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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FGameplayTagContainer | GetAllPursuedCrimes () const |
| bool | IsEmpty () const |
| bool | IsPursuingAllCrimes (FGameplayTagContainer Crimes) const |
| bool | IsPursuingAnyCrime (FGameplayTagContainer Crimes) const |
| bool | IsPursuingCrime (FGameplayTag Crime) const |
| FPursuedCrimeSet & | opAssign (FPursuedCrimeSet Other) |
| float32 | FindSeverityOfCrime (FGameplayTag Crime) const |
Public Attributes | |
PursuedCrimeSet | |
| TMap< FGameplayTag, float32 > | CrimeAndSeverity |
| Mapping of Crime.* -> Severity value. | |
Variables | |
| const FGameplayTagContainer | AllPursuedCrimes |
| float32 FindSeverityOfCrime | ( | FGameplayTag | Crime | ) | const |
| FGameplayTagContainer GetAllPursuedCrimes | ( | ) | const |
| bool IsEmpty | ( | ) | const |
| bool IsPursuingAllCrimes | ( | FGameplayTagContainer | Crimes | ) | const |
| bool IsPursuingAnyCrime | ( | FGameplayTagContainer | Crimes | ) | const |
| bool IsPursuingCrime | ( | FGameplayTag | Crime | ) | const |
| FPursuedCrimeSet & opAssign | ( | FPursuedCrimeSet | Other | ) |
| const FGameplayTagContainer AllPursuedCrimes |
| TMap<FGameplayTag,float32> CrimeAndSeverity |
Mapping of Crime.* -> Severity value.