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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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The widget blueprint generated class allows us to create blueprint-able widgets for UMG at runtime. All WBPGC's are of UUserWidget classes, and they perform special post initialization using this class to give themselves many of the same capabilities as AActor blueprints, like dynamic delegate binding for widgets. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UBlueprintGeneratedClass | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UClass | |
| static TArray< UClass > | FindAllClassesInheritingFrom (UClass BaseClass) |
| static UClass | FindClassFromName (FName name) |
| Searches for a UClass with the given name. | |
| static UClass | StaticClass () |
| static TArray< UClass > | GetAllSubclassesOf (UClass Class, bool bIncludeAbstractClasses=false) |
| Static Public Member Functions inherited from UStruct | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UField | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Member Functions inherited from UClass | |
| bool | IsChildOf (UClass Other) const |
| Returns true if this class either is the same class, or is a child class of the other class. | |
| bool | IsAbstract () const |
| UClass | GetSuperClass () const |
| UObject | GetDefaultObject () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UClass | |
| const UClass | SuperClass |
| const UObject | DefaultObject |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
The widget blueprint generated class allows us to create blueprint-able widgets for UMG at runtime. All WBPGC's are of UUserWidget classes, and they perform special post initialization using this class to give themselves many of the same capabilities as AActor blueprints, like dynamic delegate binding for widgets.
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