G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FProfileData Struct Reference

Public Member Functions

Functions
FProfileData & opAssign (FProfileData Other)

Public Attributes

ProfileData
bool m_Survival
TArray< FString > m_QuickSaveName
 The quick/auto saved name.
TArray< FString > m_AutoSaveName
 The quick/auto saved name.
TArray< FString > m_SavedSlotsNames
 This array contains the list of associated games.
TSubclassOf< UDifficultyPreset > m_difficultyPreset
TSubclassOf< UCombatDifficultySettings > m_customCombatSettings
TSubclassOf< UResourcesDifficultySettings > m_customResourcesSettings
TSubclassOf< UProgressionDifficultySettings > m_customProgressionSettings
FString m_ProfileName
 The name associated to this profile.
bool m_SteppedProgression
bool m_PermanentDeath
bool m_PermanentDeathGameOver
bool m_FakeSloppyCombos
bool m_CheatMode
int m_MaxQuick
int m_MaxAuto

Member Function Documentation

◆ opAssign()

FProfileData & opAssign ( FProfileData Other)

Member Data Documentation

◆ m_AutoSaveName

TArray<FString> m_AutoSaveName

The quick/auto saved name.

◆ m_CheatMode

bool m_CheatMode

◆ m_customCombatSettings

TSubclassOf<UCombatDifficultySettings> m_customCombatSettings

◆ m_customProgressionSettings

TSubclassOf<UProgressionDifficultySettings> m_customProgressionSettings

◆ m_customResourcesSettings

TSubclassOf<UResourcesDifficultySettings> m_customResourcesSettings

◆ m_difficultyPreset

TSubclassOf<UDifficultyPreset> m_difficultyPreset

◆ m_FakeSloppyCombos

bool m_FakeSloppyCombos

◆ m_MaxAuto

int m_MaxAuto

◆ m_MaxQuick

int m_MaxQuick

◆ m_PermanentDeath

bool m_PermanentDeath

◆ m_PermanentDeathGameOver

bool m_PermanentDeathGameOver

◆ m_ProfileName

FString m_ProfileName

The name associated to this profile.

◆ m_QuickSaveName

TArray<FString> m_QuickSaveName

The quick/auto saved name.

◆ m_SavedSlotsNames

TArray<FString> m_SavedSlotsNames

This array contains the list of associated games.

◆ m_SteppedProgression

bool m_SteppedProgression

◆ m_Survival

bool m_Survival