G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UHUDVisibilityStateManagerSubsystem Class Reference

UHUDVisibilityStateManagerSubsystem. More...

Public Member Functions

Functions
void ShowGameOverWidget ()
EGothicHUDVisibilityState GetCurrentState ()
 Returns the current state.
bool HasState (EGothicHUDVisibilityState StateToCheck)
 Checks if the array has the StateToCheck.
void RemoveState (EGothicHUDVisibilityState OldState)
 Removes a state from the stack. The states are ordered from less UI to more UI elements.
void AddState (EGothicHUDVisibilityState NewState)
 Public blueprint functions Adds a new state to the stack. The states are ordered from less UI to more UI elements.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
static UHUDVisibilityStateManagerSubsystem Get (ULocalPlayer LocalPlayer)
static UHUDVisibilityStateManagerSubsystem Get (APlayerController LocalPlayer)
static UHUDVisibilityStateManagerSubsystem GetInstance ()
 Gets the instance of this manager to be able to access it from anywhere.
Static Public Member Functions inherited from ULocalPlayerSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
const EGothicHUDVisibilityState CurrentState
 Returns the current state.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Static Public Attributes

Static Variables
static const UHUDVisibilityStateManagerSubsystem Instance

Detailed Description

UHUDVisibilityStateManagerSubsystem.

The manager to select the amount of HUD you want to show to the player

Member Function Documentation

◆ AddState()

void AddState ( EGothicHUDVisibilityState NewState)

Public blueprint functions Adds a new state to the stack. The states are ordered from less UI to more UI elements.

◆ Get() [1/2]

◆ Get() [2/2]

◆ GetCurrentState()

EGothicHUDVisibilityState GetCurrentState ( )

Returns the current state.

◆ GetInstance()

UHUDVisibilityStateManagerSubsystem GetInstance ( )
static

Gets the instance of this manager to be able to access it from anywhere.

◆ HasState()

bool HasState ( EGothicHUDVisibilityState StateToCheck)

Checks if the array has the StateToCheck.

◆ RemoveState()

void RemoveState ( EGothicHUDVisibilityState OldState)

Removes a state from the stack. The states are ordered from less UI to more UI elements.

◆ ShowGameOverWidget()

void ShowGameOverWidget ( )

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ CurrentState

const EGothicHUDVisibilityState CurrentState

Returns the current state.

◆ Instance

const UHUDVisibilityStateManagerSubsystem Instance
static