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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| TArray< FRememberedPerception > | GetArray () const |
| Returns a copy of all available short term memory perceptions. | |
| int | GetNum () const |
| Returns how many memories are stored in this container. | |
| bool | HasAny () const |
| Returns true if there is at least one memory in this container. | |
| bool | IsEmpty () const |
| Returns true if there is no memory in this container. | |
| FPerceptionShortTermMemory & | opAssign (FPerceptionShortTermMemory Other) |
| FPerceptionShortTermMemoryFilter | Filter () const |
Public Attributes | |
Variables | |
| const int | Num |
| const TArray< FRememberedPerception > | Array |
| FPerceptionShortTermMemoryFilter Filter | ( | ) | const |
| TArray< FRememberedPerception > GetArray | ( | ) | const |
Returns a copy of all available short term memory perceptions.
| int GetNum | ( | ) | const |
Returns how many memories are stored in this container.
| bool HasAny | ( | ) | const |
Returns true if there is at least one memory in this container.
| bool IsEmpty | ( | ) | const |
Returns true if there is no memory in this container.
| FPerceptionShortTermMemory & opAssign | ( | FPerceptionShortTermMemory | Other | ) |
| const TArray<FRememberedPerception> Array |
| const int Num |