G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnEntitySpawnDelegateDynamic Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (USpawningRequest SpawningRequest, AActor Actor) const
void ExecuteIfBound (USpawningRequest SpawningRequest, AActor Actor) const
FOnEntitySpawnDelegateDynamic & opAssign (FOnEntitySpawnDelegateDynamic Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( USpawningRequest SpawningRequest,
AActor Actor ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( USpawningRequest SpawningRequest,
AActor Actor ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject