G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPerceptionAgentSettings Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

PerceptionAgentSettings
FPerceptionSettings HighAlert
 Perception settings when in HighAlert mode.
FGameplayTagContainer HighAlertWhen
 Whenever this character has one of these tags, it will be in HighAlert-Mode, where it won't check for visibility cones and raycasts.
float32 CustomUpdateRate
 Set this property to allow other agents to sense this agent faster. The agent will be added to the currently updating slice of perception pairs when the age of the agents last update is higher then the CustomUpdateRate.
float32 KeepAreaChangeTagForSeconds
 When changing areas, keep the "I've changed areas tag" on the character for this long.
bool bEnablePathFindingForPerception
 Enables and Disables pathfinding for hearing perceptions.
FPerceptionSettings Normal
 Perception settings when doing their daily life.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bEnablePathFindingForPerception

bool bEnablePathFindingForPerception

Enables and Disables pathfinding for hearing perceptions.

◆ CustomUpdateRate

float32 CustomUpdateRate

Set this property to allow other agents to sense this agent faster. The agent will be added to the currently updating slice of perception pairs when the age of the agents last update is higher then the CustomUpdateRate.

◆ HighAlert

Perception settings when in HighAlert mode.

◆ HighAlertWhen

FGameplayTagContainer HighAlertWhen

Whenever this character has one of these tags, it will be in HighAlert-Mode, where it won't check for visibility cones and raycasts.

◆ KeepAreaChangeTagForSeconds

float32 KeepAreaChangeTagForSeconds

When changing areas, keep the "I've changed areas tag" on the character for this long.

◆ Normal

Perception settings when doing their daily life.