G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UArmorCustomizationSlotData Class Reference

UArmorCustomizationSlotData. More...

Public Member Functions

Functions
const UArmorUpgradeDefinition GetDefaultUpgradeDefinition () const
 Returns the default object of the Upgrade Definition.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ArmorCustomizationSlotData
bool m_IsEmpty
 Is filled ?
bool m_IsEquipped
 Is currently equipped to the equipped player Armor.
bool m_IsBought
 Did we buy this item ?
bool m_bIsLocked
 Is currently locked for any reason.
bool m_IsNew
 Is new ( not sure this is actually needed ).
bool m_CanAfford
 can we buy the Item ?
TSubclassOf< UArmorUpgradeDefinition > m_UpgradeDefinition
 Upgrade Definition Data.
Variables
const UArmorUpgradeDefinition DefaultUpgradeDefinition
 Returns the default object of the Upgrade Definition.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

UArmorCustomizationSlotData.

This class serves as a data object to store the information needed by the ArmorCustomization widget, which is inside always inside a list, to be properly configured

Member Function Documentation

◆ GetDefaultUpgradeDefinition()

const UArmorUpgradeDefinition GetDefaultUpgradeDefinition ( ) const

Returns the default object of the Upgrade Definition.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DefaultUpgradeDefinition

const UArmorUpgradeDefinition DefaultUpgradeDefinition

Returns the default object of the Upgrade Definition.

◆ m_bIsLocked

bool m_bIsLocked

Is currently locked for any reason.

◆ m_CanAfford

bool m_CanAfford

can we buy the Item ?

◆ m_IsBought

bool m_IsBought

Did we buy this item ?

◆ m_IsEmpty

bool m_IsEmpty

Is filled ?

◆ m_IsEquipped

bool m_IsEquipped

Is currently equipped to the equipped player Armor.

◆ m_IsNew

bool m_IsNew

Is new ( not sure this is actually needed ).

◆ m_UpgradeDefinition

TSubclassOf<UArmorUpgradeDefinition> m_UpgradeDefinition

Upgrade Definition Data.