G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FSuperArmorParams Struct Reference

Public Member Functions

Functions
FSuperArmorParams & opAssign (FSuperArmorParams Other)

Public Attributes

SuperArmorParams
float32 m_StartRegenerateSc
float32 m_HpRegenerateTick
float32 m_ImmunityAfterHitStandardSc
 UPROPERTY(EditAnywhere, BlueprintReadWrite) float m_ImmunityAfterHitParriedSc = 0.0f;.

Member Function Documentation

◆ opAssign()

FSuperArmorParams & opAssign ( FSuperArmorParams Other)

Member Data Documentation

◆ m_HpRegenerateTick

float32 m_HpRegenerateTick

◆ m_ImmunityAfterHitStandardSc

float32 m_ImmunityAfterHitStandardSc

UPROPERTY(EditAnywhere, BlueprintReadWrite) float m_ImmunityAfterHitParriedSc = 0.0f;.

◆ m_StartRegenerateSc

float32 m_StartRegenerateSc