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| FGameplayAbilityActorInfo & | GetActorInfo () const |
| bool | TryGetAttributeBaseValue (FName AttributeName, float32 &OutBaseValue) |
| bool | TrySetAttributeBaseValue (FName AttributeName, float32 NewBaseValue) |
| | Use these functions when you are not sure if the attribute you are trying to manipulate will exist on the set.
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| UAngelscriptAbilitySystemComponent | GetOwningAbilitySystemComponent () const |
| bool | TryGetAttributeCurrentValue (FName AttributeName, float32 &OutCurrentValue) |
| AActor | GetOwningActor () |
| bool | OnInitFromMetaDataTable (const UDataTable DataTable) |
| | Return true if you could load the data. False if you want to use the default loading function.
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| void | PostGameplayEffectExecute (FGameplayEffectSpec EffectSpec, FGameplayModifierEvaluatedData &EvaluatedData, UAngelscriptAbilitySystemComponent AbilitySystemComponent) |
| void | PostAttributeBaseChange (FGameplayAttribute Attribute, float32 OldValue, float32 NewValue) const |
| void | PreAttributeBaseChange (FGameplayAttribute Attribute, float32 &NewValue) const |
| void | PostAttributeChange (FGameplayAttribute Attribute, float32 OldValue, float32 NewValue) |
| void | PreAttributeChange (FGameplayAttribute Attribute, float32 &NewValue) |
| bool | PreGameplayEffectExecute (FGameplayEffectSpec EffectSpec, FGameplayModifierEvaluatedData &EvaluatedData, UAngelscriptAbilitySystemComponent AbilitySystemComponent) |
| | Return true if you want to allow the effect to execute.
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| void | OnRep_Attribute (FAngelscriptGameplayAttributeData &OldAttributeData) |
| void | InitFromMetaDataTable (const UDataTable DataTable) |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |