioriy_MAX
} |
| enum | ESpellManaUsage {
Normal
, Rechargeable
, TargetLevel
, Continuous
,
NormalContinuous
, ESpellManaUsage_MAX
} |
| enum | ESpellTargetType {
None
, Focused
, Dynamic
, Area
,
Caster
, FocusedOrCaster
, CustomTarget
, ESpellTargetType_MAX
} |
| enum | EStance {
Standing
, Crouching
, Sitting
, Laying
,
Riding
, Count
, EStance_MAX
} |
| enum | EStateBasedActionStage {
WaitForManualStart
, SimulatingRoutine
, None
, WaitingForUnblock
,
ReadyForAction
, WaitingForActionToStart
, DoingAction
, FinishingAction
,
ActionCompleted
, Done
, EStateBasedActionStage_MAX
} |
| enum | EStatEntryWidget_MasteryLevel { Untrained
, Trained
, Master
, EStatEntryWidget_MAX
} |
| enum | EStatEntryWidget_SkillType { Binary
, Mastery
, EStatEntryWidget_MAX
} |
| enum | EStatEntryWidget_StatType { Attribute
, Skill
, EStatEntryWidget_MAX
} |
| enum | EStencilsUsage {
None
, OutlineInSight
, OutlineAction
, TelekinesisOnRange
,
TelekinesisOutOfRange
, EStencilsUsage_MAX
} |
| enum | EStoryActionRegionRequirementsMode { Fulfilled
, NotFulfilled
, EStoryActionRegionRequirementsMode_MAX
} |
| enum | ESwimType { Normal
, Diving
, Count
, ESwimType_MAX
} |
| enum | ETattooType {
Head
, Torso
, Legs
, None
,
ETattooType_MAX
} |
| enum | ETeleportCharacterState {
Idle
, EnableStreamingSource
, DisableStreamingSource
, Start
,
Stop
, ETeleportCharacterState_MAX
} |
| enum | EToolDepthMode { Overlay
, World
, EToolDepthMode_MAX
} |
| enum | ETradingOutcome { PlayerGetXOre
, PlayerPaysXOre
, PlayerNeedsX
, ETradingOutcome_MAX
} |
| enum | ETraverseMoveToPoint { FirstPoint
, LastPoint
, ETraverseMoveToPoint_MAX
} |
| enum | EUICraftingStates {
Default
, ForgeOpened
, ForgeStarted
, ForgeFinished
,
AnvilStarted
, AnvilFinished
, BarrelStarted
, BarrelFinished
,
ExitDefault
, ExitInProgress
, EUICraftingStates_MAX
} |
| enum | EUIStatType {
Attribute
, Protection
, Fighting
, SpecialSkills
,
EUIStatType_MAX
} |
| enum | EUpscalingMethod {
None
, DLSS
, FSR
, XeSS
,
TSR
, UpscalingMethod_MAX
, EUpscalingMethod_MAX
} |
| enum | EUpscalingQualityDLSS {
DLSS_SR_Performance
, DLSS_SR_Balanced
, DLSS_SR_Quality
, DLAA
,
UpscalingQualityDLSS_MAX
, EUpscalingQualityDLSS_MAX
} |
| enum | EUpscalingQualityFSR {
NativeAA
, Quality
, Balanced
, Performance
,
UltraPerformance
, UpscalingQualityFSR_MAX
, EUpscalingQualityFSR_MAX
} |
| enum | EUpscalingQualityTSR {
Performance
, Balanced
, Quality
, UltraQuality
,
Native
, UpscalingQualityTSR_MAX
, EUpscalingQualityTSR_MAX
} |
| enum | EUpscalingQualityXeSS {
UltraPerformance
, Performance
, Balanced
, Quality
,
UltraQuality
, UltraQualityPlus
, AntiAliasing
, UpscalingQualityXeSS_MAX
,
EUpscalingQualityXeSS_MAX
} |
| enum | EVertexColor {
R
, G
, B
, A
,
EVertexColor_MAX
} |
| enum | EVerticalAlignmenet { TOP
, DOWN
, CENTER
, EVerticalAlignmenet_MAX
} |
| enum | EViabilityStatus {
Valid
, AlwaysValid
, ObstructedView
, ZeroWeight
,
NotOnWhitelist
, HeightThresholdFail
, DistanceThresholdFail
, InternalCheckFail
,
UnspecifiedFail
, AdditionalParticipantFail
, ForbiddenInvert
, SpeakerMissingRequiredTags
,
ListenerMissingRequiredTags
, SpeakerOrListenerMissingRequiredTags
, SpeakerHasForbiddenTags
, ListenerHasForbiddenTags
,
SpeakerOrListenerHasForbiddenTags
, MoreParticipantsThanAllowed
, LessParticipantsThanAllowed
, EViabilityStatus_MAX
} |
| enum | EViewMode { VMThirdPerson
, VMFirstPerson
, EViewMode_MAX
} |
| enum | EVisualCarrySlot {
None
, RightHand
, LeftHand
, InventorySlot
,
EVisualCarrySlot_MAX
} |
| enum | EWalkSpeed {
Walking
, Running
, Sprinting
, Count
,
EWalkSpeed_MAX
} |
| enum | EWallClimbLinkStatus {
Errorous
, NormalClimb
, JumpAndClimbDown
, JumpAndClimbUp
,
ClimbToDrop_TopToBottom
, ClimbToDrop_BottomSideways
, EWallClimbLinkStatus_MAX
} |
| enum | EWaynetRelevantFailReason {
NoEnabledEntryPoints
, HasNoWaynetNodeEntry
, ShouldHaveAtLeast2Nodes
, BelongsToAnIsland
,
EWaynetRelevantFailReason_MAX
} |
| enum | EWeaponSkill {
None
, Untrained
, Trained
, Master
,
EWeaponSkill_MAX
} |
| enum | EWeaponType { Melee
, Ranged
, EWeaponType_MAX
} |
| enum | EWeather {
Sunny
, Rain_Level1
, Rain_Level2
, Rain_Level3
,
Cloudy
, Count
, EWeather_MAX
} |
| enum | EWeatherEvent {
Sunny
, Rain
, Cloud
, Snow
,
Sand
, EWeatherEvent_MAX
} |
| enum | EWeekDay {
Monday
, Tuesday
, Wednesday
, Thursday
,
Friday
, Saturday
, Sunday
, Count
,
EWeekDay_MAX
} |
| enum | EWinchState {
None
, Enter
, Idle
, MoveRight
,
RightFailure
, MoveFastRight
, MoveLeft
, LeftFailure
,
MoveFastLeft
, Exit
, EWinchState_MAX
} |
| enum | EWorldItemState {
Default
, Waiting
, Dropped
, FinalDestination
,
EWorldItemState_MAX
} |
| enum | EWorldPointElementType { WorldPoint
, Dropped
, EWorldPointElementType_MAX
} |
| enum | ModifyState { Idle
, Applied
, Disposed
, ModifyState_MAX
} |