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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UArmorCustomizationSlotData. More...
Public Member Functions | |
Functions | |
| const UArmorUpgradeDefinition | GetDefaultUpgradeDefinition () const |
| Returns the default object of the Upgrade Definition. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
ArmorCustomizationSlotData | |
| bool | m_IsEmpty |
| Is filled ? | |
| bool | m_IsEquipped |
| Is currently equipped to the equipped player Armor. | |
| bool | m_IsBought |
| Did we buy this item ? | |
| bool | m_bIsLocked |
| Is currently locked for any reason. | |
| bool | m_IsNew |
| Is new ( not sure this is actually needed ). | |
| bool | m_CanAfford |
| can we buy the Item ? | |
| TSubclassOf< UArmorUpgradeDefinition > | m_UpgradeDefinition |
| Upgrade Definition Data. | |
Variables | |
| const UArmorUpgradeDefinition | DefaultUpgradeDefinition |
| Returns the default object of the Upgrade Definition. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
This class serves as a data object to store the information needed by the ArmorCustomization widget, which is inside always inside a list, to be properly configured
| const UArmorUpgradeDefinition GetDefaultUpgradeDefinition | ( | ) | const |
Returns the default object of the Upgrade Definition.
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static |
| const UArmorUpgradeDefinition DefaultUpgradeDefinition |
Returns the default object of the Upgrade Definition.
| bool m_bIsLocked |
Is currently locked for any reason.
| bool m_CanAfford |
can we buy the Item ?
| bool m_IsBought |
Did we buy this item ?
| bool m_IsEmpty |
Is filled ?
| bool m_IsEquipped |
Is currently equipped to the equipped player Armor.
| bool m_IsNew |
Is new ( not sure this is actually needed ).
| TSubclassOf<UArmorUpgradeDefinition> m_UpgradeDefinition |
Upgrade Definition Data.