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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
AutomatedTest | |
| UObject | GetDefaultObject (UClass ObjectClass) |
| void | ApplyPlayerAxisInput (EAxisInputID AxisInputs, float32 AxisValue,) |
| void | ApplyPlayerButtonInput (EButtonInputID ButtonInputs,) |
| void | ApplyPlayerKeyInput (FKey Key,) |
| void | CharacterTakeOutItemOfKind (ACharacter Character, const TSubclassOf< UItemDefinition > ItemDefinition) |
| TArray< FKey > | GetAllInputKeys () |
| void | AddItemToCharacterInventory (ACharacter Character, const TSubclassOf< UItemDefinition > ItemDefinition, EInventoryTypes InventoryType) |
| void | PointPlayerCameraAtLocation (FVector Location) |
| void | ReleasePlayerAxisInput (EAxisInputID AxisInputs,) |
| void | ReleasePlayerButtonInput (EButtonInputID ButtonInputs,) |
| void | ReleasePlayerKeyInput (FKey Key,) |
| void | SetCharacterQuickItem (ACharacter Character, const TSubclassOf< UItemDefinition > ItemDefinition, int QuickSlot) |
User Interface|Geometry | |
| FVector2D | GetLocalCenter (FGeometry Geometry) |
| Returns the local center of the geometry in local space. | |
Variables | |
Variables | |
| const TArray< FKey > | AllInputKeys |
| void AddItemToCharacterInventory | ( | ACharacter | Character, |
| const TSubclassOf< UItemDefinition > | ItemDefinition, | ||
| EInventoryTypes | InventoryType ) |
| void ApplyPlayerAxisInput | ( | EAxisInputID | AxisInputs, |
| float32 | AxisValue ) |
| void ApplyPlayerButtonInput | ( | EButtonInputID | ButtonInputs | ) |
| void ApplyPlayerKeyInput | ( | FKey | Key | ) |
| void CharacterTakeOutItemOfKind | ( | ACharacter | Character, |
| const TSubclassOf< UItemDefinition > | ItemDefinition ) |
| FVector2D GetLocalCenter | ( | FGeometry | Geometry | ) |
Returns the local center of the geometry in local space.
| void PointPlayerCameraAtLocation | ( | FVector | Location | ) |
| void ReleasePlayerAxisInput | ( | EAxisInputID | AxisInputs | ) |
| void ReleasePlayerButtonInput | ( | EButtonInputID | ButtonInputs | ) |
| void ReleasePlayerKeyInput | ( | FKey | Key | ) |
| void SetCharacterQuickItem | ( | ACharacter | Character, |
| const TSubclassOf< UItemDefinition > | ItemDefinition, | ||
| int | QuickSlot ) |