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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Container that helps with filtering memory, for use as local variable only, should not stick around for long! More...
Public Attributes | |
Variables | |
| const TArray< FMemorizedEvent > | ArrayNewestToOldest |
| const TArray< FMemorizedEvent > | ArrayOldestToNewest |
| const int | Count |
| const TArray< FMemorizedEvent > | Array |
Container that helps with filtering memory, for use as local variable only, should not stick around for long!
| FMemoryFilter & Affecting | ( | FName | CharacterGlobalId | ) |
| FMemoryFilter & AfterTime | ( | FInGameTime | Time | ) |
| FMemoryFilter & AtTime | ( | FInGameTime | Time, |
| FInGameTime | Tolerance = FInGameTime :: FromSeconds ( 1 ) ) |
| FMemoryFilter & BeforeTime | ( | FInGameTime | Time | ) |
| FMemoryFilter & CausedBy | ( | FName | CharacterGlobalId | ) |
| TArray< FMemorizedEvent > GetArray | ( | ) | const |
Returns all matching memories as array. (Oldest memory at the front).
| TArray< FMemorizedEvent > GetArrayNewestToOldest | ( | ) | const |
Returns all matching memories as array. (Most recent memory at the front).
| TArray< FMemorizedEvent > GetArrayOldestToNewest | ( | ) | const |
Returns all matching memories as array. (Oldest memory at the front).
| int GetCount | ( | ) | const |
Returns how many memories match this filter.
| FMemoryFilter & HavingAllMatchingTags | ( | FGameplayTagContainer | Tags | ) |
| FMemoryFilter & HavingAllMatchingTagsExact | ( | FGameplayTagContainer | Tags | ) |
| FMemoryFilter & HavingAnyMatchingTag | ( | FGameplayTagContainer | Tags | ) |
| FMemoryFilter & HavingAnyMatchingTagExact | ( | FGameplayTagContainer | Tags | ) |
| int IsEmpty | ( | ) | const |
Returns true, if there are no memories matching this filter.
| FMemoryFilter & MostRecentOnly | ( | ) |
| FMemoryFilter & NotAffecting | ( | FName | CharacterGlobalId | ) |
| FMemoryFilter & NotCausedBy | ( | FName | CharacterGlobalId | ) |
| FMemoryFilter & OfDay | ( | int | Day | ) |
| FMemoryFilter & OldestOnly | ( | ) |
| FMemoryFilter & opAssign | ( | FMemoryFilter | Other | ) |
| FMemoryFilter & WithClass | ( | UClass | Class | ) |
| FMemoryFilter & WithMagnitude | ( | float32 | Magnitude | ) |
| FMemoryFilter & WithMagnitudeDifferentFrom | ( | float32 | Magnitude | ) |
| FMemoryFilter & WithMagnitudeEqualOrHigherThan | ( | float32 | Magnitude | ) |
| FMemoryFilter & WithMagnitudeEqualOrLowerThan | ( | float32 | Magnitude | ) |
| FMemoryFilter & WithMagnitudeHigherThan | ( | float32 | Magnitude | ) |
| FMemoryFilter & WithMagnitudeLowerThan | ( | float32 | Magnitude | ) |
| FMemoryFilter & WithoutClass | ( | UClass | Class | ) |
| FMemoryFilter & WithTag | ( | FGameplayTag | Tag | ) |
| FMemoryFilter & WithTagExact | ( | FGameplayTag | Tag | ) |
| const TArray<FMemorizedEvent> Array |
| const TArray<FMemorizedEvent> ArrayNewestToOldest |
| const TArray<FMemorizedEvent> ArrayOldestToNewest |
| const int Count |