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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
MapData | |
| FMapPlayerPosAndRot | GetNormalized2DPositionAndRotationFromActor (AActor Actor, FGameplayTag MapTag) |
| Get normalized position from the map. (0, 0) is top-left. | |
| void | TeleportActorToNormalized2DPosition (AGothicCharacter Character, FVector2D Position) |
| Get normalized position from the map. (0, 0) is top-left. | |
Functions | |
| FMapMarkerArrayData | GetMarkersArrayFromTag (FGameplayTag _GameplayTag) |
| FInstancedStruct | GetSaveData () const |
| void | RegisterMapVolume (AActor Volume, FGameplayTag Tag) |
| bool | AddMarkerToMap (FGameplayTag _GameplayTag, FVector2D _Position, FGameplayTag _MarkerTag) |
| FGameplayTagContainer | GetActorMapTags (APlayerController _PlayerController) |
| void | RemoveMarkerFromMap (FGameplayTag _GameplayTag, FVector2D _Position) |
| void | UnregisterMapVolume (const FGameplayTag Tag) |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| static UMapData | Get () |
| static UMapData | GetInstance () |
| Gets the instance of this manager to be able to access it from anywhere. | |
| Static Public Member Functions inherited from UWorldSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Variables | |
| const FInstancedStruct | SaveData |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Static Public Attributes | |
Static Variables | |
| static const UMapData | Instance |
| bool AddMarkerToMap | ( | FGameplayTag | _GameplayTag, |
| FVector2D | _Position, | ||
| FGameplayTag | _MarkerTag ) |
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static |
| FGameplayTagContainer GetActorMapTags | ( | APlayerController | _PlayerController | ) |
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static |
Gets the instance of this manager to be able to access it from anywhere.
| FMapMarkerArrayData GetMarkersArrayFromTag | ( | FGameplayTag | _GameplayTag | ) |
| FMapPlayerPosAndRot GetNormalized2DPositionAndRotationFromActor | ( | AActor | Actor, |
| FGameplayTag | MapTag ) |
Get normalized position from the map. (0, 0) is top-left.
| FInstancedStruct GetSaveData | ( | ) | const |
| void RegisterMapVolume | ( | AActor | Volume, |
| FGameplayTag | Tag ) |
| void RemoveMarkerFromMap | ( | FGameplayTag | _GameplayTag, |
| FVector2D | _Position ) |
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static |
| void TeleportActorToNormalized2DPosition | ( | AGothicCharacter | Character, |
| FVector2D | Position ) |
Get normalized position from the map. (0, 0) is top-left.
| void UnregisterMapVolume | ( | const FGameplayTag | Tag | ) |
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static |
| const FInstancedStruct SaveData |