G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPerceptionShortTermMemory Struct Reference

Public Member Functions

Functions
TArray< FRememberedPerception > GetArray () const
 Returns a copy of all available short term memory perceptions.
int GetNum () const
 Returns how many memories are stored in this container.
bool HasAny () const
 Returns true if there is at least one memory in this container.
bool IsEmpty () const
 Returns true if there is no memory in this container.
FPerceptionShortTermMemory & opAssign (FPerceptionShortTermMemory Other)
FPerceptionShortTermMemoryFilter Filter () const

Public Attributes

Variables
const int Num
const TArray< FRememberedPerception > Array

Member Function Documentation

◆ Filter()

◆ GetArray()

TArray< FRememberedPerception > GetArray ( ) const

Returns a copy of all available short term memory perceptions.

◆ GetNum()

int GetNum ( ) const

Returns how many memories are stored in this container.

◆ HasAny()

bool HasAny ( ) const

Returns true if there is at least one memory in this container.

◆ IsEmpty()

bool IsEmpty ( ) const

Returns true if there is no memory in this container.

◆ opAssign()

Member Data Documentation

◆ Array

◆ Num

const int Num