G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UHUDNotificationController Class Reference

UHUDNotificationController. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
static const FString & GetBlueprintName ()
 Get the blueprint name.
Static Public Member Functions inherited from UHUDControllerBase
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Static Public Attributes

Static Variables
static const FString BlueprintName

Notification Controller

FHUDNotificationHandle AddNotificationSoft (const TSoftClassPtr< UHUDNotificationWidgetBase > _SoftWidgetClass, FInstancedStruct _Data, float _DesiredTimeOverride=- 1.000000)
 Adds a notification to the HUD.
bool RemoveNotification (FHUDNotificationHandle _Handle)
 Removes a notification from the HUD. Returns false if the notification was not found.
void SetEnabled (bool _Enabled=true)
FHUDNotificationHandle AddNotification (const TSubclassOf< UHUDNotificationWidgetBase > _WidgetClass, FInstancedStruct _Data, float _DesiredTimeOverride=- 1.000000)
 Adds a notification to the HUD.
static UHUDNotificationController Get ()
 Returns the notification controller for the given world context object.

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

UHUDNotificationController.

Controller for all HUD notifications.

Member Function Documentation

◆ AddNotification()

FHUDNotificationHandle AddNotification ( const TSubclassOf< UHUDNotificationWidgetBase > _WidgetClass,
FInstancedStruct _Data,
float _DesiredTimeOverride = - 1.000000 )

Adds a notification to the HUD.

◆ AddNotificationSoft()

FHUDNotificationHandle AddNotificationSoft ( const TSoftClassPtr< UHUDNotificationWidgetBase > _SoftWidgetClass,
FInstancedStruct _Data,
float _DesiredTimeOverride = - 1.000000 )

Adds a notification to the HUD.

◆ Get()

Returns the notification controller for the given world context object.

◆ GetBlueprintName()

const FString & GetBlueprintName ( )
static

Get the blueprint name.

◆ RemoveNotification()

bool RemoveNotification ( FHUDNotificationHandle _Handle)

Removes a notification from the HUD. Returns false if the notification was not found.

◆ SetEnabled()

void SetEnabled ( bool _Enabled = true)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ BlueprintName

const FString BlueprintName
static