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| static bool | OnLockpickResult_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString LockId, int LockDifficulty, FString LockpickSkill, int TimeInLock, int PicksBroken, bool Result) |
| static bool | OnChangedTelemetry_Internal (bool TelemetryEnabled) |
| static bool | OnCombatStart (const AGothicPlayerState PlayerState, FString TargetId, FString InstigatorId, FString Assessment, int PosX, int PosY) |
| static bool | OnCombatStart_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString TargetId, FString InstigatorId, FString Assessment, int PosX, int PosY) |
| static bool | OnCrimeFinePaid (const AGothicPlayerState PlayerState, FString NPCId, int FineAmount, int CrimeCount) |
| static bool | OnCrimeFinePaid_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString NPCId, int FineAmount, int CrimeCount) |
| static bool | OnCrimeRegistered (const AGothicPlayerState PlayerState, FString VictimId, FString InstigatorId, FString CrimeType, FString InteractableId, FString AreaTag) |
| static bool | OnCrimeRegistered_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString VictimId, FString InstigatorId, FString CrimeType, FString InteractableId, FString AreaTag) |
| static bool | OnDialogueExecution (const AGothicPlayerState PlayerState, FString NPCId, FString DialogueId) |
| static bool | OnDialogueExecution_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString NPCId, FString DialogueId) |
| static bool | OnEquipmentUpdate (const AGothicPlayerState PlayerState, FString ItemId, FString ItemSlot) |
| static bool | OnEquipmentUpdate_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString ItemId, FString ItemSlot) |
| static bool | OnGuildChanged (const AGothicPlayerState PlayerState, FString OldGuild, FString NewGuild) |
| static bool | OnGuildChanged_Internal (int PlayerLevel, int Chapter, FString OldGuild, FString NewGuild) |
| static bool | OnInventoryUpdate (const AGothicPlayerState PlayerState, int PosX, int PosY, EItemAction ItemAction, FString ItemId, int ItemAmount, int ItemValue, FString ItemSlot) |
| static bool | OnInventoryUpdate_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, int PosX, int PosY, EItemAction ItemAction, FString ItemId, int ItemAmount, int ItemValue, FString ItemSlot) |
| static bool | OnLevelUp (const AGothicPlayerState PlayerState) |
| static bool | OnLevelUp_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter) |
| static bool | OnLockpickResult (const AGothicPlayerState PlayerState, FString LockId, int LockDifficulty, FString LockpickSkill, int TimeInLock, int PicksBroken, bool Result) |
| static bool | GetTelemetryEnabled () |
| static bool | OnNPCKilled (const AGothicCharacterState KillerState, int PosX, int PosY, FString NPCId, bool Unconscious, int GainedXP) |
| static bool | OnNPCKilled_Internal (int PlayerLevel, FString KillerId, int KillerLevel, EPlayerGuild KillerGuild, int Chapter, int PosX, int PosY, FString NPCId, bool Unconscious, int GainedXP) |
| static bool | OnPickpocketAttempt (const AGothicPlayerState PlayerState, const AGothicCharacterState VictimState, FString PickpocketSkill, float32 SuccessRatio, bool Result) |
| static bool | OnPickpocketAttempt_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString VictimId, FString PickpocketSkill, int PlayerDexterity, int VictimDexterity, float32 SuccessRatio, bool Result) |
| static bool | OnPlayerDeath (const AGothicCharacterState PlayerState, int PosX, int PosY, EDeathCause DeathCause, FString NPCId, bool Unconscious) |
| static bool | OnPlayerDeath_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, int PosX, int PosY, EDeathCause DeathCause, FString NPCId, bool Unconscious) |
| static bool | OnQuestUpdate (const AGothicPlayerState PlayerState, int GainedXP, FString QuestId, FString QuestVariable, int QuestValue, EQuestState QuestState) |
| static bool | OnQuestUpdate_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, int GainedXP, FString QuestId, FString QuestVariable, int QuestValue, EQuestState QuestState) |
| static bool | OnSkillPointSpent (const AGothicPlayerState PlayerState, const UGameplayEffect_SkillGeneric SkillId) |
| static bool | OnSkillPointSpent_Internal (int PlayerLevel, EPlayerGuild PlayerGuild, int Chapter, FString SkillId) |
| static bool | OnUIScreenView (const AGothicPlayerState PlayerState, FString ScreenId, FString TabId, float32 duration) |
| static bool | OnUIScreenView_Internal (int PlayerLevel, int Chapter, FString ScreenId, FString TabId, float32 Duration) |
| static bool | OnUITabSwitched (const AGothicPlayerState PlayerState, FString FromTab, FString ToTab) |
| static bool | OnUITabSwitched_Internal (int PlayerLevel, int Chapter, FString FromTab, FString ToTab) |
| static void | RefreshSaveInfoCache (const UWorld World) |
| static void | SetTelemetryEnabled (bool TelemetryEnabled, bool FromMenu) |
| static bool | TestInfo (FString TestText) |
| | Placeholder logging event.
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| static UClass | StaticClass () |
| static UClass | StaticClass () |
| static UClass | StaticClass () |