G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UUIMapConfigDefinition Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

UIMapConfigDefinition
FVector2D UICustomSize
 Default size for the majority of texture sizes on the UI.
TSoftObjectPtr< UTexture2D > MapTexture
 The texture of the map that will be shown on the menu.
TSoftObjectPtr< UTexture2D > MapOverlayedTexture
 The texture that will be on top of the original map texture.
TSoftObjectPtr< UTexture2D > MapOffsetTexture
 The offset texture to correct the player position on that map.
TArray< TSubclassOf< UItemDefinition > > NeededItemsClasses
 The item class needed to unlock the map.
int MapVersion
 The version of the map associated with tag. The bigger the number, the higher the priority comparing other maps with the same tag.
bool IsPlayerInMap
FGameplayTag MapTag
 Tag that links this config with an area map.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ IsPlayerInMap

bool IsPlayerInMap

◆ MapOffsetTexture

TSoftObjectPtr<UTexture2D> MapOffsetTexture

The offset texture to correct the player position on that map.

◆ MapOverlayedTexture

TSoftObjectPtr<UTexture2D> MapOverlayedTexture

The texture that will be on top of the original map texture.

◆ MapTag

FGameplayTag MapTag

Tag that links this config with an area map.

◆ MapTexture

The texture of the map that will be shown on the menu.

◆ MapVersion

int MapVersion

The version of the map associated with tag. The bigger the number, the higher the priority comparing other maps with the same tag.

◆ NeededItemsClasses

TArray<TSubclassOf<UItemDefinition> > NeededItemsClasses

The item class needed to unlock the map.

◆ UICustomSize

FVector2D UICustomSize

Default size for the majority of texture sizes on the UI.