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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Functions | |
| FGameplayTag | GetDirectionToTarget (const AActor A, const FVector TargetLocation) |
| FVector | GetTargetClosestHurtCollisionPoint (AGothicCharacter Source, AGothicCharacter Target) |
| bool | IsHitBlocked (FGameplayEffectContext_HitResponse HitData, AActor Target) |
| FGameplayTag | GetDirection (const AActor A, const AActor B) |
| FGameplayTag GetDirection | ( | const AActor | A, |
| const AActor | B ) |
| FGameplayTag GetDirectionToTarget | ( | const AActor | A, |
| const FVector | TargetLocation ) |
| FVector GetTargetClosestHurtCollisionPoint | ( | AGothicCharacter | Source, |
| AGothicCharacter | Target ) |
| bool IsHitBlocked | ( | FGameplayEffectContext_HitResponse | HitData, |
| AActor | Target ) |