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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FHUDNotification_GameplayAttributeSettings. More...
Public Member Functions | |
Functions | |
| FHUDNotification_GameplayAttributeSettings & | opAssign (FHUDNotification_GameplayAttributeSettings Other) |
Public Attributes | |
HUDNotification_GameplayAttributeSettings | |
| TSoftClassPtr< UHUDNotificationWidgetBase > | m_NotificationWidgetClass |
| The notification widget class to show when the attribute changes. | |
| FGameplayAttribute | m_Attribute |
| The gameplay attribute to listen to for changes. | |
Overrides | |
| float | m_DesiredTimeOverride |
| Override for the desired time to show the notification. -1.0 means use the default. | |
FHUDNotification_GameplayAttributeSettings.
Settings for notifications based on gameplay attributes to expose to the editor.
| FHUDNotification_GameplayAttributeSettings & opAssign | ( | FHUDNotification_GameplayAttributeSettings | Other | ) |
| FGameplayAttribute m_Attribute |
The gameplay attribute to listen to for changes.
| float m_DesiredTimeOverride |
Override for the desired time to show the notification. -1.0 means use the default.
| TSoftClassPtr<UHUDNotificationWidgetBase> m_NotificationWidgetClass |
The notification widget class to show when the attribute changes.