G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FWorldPointSaveGameData Struct Reference

Public Member Functions

Functions
FWorldPointSaveGameData & opAssign (FWorldPointSaveGameData Other)

Public Attributes

WorldPointSaveGameData
bool m_RegenItems
FName m_PointUniqueName
TMap< int, FName > m_EmptyCoordItem
TArray< FName > m_EventsToCall
TMap< int, FName > m_Items
float m_CurrentSeconds

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ m_CurrentSeconds

float m_CurrentSeconds

◆ m_EmptyCoordItem

TMap<int,FName> m_EmptyCoordItem

◆ m_EventsToCall

TArray<FName> m_EventsToCall

◆ m_Items

TMap<int,FName> m_Items

◆ m_PointUniqueName

FName m_PointUniqueName

◆ m_RegenItems

bool m_RegenItems