G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPursuedCrimeSet Struct Reference

Public Member Functions

Functions
FGameplayTagContainer GetAllPursuedCrimes () const
bool IsEmpty () const
bool IsPursuingAllCrimes (FGameplayTagContainer Crimes) const
bool IsPursuingAnyCrime (FGameplayTagContainer Crimes) const
bool IsPursuingCrime (FGameplayTag Crime) const
FPursuedCrimeSet & opAssign (FPursuedCrimeSet Other)
float32 FindSeverityOfCrime (FGameplayTag Crime) const

Public Attributes

PursuedCrimeSet
TMap< FGameplayTag, float32 > CrimeAndSeverity
 Mapping of Crime.* -> Severity value.
Variables
const FGameplayTagContainer AllPursuedCrimes

Member Function Documentation

◆ FindSeverityOfCrime()

float32 FindSeverityOfCrime ( FGameplayTag Crime) const

◆ GetAllPursuedCrimes()

FGameplayTagContainer GetAllPursuedCrimes ( ) const

◆ IsEmpty()

bool IsEmpty ( ) const

◆ IsPursuingAllCrimes()

bool IsPursuingAllCrimes ( FGameplayTagContainer Crimes) const

◆ IsPursuingAnyCrime()

bool IsPursuingAnyCrime ( FGameplayTagContainer Crimes) const

◆ IsPursuingCrime()

bool IsPursuingCrime ( FGameplayTag Crime) const

◆ opAssign()

FPursuedCrimeSet & opAssign ( FPursuedCrimeSet Other)

Member Data Documentation

◆ AllPursuedCrimes

const FGameplayTagContainer AllPursuedCrimes

◆ CrimeAndSeverity

TMap<FGameplayTag,float32> CrimeAndSeverity

Mapping of Crime.* -> Severity value.