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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This class is Angel Scriptable only. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
SwimConfig | |
| TSubclassOf< UScriptGameplayEffect > | m_SwimmingEffect |
| float32 | m_DiveToSwimHeight |
| float32 | m_WalkToSwimHeight |
| float32 | m_SwimToWalkHeight |
| float32 | m_CrouchableWaterHeight |
| float32 | m_CapsuleSwimmingHalfHeight |
| float32 | m_WaterWalkingHeight |
| float32 | m_MaxPotentialDiveDepth |
| How deep can characters dive? There is technically no limit, but NPCs need this to know how far they can trace to detect ground. | |
| TSubclassOf< UScriptGameplayEffect > | m_WaterWalkingEffect |
| Effects used to manage water weapons. | |
| float32 | m_SwimToDiveHeight |
| TSubclassOf< UScriptGameplayEffect > | m_DivingEffect |
Water Forces | |
| float32 | m_WaterEntryVelocityThreshold |
| Minimum downward veloity to trigger water entry force (prevents trigger on slow entry). | |
| float32 | m_WaterEntryImpactDuration |
| IMPACT (Duration of high resistance when penetrating water surface). | |
| float32 | m_WaterImpactFrictionMultiplier |
| Friction multiplier during impact (>1.0 increases resistance). | |
| float32 | m_WaterImpactDragMultiplier |
| Drag force multiplier during impact (opposes entry velocity). | |
| float32 | m_WaterGlideFrictionReduction |
| Friction reduction during glide (0.0 = no reduction, 1.0 = complete removal). | |
| float32 | m_WaterEntryGlideDuration |
| GLIDE (Duration of reduced friction for underwater gliding). | |
| bool | m_bEnableWaterEntryForce |
| Enable water entry forces. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
This class is Angel Scriptable only.
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static |
| bool m_bEnableWaterEntryForce |
Enable water entry forces.
| float32 m_CapsuleSwimmingHalfHeight |
| float32 m_CrouchableWaterHeight |
| float32 m_DiveToSwimHeight |
| TSubclassOf<UScriptGameplayEffect> m_DivingEffect |
| float32 m_MaxPotentialDiveDepth |
How deep can characters dive? There is technically no limit, but NPCs need this to know how far they can trace to detect ground.
| TSubclassOf<UScriptGameplayEffect> m_SwimmingEffect |
| float32 m_SwimToDiveHeight |
| float32 m_SwimToWalkHeight |
| float32 m_WalkToSwimHeight |
| float32 m_WaterEntryGlideDuration |
GLIDE (Duration of reduced friction for underwater gliding).
| float32 m_WaterEntryImpactDuration |
IMPACT (Duration of high resistance when penetrating water surface).
| float32 m_WaterEntryVelocityThreshold |
Minimum downward veloity to trigger water entry force (prevents trigger on slow entry).
| float32 m_WaterGlideFrictionReduction |
Friction reduction during glide (0.0 = no reduction, 1.0 = complete removal).
| float32 m_WaterImpactDragMultiplier |
Drag force multiplier during impact (opposes entry velocity).
| float32 m_WaterImpactFrictionMultiplier |
Friction multiplier during impact (>1.0 increases resistance).
| TSubclassOf<UScriptGameplayEffect> m_WaterWalkingEffect |
Effects used to manage water weapons.
| float32 m_WaterWalkingHeight |