G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnAttributeChanged Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (FGameplayAttribute Attribute, float32 NewValue, float32 OldValue) const
FOnAttributeChanged & opAssign (FOnAttributeChanged Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( FGameplayAttribute Attribute,
float32 NewValue,
float32 OldValue ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)