G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDataModule_Locomotion Class Reference

Public Member Functions

Functions
void Server_SetJumpPeakHeight (float32 PeakHeight)
bool GetHasGroundPosition () const
FHitResult GetHitFloor () const
const float32 GetInWaterDepth ()
EStance GetRequestedStance () const
ERotationMode GetRotationMode ()
EStance GetStance () const
bool IsFlying () const
void OnChangeMovementAction (EMovementAction movementAction)
void Server_SetClimbingInput (FVector Input)
void Server_SetClimbType (EClimbType ClimbType)
void Server_SetFallingSurface (EFallingSurfaceType surface, float32 distance, float32 WaterDepth)
void Server_SetImpactDelta (float32 ImpactDelta)
void Server_SetImpactTime (float32 TimeToHit)
void Server_SetIsBuoyancyEnabled (bool IsEnabled)
 Gets/sets m_IsBuoyancyEnabled.
FVector GetGroundPosition () const
void Server_SetJumpPeakPosition (FVector PeakPos)
void Server_SetLastMovementInput (FVector LastMovementInput)
void Server_SetLastMovementInputRotation (FRotator LastMovementInputRotation)
void Server_SetMovementInputAmount (float32 Input)
void Server_SetMovementState (EMovementState MovementState)
void Server_SetPreFallingSurface (EFallingSurfaceType surface, float32 distance, float32 WaterDepth)
void Server_SetRecoveringDive (bool IsRecovering)
void Server_SetRequestedMovementAction (EMovementAction MovementAction)
void Server_SetRequestedWalkSpeed (EWalkSpeed RequestedWalkSpeed)
void Server_SetRotationMode (ERotationMode RotationMode)
void Server_SetStartFallingZDistance (float32 StartFallingZDistance)
void Server_SetStartFallingZPosition (float32 StartFallingPosition)
void Server_SetTotalFallDistance (float32 TotalDistance)
void SetRequestedMovementAction (EMovementAction RequestedMovementAction, bool replicate=true)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UDataModule
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
const bool HasGroundPosition
const FHitResult HitFloor
const float32 InWaterDepth
const EStance RequestedStance
const ERotationMode RotationMode
const EStance Stance
const FVector GroundPosition
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetGroundPosition()

FVector GetGroundPosition ( ) const

◆ GetHasGroundPosition()

bool GetHasGroundPosition ( ) const

◆ GetHitFloor()

FHitResult GetHitFloor ( ) const

◆ GetInWaterDepth()

const float32 GetInWaterDepth ( )

◆ GetRequestedStance()

EStance GetRequestedStance ( ) const

◆ GetRotationMode()

ERotationMode GetRotationMode ( )

◆ GetStance()

EStance GetStance ( ) const

◆ IsFlying()

bool IsFlying ( ) const

◆ OnChangeMovementAction()

void OnChangeMovementAction ( EMovementAction movementAction)

◆ Server_SetClimbingInput()

void Server_SetClimbingInput ( FVector Input)

◆ Server_SetClimbType()

void Server_SetClimbType ( EClimbType ClimbType)

◆ Server_SetFallingSurface()

void Server_SetFallingSurface ( EFallingSurfaceType surface,
float32 distance,
float32 WaterDepth )

◆ Server_SetImpactDelta()

void Server_SetImpactDelta ( float32 ImpactDelta)

◆ Server_SetImpactTime()

void Server_SetImpactTime ( float32 TimeToHit)

◆ Server_SetIsBuoyancyEnabled()

void Server_SetIsBuoyancyEnabled ( bool IsEnabled)

Gets/sets m_IsBuoyancyEnabled.

◆ Server_SetJumpPeakHeight()

void Server_SetJumpPeakHeight ( float32 PeakHeight)

◆ Server_SetJumpPeakPosition()

void Server_SetJumpPeakPosition ( FVector PeakPos)

◆ Server_SetLastMovementInput()

void Server_SetLastMovementInput ( FVector LastMovementInput)

◆ Server_SetLastMovementInputRotation()

void Server_SetLastMovementInputRotation ( FRotator LastMovementInputRotation)

◆ Server_SetMovementInputAmount()

void Server_SetMovementInputAmount ( float32 Input)

◆ Server_SetMovementState()

void Server_SetMovementState ( EMovementState MovementState)

◆ Server_SetPreFallingSurface()

void Server_SetPreFallingSurface ( EFallingSurfaceType surface,
float32 distance,
float32 WaterDepth )

◆ Server_SetRecoveringDive()

void Server_SetRecoveringDive ( bool IsRecovering)

◆ Server_SetRequestedMovementAction()

void Server_SetRequestedMovementAction ( EMovementAction MovementAction)

◆ Server_SetRequestedWalkSpeed()

void Server_SetRequestedWalkSpeed ( EWalkSpeed RequestedWalkSpeed)

◆ Server_SetRotationMode()

void Server_SetRotationMode ( ERotationMode RotationMode)

◆ Server_SetStartFallingZDistance()

void Server_SetStartFallingZDistance ( float32 StartFallingZDistance)

◆ Server_SetStartFallingZPosition()

void Server_SetStartFallingZPosition ( float32 StartFallingPosition)

◆ Server_SetTotalFallDistance()

void Server_SetTotalFallDistance ( float32 TotalDistance)

◆ SetRequestedMovementAction()

void SetRequestedMovementAction ( EMovementAction RequestedMovementAction,
bool replicate = true )

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ GroundPosition

const FVector GroundPosition

◆ HasGroundPosition

const bool HasGroundPosition

◆ HitFloor

const FHitResult HitFloor

◆ InWaterDepth

const float32 InWaterDepth

◆ RequestedStance

const EStance RequestedStance

◆ RotationMode

const ERotationMode RotationMode

◆ Stance

const EStance Stance