G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPuzzleStepsCounter Struct Reference

Public Member Functions

Functions
FPuzzleStepsCounter & opAssign (FPuzzleStepsCounter Other)

Public Attributes

PuzzleStepsCounter
FName m_FunctionToCall
FName m_SaveData
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta = (AllowPrivateAccess = "true")) const UPuzzleCountExtraData* m_ExtraData;.
TMap< FName, int > m_PuzzleDone
TMap< FName, int > m_PuzzleCount

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ m_FunctionToCall

FName m_FunctionToCall

◆ m_PuzzleCount

TMap<FName,int> m_PuzzleCount

◆ m_PuzzleDone

TMap<FName,int> m_PuzzleDone

◆ m_SaveData

FName m_SaveData

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta = (AllowPrivateAccess = "true")) const UPuzzleCountExtraData* m_ExtraData;.