G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimConfig Class Reference

Public Member Functions

Functions
void AddAnimForItem (FGameplayTag ItemTag, TSubclassOf< UItemAnimConfig > ItemAnimConfig, EWeaponSkill ItemSkill=EWeaponSkill ::None)
void SetDefaultMovementAnimData (TSubclassOf< UItemAnimConfig > itemAnimConfig, EMovementMode MovementMode=EMovementMode ::MOVE_None)
void AddAnimForAction (FGameplayTag ActionTag, TSubclassOf< UInteractAnimConfig > ActionAnimConfig)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

AnimConfig
TSubclassOf< UPhysicalBonesConfig > m_PhysicalBonesConfig
IK
TSubclassOf< UIKConfig > m_IKConfig
LocoBlendCurves
TSubclassOf< ULocoBlendCurvesConfig > m_LocoBlendCurvesConfig
Transitions
TSoftObjectPtr< UAnimMontage > m_TransitionNR
TSoftObjectPtr< UAnimMontage > m_TransitionNL
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddAnimForAction()

void AddAnimForAction ( FGameplayTag ActionTag,
TSubclassOf< UInteractAnimConfig > ActionAnimConfig )

◆ AddAnimForItem()

void AddAnimForItem ( FGameplayTag ItemTag,
TSubclassOf< UItemAnimConfig > ItemAnimConfig,
EWeaponSkill ItemSkill = EWeaponSkill :: None )

◆ SetDefaultMovementAnimData()

void SetDefaultMovementAnimData ( TSubclassOf< UItemAnimConfig > itemAnimConfig,
EMovementMode MovementMode = EMovementMode :: MOVE_None )

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_IKConfig

TSubclassOf<UIKConfig> m_IKConfig

◆ m_LocoBlendCurvesConfig

TSubclassOf<ULocoBlendCurvesConfig> m_LocoBlendCurvesConfig

◆ m_PhysicalBonesConfig

TSubclassOf<UPhysicalBonesConfig> m_PhysicalBonesConfig

◆ m_TransitionNL

TSoftObjectPtr<UAnimMontage> m_TransitionNL

◆ m_TransitionNR

TSoftObjectPtr<UAnimMontage> m_TransitionNR