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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UHUDVisibilityStateManagerSubsystem. More...
Public Member Functions | |
Functions | |
| void | ShowGameOverWidget () |
| EGothicHUDVisibilityState | GetCurrentState () |
| Returns the current state. | |
| bool | HasState (EGothicHUDVisibilityState StateToCheck) |
| Checks if the array has the StateToCheck. | |
| void | RemoveState (EGothicHUDVisibilityState OldState) |
| Removes a state from the stack. The states are ordered from less UI to more UI elements. | |
| void | AddState (EGothicHUDVisibilityState NewState) |
| Public blueprint functions Adds a new state to the stack. The states are ordered from less UI to more UI elements. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| static UHUDVisibilityStateManagerSubsystem | Get (ULocalPlayer LocalPlayer) |
| static UHUDVisibilityStateManagerSubsystem | Get (APlayerController LocalPlayer) |
| static UHUDVisibilityStateManagerSubsystem | GetInstance () |
| Gets the instance of this manager to be able to access it from anywhere. | |
| Static Public Member Functions inherited from ULocalPlayerSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Variables | |
| const EGothicHUDVisibilityState | CurrentState |
| Returns the current state. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Static Public Attributes | |
Static Variables | |
| static const UHUDVisibilityStateManagerSubsystem | Instance |
UHUDVisibilityStateManagerSubsystem.
The manager to select the amount of HUD you want to show to the player
| void AddState | ( | EGothicHUDVisibilityState | NewState | ) |
Public blueprint functions Adds a new state to the stack. The states are ordered from less UI to more UI elements.
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| EGothicHUDVisibilityState GetCurrentState | ( | ) |
Returns the current state.
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Gets the instance of this manager to be able to access it from anywhere.
| bool HasState | ( | EGothicHUDVisibilityState | StateToCheck | ) |
Checks if the array has the StateToCheck.
| void RemoveState | ( | EGothicHUDVisibilityState | OldState | ) |
Removes a state from the stack. The states are ordered from less UI to more UI elements.
| void ShowGameOverWidget | ( | ) |
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| const EGothicHUDVisibilityState CurrentState |
Returns the current state.
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