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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
UIMapConfigDefinition | |
| FVector2D | UICustomSize |
| Default size for the majority of texture sizes on the UI. | |
| TSoftObjectPtr< UTexture2D > | MapTexture |
| The texture of the map that will be shown on the menu. | |
| TSoftObjectPtr< UTexture2D > | MapOverlayedTexture |
| The texture that will be on top of the original map texture. | |
| TSoftObjectPtr< UTexture2D > | MapOffsetTexture |
| The offset texture to correct the player position on that map. | |
| TArray< TSubclassOf< UItemDefinition > > | NeededItemsClasses |
| The item class needed to unlock the map. | |
| int | MapVersion |
| The version of the map associated with tag. The bigger the number, the higher the priority comparing other maps with the same tag. | |
| bool | IsPlayerInMap |
| FGameplayTag | MapTag |
| Tag that links this config with an area map. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| bool IsPlayerInMap |
| TSoftObjectPtr<UTexture2D> MapOffsetTexture |
The offset texture to correct the player position on that map.
| TSoftObjectPtr<UTexture2D> MapOverlayedTexture |
The texture that will be on top of the original map texture.
| FGameplayTag MapTag |
Tag that links this config with an area map.
| TSoftObjectPtr<UTexture2D> MapTexture |
The texture of the map that will be shown on the menu.
| int MapVersion |
The version of the map associated with tag. The bigger the number, the higher the priority comparing other maps with the same tag.
| TArray<TSubclassOf<UItemDefinition> > NeededItemsClasses |
The item class needed to unlock the map.
| FVector2D UICustomSize |
Default size for the majority of texture sizes on the UI.