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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetSharpenActive (bool IsActive) |
| void | FadeOutWorldProgressively (TArray< UPrimitiveComponent > LastFadeOutPrimitives, FCallback OnFadeOutFinished=FCallback()) |
| FPostProcessSettings | GetPrePhotoModePostProcessSettings () const |
| bool | IsOutlineActive () |
| bool | IsSharpenActive () |
| bool | IsWorldFadeActive () |
| void | RegisterPostProcessSettings (FPostProcessSettings Settings) |
| void | SetOutlineActive (bool IsActive) |
| void | FadeInWorldProgressively (TArray< UPrimitiveComponent > FirstFadeInPrimitives, FCallback OnFadeInFinished=FCallback()) |
| void | SetSharpenSystemIntensity (float32 Intensity) |
| void | SetShouldRegisterPostProcessSettings (bool ShouldRegister) |
| void | SetWorldFadeActive (bool IsActive) |
| bool | ShouldRegisterPostProcessSettings () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| static UPostProcessSubsystem | Get () |
| static UPostProcessSubsystem | GetPostProcessSubsystem () |
Public Attributes | |
PostProcessSubsystem | |
| float32 | WorldFadeEnvironmentSeconds |
| float32 | WorldFadeTransitionSeconds |
| FPostProcessSettings | LastRegisteredPostProcessSettings |
| float32 | FadeRadius |
| Total radius in world position units that will be used for the fade effect. | |
| float32 | TransitionLength |
| float32 | NoiseScale |
| float32 | NoiseStrength |
| float32 | FadeOutTimeScale |
| float32 | IdleBeforePlayerFadesSeconds |
| float32 | PlayerFadeSeconds |
| float32 | FadeInTimeScale |
Variables | |
| FOnOutlineStateChanged | OnOutlineStateChanged |
| FOnSharpenStateChanged | OnSharpenStateChanged |
| FOnWorldFadeStateChanged | OnWorldFadeStateChanged |
| const FPostProcessSettings | PrePhotoModePostProcessSettings |
| void FadeInWorldProgressively | ( | TArray< UPrimitiveComponent > | FirstFadeInPrimitives, |
| FCallback | OnFadeInFinished = FCallback ( ) ) |
| void FadeOutWorldProgressively | ( | TArray< UPrimitiveComponent > | LastFadeOutPrimitives, |
| FCallback | OnFadeOutFinished = FCallback ( ) ) |
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static |
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static |
| FPostProcessSettings GetPrePhotoModePostProcessSettings | ( | ) | const |
| bool IsOutlineActive | ( | ) |
| bool IsSharpenActive | ( | ) |
| bool IsWorldFadeActive | ( | ) |
| void RegisterPostProcessSettings | ( | FPostProcessSettings | Settings | ) |
| void SetOutlineActive | ( | bool | IsActive | ) |
| void SetSharpenActive | ( | bool | IsActive | ) |
| void SetSharpenSystemIntensity | ( | float32 | Intensity | ) |
| void SetShouldRegisterPostProcessSettings | ( | bool | ShouldRegister | ) |
| void SetWorldFadeActive | ( | bool | IsActive | ) |
| bool ShouldRegisterPostProcessSettings | ( | ) | const |
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static |
| float32 FadeInTimeScale |
| float32 FadeOutTimeScale |
| float32 FadeRadius |
Total radius in world position units that will be used for the fade effect.
| float32 IdleBeforePlayerFadesSeconds |
| FPostProcessSettings LastRegisteredPostProcessSettings |
| float32 NoiseScale |
| float32 NoiseStrength |
| FOnOutlineStateChanged OnOutlineStateChanged |
| FOnSharpenStateChanged OnSharpenStateChanged |
| FOnWorldFadeStateChanged OnWorldFadeStateChanged |
| float32 PlayerFadeSeconds |
| const FPostProcessSettings PrePhotoModePostProcessSettings |
| float32 TransitionLength |
| float32 WorldFadeEnvironmentSeconds |
| float32 WorldFadeTransitionSeconds |