G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UIngameTool Class Reference

Auto-registering class, inherit from it to add a new IngameTool Panel to the IngameToolManager. More...

Public Member Functions

Functions
void DrawImGuiQuickToolButtons ()
 Override to draw compact quick-access buttons into the always-on top-right overlay.
void DrawImGuiWindow ()
 Override and draw/update your tool here.
void Initialize ()
 Called once on startup (after all ToolPanels have been gathered and created).
void DrawImGuiAlways ()
 Override and draw/update your tool here. Called even when the window is not visible.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

IngameTool
FString Category
 What kind of tool this is (Shown on left side).
FString MenuPath
 Dot-separated path in the top menu bar, e.g. "Tools.Debug.My Tool".
FString Title
 User-facing name of this tool.
EIngameToolPanelDockNode DefaultDockNode
 Which dock-node to put this into initially.
bool bIsWindowOpen
 What kind of tool this is (Shown on left side).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Auto-registering class, inherit from it to add a new IngameTool Panel to the IngameToolManager.

Member Function Documentation

◆ DrawImGuiAlways()

void DrawImGuiAlways ( )

Override and draw/update your tool here. Called even when the window is not visible.

◆ DrawImGuiQuickToolButtons()

void DrawImGuiQuickToolButtons ( )

Override to draw compact quick-access buttons into the always-on top-right overlay.

◆ DrawImGuiWindow()

void DrawImGuiWindow ( )

Override and draw/update your tool here.

◆ Initialize()

void Initialize ( )

Called once on startup (after all ToolPanels have been gathered and created).

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bIsWindowOpen

bool bIsWindowOpen

What kind of tool this is (Shown on left side).

◆ Category

FString Category

What kind of tool this is (Shown on left side).

◆ DefaultDockNode

EIngameToolPanelDockNode DefaultDockNode

Which dock-node to put this into initially.

◆ MenuPath

FString MenuPath

Dot-separated path in the top menu bar, e.g. "Tools.Debug.My Tool".

◆ Title

FString Title

User-facing name of this tool.