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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UnrealEditor style outliner, allowing to select actors, interaction spots and world points currently in the level. More...
Public Member Functions | |
Functions | |
| void | SetSelectedActor (AActor NewSelectedActor) |
| Wraps the actor into an element and selects it (triggers delegates). | |
| void | SetSelectedElement (UIngameToolOutlinerElement NewSelectedElement) |
| Set the selected element (triggers delegates). Pass nullptr to clear the selection. | |
| UIngameToolOutlinerElement | GetSelectedElement () const |
| Currently selected element. | |
| AActor | GetSelectedActor () const |
| The selected actor, or nullptr if nothing or a non-actor element is selected. | |
| Public Member Functions inherited from UIngameTool | |
| void | DrawImGuiQuickToolButtons () |
| Override to draw compact quick-access buttons into the always-on top-right overlay. | |
| void | DrawImGuiWindow () |
| Override and draw/update your tool here. | |
| void | Initialize () |
| Called once on startup (after all ToolPanels have been gathered and created). | |
| void | DrawImGuiAlways () |
| Override and draw/update your tool here. Called even when the window is not visible. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UIngameTool | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
IngameTool_Outliner | |
| FString | FilterWildcard |
| Wildcard applied against names (and classnames for actors). | |
| TSubclassOf< AActor > | ActorClassFilter |
| If set, only show actors of that class. | |
| UIngameToolOutlinerElement | SelectedElement |
| Currently selected element. | |
| EIngameTool_Outliner_Mode | Mode |
| How the actor list should be shown. | |
Variables | |
| AActor | SelectedActor |
| The selected actor, or nullptr if nothing or a non-actor element is selected. | |
| FIngameToolOutliner_SelectedElementChanged__IngameTool_Outliner | OnSelectedElementChanged |
| Called whenever the selected element changed. | |
| Public Attributes inherited from UIngameTool | |
| FString | Category |
| What kind of tool this is (Shown on left side). | |
| FString | MenuPath |
| Dot-separated path in the top menu bar, e.g. "Tools.Debug.My Tool". | |
| FString | Title |
| User-facing name of this tool. | |
| EIngameToolPanelDockNode | DefaultDockNode |
| Which dock-node to put this into initially. | |
| bool | bIsWindowOpen |
| What kind of tool this is (Shown on left side). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
UnrealEditor style outliner, allowing to select actors, interaction spots and world points currently in the level.
| AActor GetSelectedActor | ( | ) | const |
The selected actor, or nullptr if nothing or a non-actor element is selected.
| UIngameToolOutlinerElement GetSelectedElement | ( | ) | const |
Currently selected element.
| void SetSelectedActor | ( | AActor | NewSelectedActor | ) |
Wraps the actor into an element and selects it (triggers delegates).
| void SetSelectedElement | ( | UIngameToolOutlinerElement | NewSelectedElement | ) |
Set the selected element (triggers delegates). Pass nullptr to clear the selection.
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static |
| TSubclassOf<AActor> ActorClassFilter |
If set, only show actors of that class.
| FString FilterWildcard |
Wildcard applied against names (and classnames for actors).
How the actor list should be shown.
| FIngameToolOutliner_SelectedElementChanged__IngameTool_Outliner OnSelectedElementChanged |
Called whenever the selected element changed.
| AActor SelectedActor |
The selected actor, or nullptr if nothing or a non-actor element is selected.
| UIngameToolOutlinerElement SelectedElement |
Currently selected element.