G1R AngelScript
Scripting reference for the Gothic 1 Remake
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GothicCombat Namespace Reference

Functions

Functions
FGameplayTag GetDirectionToTarget (const AActor A, const FVector TargetLocation)
FVector GetTargetClosestHurtCollisionPoint (AGothicCharacter Source, AGothicCharacter Target)
bool IsHitBlocked (FGameplayEffectContext_HitResponse HitData, AActor Target)
FGameplayTag GetDirection (const AActor A, const AActor B)

Function Documentation

◆ GetDirection()

FGameplayTag GetDirection ( const AActor A,
const AActor B )

◆ GetDirectionToTarget()

FGameplayTag GetDirectionToTarget ( const AActor A,
const FVector TargetLocation )

◆ GetTargetClosestHurtCollisionPoint()

FVector GetTargetClosestHurtCollisionPoint ( AGothicCharacter Source,
AGothicCharacter Target )

◆ IsHitBlocked()

bool IsHitBlocked ( FGameplayEffectContext_HitResponse HitData,
AActor Target )