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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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@brief Represents a counter for a specific type of creature that is part of a puzzle. More...
Public Member Functions | |
Functions | |
| FPuzzleCreatureCounter & | opAssign (FPuzzleCreatureCounter Other) |
Public Attributes | |
PuzzleCreatureCounter | |
| FName | m_CreatureName |
| @brief The unique name of the creature type. | |
| FName | m_DoorToOpenName |
| @brief The name of the door that should be opened when the required kills are met. | |
| FName | m_SaveState |
| @brief The name of the state we must save when the required kills are met. | |
| int | m_CurrentKills |
| @brief The current number of kills. | |
| int | m_NumPlays |
| @brief Times must be played. 0 = always. | |
| EPuzzleEvent | m_PuzzleEvent |
| @brief Type of event to send when the required kills are met. | |
| TSubclassOf< UObject > | m_ExtraData |
| @brief Extra Data required for the puzzle. | |
| int | m_RequiredKills |
| @brief The required number of creatures to kill. | |
@brief Represents a counter for a specific type of creature that is part of a puzzle.
| FPuzzleCreatureCounter & opAssign | ( | FPuzzleCreatureCounter | Other | ) |
| FName m_CreatureName |
@brief The unique name of the creature type.
| int m_CurrentKills |
@brief The current number of kills.
| FName m_DoorToOpenName |
@brief The name of the door that should be opened when the required kills are met.
| TSubclassOf<UObject> m_ExtraData |
@brief Extra Data required for the puzzle.
| int m_NumPlays |
@brief Times must be played. 0 = always.
| EPuzzleEvent m_PuzzleEvent |
@brief Type of event to send when the required kills are met.
| int m_RequiredKills |
@brief The required number of creatures to kill.
| FName m_SaveState |
@brief The name of the state we must save when the required kills are met.