G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPerceptionDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FRememberedPerception Perception, FPerceptionShortTermMemory Memory) const
void ExecuteIfBound (FRememberedPerception Perception, FPerceptionShortTermMemory Memory) const
FPerceptionDelegate & opAssign (FPerceptionDelegate Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FRememberedPerception Perception,
FPerceptionShortTermMemory Memory ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FRememberedPerception Perception,
FPerceptionShortTermMemory Memory ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject