|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
This class is Angel Scriptable only. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
GroundConfig | |
| float32 | m_GroundedLeanInterpSpeed |
| Interpolation speed for Lean. | |
| float32 | m_TargetInterpSpeedInteractuablesRotation |
| Interpolation Speed used to smoothly rotate the character in Velocity Direction mode. | |
| float32 | m_TargetInterpSpeedVelocityDirection |
| Interpolation Speed used to smoothly rotate the character in Velocity Direction mode. | |
| float32 | m_TargetInterpSpeedLookingDirection |
| Interpolation Speed used to smoothly rotate the character in Looking Direction mode. | |
| float32 | m_TargetInterpSpeedAiming |
| Interpolation Speed used to smoothly rotate the character in Aiming mode. | |
| float32 | m_ActorInterpSpeedFallingAiming |
| Interpolation Speed used to smoothly rotate the character when Falling in Aiming mode. | |
| float32 | m_ActorInterpFalling |
| Interpolation Speed used to smoothly rotate the character when Falling. | |
| float32 | m_GroundedRotationRate_Aiming |
| Rotation Rate used when the character is Aiming. | |
| float32 | m_GroundedRotationRate_Roll |
| Rotation Rate used when the character is Rolling. | |
| float32 | m_GroundedRotationRate_Dodge |
| Rotation Rate used when the character is Dodging. | |
| float32 | m_VelocityBlendInterpSpeed |
| Interpolation speed for Velocity Blends. | |
| float32 | m_UpdateRotationMinimumSpeed |
| Minimum Speed the character needs to reach to allow the rotation update. | |
| float32 | m_SmoothedAimingRotationInterpSpeed |
| Interpolation speed needed to calculate SmoothedAimingRotation. (used in UpdateAimingValues). | |
| float32 | m_InputYawOffsetInterpSpeed |
| Interpolation speed needed to calculate InputYawOffsetTime. (used in UpdateAimingValues). | |
| float32 | m_MovementInputMinimumAmountToSprint |
| Minimun Input value to start sprinting. | |
| float32 | m_MovementInputMaximumYawToSprint |
| Maximum yaw angle to keep sprinting. | |
| float32 | m_UpdateGaitSpeedOffset |
| Offset to change the current speed to the next speed value. | |
| bool | m_LimitMovementOnEdge |
| Should Limit Movement on Ledge to avoid Falling. | |
| float32 | m_MaxStepHeightNormal |
| Max Auto Step height while moving normal. | |
| float32 | m_MaxStepHeightStrafe |
| Max Auto Step height while moving in strafe. | |
| float32 | m_CrouchCapsuleHeight |
| Max Auto Step height while moving in strafe. | |
| float32 | m_EnterSlopeDegrees |
| float32 | m_ExitSlopeDegrees |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
This class is Angel Scriptable only.
|
static |
| float32 m_ActorInterpFalling |
Interpolation Speed used to smoothly rotate the character when Falling.
| float32 m_ActorInterpSpeedFallingAiming |
Interpolation Speed used to smoothly rotate the character when Falling in Aiming mode.
| float32 m_CrouchCapsuleHeight |
Max Auto Step height while moving in strafe.
| float32 m_EnterSlopeDegrees |
| float32 m_ExitSlopeDegrees |
| float32 m_GroundedLeanInterpSpeed |
Interpolation speed for Lean.
| float32 m_GroundedRotationRate_Aiming |
Rotation Rate used when the character is Aiming.
| float32 m_GroundedRotationRate_Dodge |
Rotation Rate used when the character is Dodging.
| float32 m_GroundedRotationRate_Roll |
Rotation Rate used when the character is Rolling.
| float32 m_InputYawOffsetInterpSpeed |
Interpolation speed needed to calculate InputYawOffsetTime. (used in UpdateAimingValues).
| bool m_LimitMovementOnEdge |
Should Limit Movement on Ledge to avoid Falling.
| float32 m_MaxStepHeightNormal |
Max Auto Step height while moving normal.
| float32 m_MaxStepHeightStrafe |
Max Auto Step height while moving in strafe.
| float32 m_MovementInputMaximumYawToSprint |
Maximum yaw angle to keep sprinting.
| float32 m_MovementInputMinimumAmountToSprint |
Minimun Input value to start sprinting.
| float32 m_SmoothedAimingRotationInterpSpeed |
Interpolation speed needed to calculate SmoothedAimingRotation. (used in UpdateAimingValues).
| float32 m_TargetInterpSpeedAiming |
Interpolation Speed used to smoothly rotate the character in Aiming mode.
| float32 m_TargetInterpSpeedInteractuablesRotation |
Interpolation Speed used to smoothly rotate the character in Velocity Direction mode.
| float32 m_TargetInterpSpeedLookingDirection |
Interpolation Speed used to smoothly rotate the character in Looking Direction mode.
| float32 m_TargetInterpSpeedVelocityDirection |
Interpolation Speed used to smoothly rotate the character in Velocity Direction mode.
| float32 m_UpdateGaitSpeedOffset |
Offset to change the current speed to the next speed value.
| float32 m_UpdateRotationMinimumSpeed |
Minimum Speed the character needs to reach to allow the rotation update.
| float32 m_VelocityBlendInterpSpeed |
Interpolation speed for Velocity Blends.