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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Auto-registering class, inherit from it to add a new IngameTool Panel to the IngameToolManager. More...
Public Member Functions | |
Functions | |
| void | DrawImGuiQuickToolButtons () |
| Override to draw compact quick-access buttons into the always-on top-right overlay. | |
| void | DrawImGuiWindow () |
| Override and draw/update your tool here. | |
| void | Initialize () |
| Called once on startup (after all ToolPanels have been gathered and created). | |
| void | DrawImGuiAlways () |
| Override and draw/update your tool here. Called even when the window is not visible. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
IngameTool | |
| FString | Category |
| What kind of tool this is (Shown on left side). | |
| FString | MenuPath |
| Dot-separated path in the top menu bar, e.g. "Tools.Debug.My Tool". | |
| FString | Title |
| User-facing name of this tool. | |
| EIngameToolPanelDockNode | DefaultDockNode |
| Which dock-node to put this into initially. | |
| bool | bIsWindowOpen |
| What kind of tool this is (Shown on left side). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Auto-registering class, inherit from it to add a new IngameTool Panel to the IngameToolManager.
| void DrawImGuiAlways | ( | ) |
Override and draw/update your tool here. Called even when the window is not visible.
| void DrawImGuiQuickToolButtons | ( | ) |
Override to draw compact quick-access buttons into the always-on top-right overlay.
| void DrawImGuiWindow | ( | ) |
Override and draw/update your tool here.
| void Initialize | ( | ) |
Called once on startup (after all ToolPanels have been gathered and created).
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static |
| bool bIsWindowOpen |
What kind of tool this is (Shown on left side).
| FString Category |
What kind of tool this is (Shown on left side).
| EIngameToolPanelDockNode DefaultDockNode |
Which dock-node to put this into initially.
| FString MenuPath |
Dot-separated path in the top menu bar, e.g. "Tools.Debug.My Tool".
| FString Title |
User-facing name of this tool.