G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
AutomatedTest Namespace Reference

Functions

AutomatedTest
UObject GetDefaultObject (UClass ObjectClass)
void ApplyPlayerAxisInput (EAxisInputID AxisInputs, float32 AxisValue,)
void ApplyPlayerButtonInput (EButtonInputID ButtonInputs,)
void ApplyPlayerKeyInput (FKey Key,)
void CharacterTakeOutItemOfKind (ACharacter Character, const TSubclassOf< UItemDefinition > ItemDefinition)
TArray< FKey > GetAllInputKeys ()
void AddItemToCharacterInventory (ACharacter Character, const TSubclassOf< UItemDefinition > ItemDefinition, EInventoryTypes InventoryType)
void PointPlayerCameraAtLocation (FVector Location)
void ReleasePlayerAxisInput (EAxisInputID AxisInputs,)
void ReleasePlayerButtonInput (EButtonInputID ButtonInputs,)
void ReleasePlayerKeyInput (FKey Key,)
void SetCharacterQuickItem (ACharacter Character, const TSubclassOf< UItemDefinition > ItemDefinition, int QuickSlot)
User Interface|Geometry
FVector2D GetLocalCenter (FGeometry Geometry)
 Returns the local center of the geometry in local space.

Variables

Variables
const TArray< FKey > AllInputKeys

Function Documentation

◆ AddItemToCharacterInventory()

void AddItemToCharacterInventory ( ACharacter Character,
const TSubclassOf< UItemDefinition > ItemDefinition,
EInventoryTypes InventoryType )

◆ ApplyPlayerAxisInput()

void ApplyPlayerAxisInput ( EAxisInputID AxisInputs,
float32 AxisValue )

◆ ApplyPlayerButtonInput()

void ApplyPlayerButtonInput ( EButtonInputID ButtonInputs)

◆ ApplyPlayerKeyInput()

void ApplyPlayerKeyInput ( FKey Key)

◆ CharacterTakeOutItemOfKind()

void CharacterTakeOutItemOfKind ( ACharacter Character,
const TSubclassOf< UItemDefinition > ItemDefinition )

◆ GetAllInputKeys()

TArray< FKey > GetAllInputKeys ( )

◆ GetDefaultObject()

UObject GetDefaultObject ( UClass ObjectClass)

◆ GetLocalCenter()

FVector2D GetLocalCenter ( FGeometry Geometry)

Returns the local center of the geometry in local space.

◆ PointPlayerCameraAtLocation()

void PointPlayerCameraAtLocation ( FVector Location)

◆ ReleasePlayerAxisInput()

void ReleasePlayerAxisInput ( EAxisInputID AxisInputs)

◆ ReleasePlayerButtonInput()

void ReleasePlayerButtonInput ( EButtonInputID ButtonInputs)

◆ ReleasePlayerKeyInput()

void ReleasePlayerKeyInput ( FKey Key)

◆ SetCharacterQuickItem()

void SetCharacterQuickItem ( ACharacter Character,
const TSubclassOf< UItemDefinition > ItemDefinition,
int QuickSlot )

Variable Documentation

◆ AllInputKeys

const TArray<FKey> AllInputKeys