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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAlkFilterWidgetEntry. More...
Public Member Functions | |
Functions | |
| FAlkFilterWidgetEntry & | opAssign (FAlkFilterWidgetEntry Other) |
Public Attributes | |
AlkFilterWidgetEntry | |
| TSoftObjectPtr< UTexture2D > | m_IconImage |
| The icon used to represent the filter in the UI. | |
| FText | m_DisplayName |
| The display name of the filter to potentially be shown in the UI. | |
| FText | m_Description |
| The description of the filter to potentially be shown in the UI. | |
| EAlkFilterWidgetEntryVisibility | m_Visibility |
| The Visibility settings for the filter. | |
| bool | m_CanBeMarkedUnseen |
| If the filter ever can be marked as containing unseen changes. | |
| int | m_SortOrder |
| Used to sort the filters in the UI. Higher value means further down the list. | |
| FGameplayTag | m_FilterTag |
| The gameplay tag to identify the filter. | |
Struct representing the settings for a filter of the filter widget, to be exposed to the editor.
| FAlkFilterWidgetEntry & opAssign | ( | FAlkFilterWidgetEntry | Other | ) |
| bool m_CanBeMarkedUnseen |
If the filter ever can be marked as containing unseen changes.
| FText m_Description |
The description of the filter to potentially be shown in the UI.
| FText m_DisplayName |
The display name of the filter to potentially be shown in the UI.
| FGameplayTag m_FilterTag |
The gameplay tag to identify the filter.
| TSoftObjectPtr<UTexture2D> m_IconImage |
The icon used to represent the filter in the UI.
| int m_SortOrder |
Used to sort the filters in the UI. Higher value means further down the list.
| EAlkFilterWidgetEntryVisibility m_Visibility |
The Visibility settings for the filter.