G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UWaterConfig Class Reference

This class is Angel Scriptable only. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

WaterConfig
float32 m_WaterVelocityInfluencesWalkingSpeedMinWaterDepth
 If water velocity can influence walking speed: at which water depth does this happen?
float32 m_RagdollUnderWaterHeight
float32 m_SurfaceWaterMinHeight
float32 m_MidWaterMinHeight
float32 m_DeepWaterMinHeight
bool m_IsWaterVelocityInfluencingWalkingSpeed
 Can water velocity influence walking speed?
float32 m_Buoyancy
float32 m_WaterVelocityInfluencesWalkingSpeedMinWaterSpeed
 If water velocity can influence walking speed: at which water speed does this happen?
TSubclassOf< UScriptGameplayEffect > m_SurfaceWaterEffect
TSubclassOf< UScriptGameplayEffect > m_MidWaterEffect
TSubclassOf< UScriptGameplayEffect > m_DeepWaterEffect
FGameplayTag m_WaterMovementTag
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

This class is Angel Scriptable only.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_Buoyancy

float32 m_Buoyancy

◆ m_DeepWaterEffect

TSubclassOf<UScriptGameplayEffect> m_DeepWaterEffect

◆ m_DeepWaterMinHeight

float32 m_DeepWaterMinHeight

◆ m_IsWaterVelocityInfluencingWalkingSpeed

bool m_IsWaterVelocityInfluencingWalkingSpeed

Can water velocity influence walking speed?

◆ m_MidWaterEffect

◆ m_MidWaterMinHeight

float32 m_MidWaterMinHeight

◆ m_RagdollUnderWaterHeight

float32 m_RagdollUnderWaterHeight

◆ m_SurfaceWaterEffect

TSubclassOf<UScriptGameplayEffect> m_SurfaceWaterEffect

◆ m_SurfaceWaterMinHeight

float32 m_SurfaceWaterMinHeight

◆ m_WaterMovementTag

FGameplayTag m_WaterMovementTag

◆ m_WaterVelocityInfluencesWalkingSpeedMinWaterDepth

float32 m_WaterVelocityInfluencesWalkingSpeedMinWaterDepth

If water velocity can influence walking speed: at which water depth does this happen?

◆ m_WaterVelocityInfluencesWalkingSpeedMinWaterSpeed

float32 m_WaterVelocityInfluencesWalkingSpeedMinWaterSpeed

If water velocity can influence walking speed: at which water speed does this happen?