G1R AngelScript
Scripting reference for the Gothic 1 Remake
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DebugScript Namespace Reference

Functions

DebugScriptLibrary
void DrawCharacterCapsule (AGothicCharacter GothicCharacter, FVector ActorLocation, FColor Color, float32 Thickness=- 1.000000, float32 LifeTime=0.000000)
void DrawCircle (FVector center, float32 radius, FColor color, float32 lifeTime=0.000000, int alpha=100)
void DrawCube (FVector center, float32 radius, FColor color, float32 lifeTime=0.000000, int alpha=100)
void DrawLine (FVector start, FVector end, FColor color, float32 thickness=1.000000, float32 lifeTime=0.000000)
void DrawMovingPearlChain (TArray< FVector > PointChain, FColor Color, float32 LineThickness=10.000000, float32 PearlSize=20.000000, float32 PearlDistance=250.000000, float32 PearlSpeed=300.000000)
void DrawSphere (FVector center, float32 radius, FColor color, float32 lifeTime=0.000000)
void DrawText (FVector position, FString string, FColor color, float32 size=1.000000, float32 duration=0.000000)
void DrawArcXY (FVector Center, float32 Radius, float32 DegreesStart, float32 DegreesEnd, FColor Color, float32 Thickness=0.000000, float32 LifeTime=0.000000)

Function Documentation

◆ DrawArcXY()

void DrawArcXY ( FVector Center,
float32 Radius,
float32 DegreesStart,
float32 DegreesEnd,
FColor Color,
float32 Thickness = 0.000000,
float32 LifeTime = 0.000000 )

◆ DrawCharacterCapsule()

void DrawCharacterCapsule ( AGothicCharacter GothicCharacter,
FVector ActorLocation,
FColor Color,
float32 Thickness = - 1.000000,
float32 LifeTime = 0.000000 )

◆ DrawCircle()

void DrawCircle ( FVector center,
float32 radius,
FColor color,
float32 lifeTime = 0.000000,
int alpha = 100 )

◆ DrawCube()

void DrawCube ( FVector center,
float32 radius,
FColor color,
float32 lifeTime = 0.000000,
int alpha = 100 )

◆ DrawLine()

void DrawLine ( FVector start,
FVector end,
FColor color,
float32 thickness = 1.000000,
float32 lifeTime = 0.000000 )

◆ DrawMovingPearlChain()

void DrawMovingPearlChain ( TArray< FVector > PointChain,
FColor Color,
float32 LineThickness = 10.000000,
float32 PearlSize = 20.000000,
float32 PearlDistance = 250.000000,
float32 PearlSpeed = 300.000000 )

◆ DrawSphere()

void DrawSphere ( FVector center,
float32 radius,
FColor color,
float32 lifeTime = 0.000000 )

◆ DrawText()

void DrawText ( FVector position,
FString string,
FColor color,
float32 size = 1.000000,
float32 duration = 0.000000 )