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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetFreezeMaterial (UMaterialInterface FreezeMaterial) |
| void | ForceCacheParameterAsDirty () |
Static Public Member Functions | |
Static Functions | |
| static UGothicSkeletalMeshComponent | Get (const AActor Actor, FName WithName=NAME_None) |
| static UGothicSkeletalMeshComponent | GetOrCreate (AActor Actor, FName WithName=NAME_None) |
| static UGothicSkeletalMeshComponent | Create (AActor Actor, FName WithName=NAME_None) |
| static UClass | StaticClass () |
Public Attributes | |
Animation | |
| TSubclassOf< UGenericAnimationConfig > | m_GenericAnimationConfig |
| TSubclassOf< UAnimInstance > | m_GenericAnimClass |
| The AnimBlueprint class to use. If set it will override the animation instance at runtime. | |
Mutilation | |
| bool | m_CutBoneInvert |
| FName | m_BoneToCut |
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static |
| void ForceCacheParameterAsDirty | ( | ) |
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static |
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static |
| void SetFreezeMaterial | ( | UMaterialInterface | FreezeMaterial | ) |
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static |
| FName m_BoneToCut |
| bool m_CutBoneInvert |
| TSubclassOf<UGenericAnimationConfig> m_GenericAnimationConfig |
| TSubclassOf<UAnimInstance> m_GenericAnimClass |
The AnimBlueprint class to use. If set it will override the animation instance at runtime.