G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USpatialEnvironmentSubsystem Class Reference

Used to cheaply query generic data about the environment that has to do with world location. e.g. Am I standing under a roof? How dark is it here? More...

Public Member Functions

Functions
bool IsActorRoofed (const AActor Actor)
bool IsLocationRoofed (FVector Location)
FGameplayTag GetAreaAtLocation (FVector Location) const
 Returns the highest priority area-tag at the given location. (Cached).
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static USpatialEnvironmentSubsystem Get ()
static UClass StaticClass ()
Static Public Member Functions inherited from UWorldSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Used to cheaply query generic data about the environment that has to do with world location. e.g. Am I standing under a roof? How dark is it here?

Member Function Documentation

◆ Get()

◆ GetAreaAtLocation()

FGameplayTag GetAreaAtLocation ( FVector Location) const

Returns the highest priority area-tag at the given location. (Cached).

◆ IsActorRoofed()

bool IsActorRoofed ( const AActor Actor)

◆ IsLocationRoofed()

bool IsLocationRoofed ( FVector Location)

◆ StaticClass()

UClass StaticClass ( )
static