|
| void | RemoveAbility (TSubclassOf< UGameplayAbility > Ability) |
| void | AddAbility (TSubclassOf< UGameplayAbility > Ability, EAbilityInputID InputID=EAbilityInputID ::None, EInputEvent InputEvent=EInputEvent ::IE_Pressed, EGameplayEffectGrantedAbilityRemovePolicy RemovalPolicy=EGameplayEffectGrantedAbilityRemovePolicy ::CancelAbilityImmediately) |
| void | MultiplyAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, float32 MultiplyBy) |
| | Multiply the given Attribute by a constant amount.
|
| void | DecreaseAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, float32 DecreaseBy) |
| | Decrease the given Attribute by a constant amount.
|
| void | DecreaseAttributeByPercentage (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, float32 Percentage) |
| | Decrease the given Attribute by a percentage of itself (1.0f = 100%).
|
| FGameplayAttribute | GetAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName) |
| EGameplayEffectDurationType | GetDurationType () |
| void | IncreaseAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, float32 IncreaseBy) |
| | Increase the given Attribute by a constant amount.
|
| void | IncreaseAttributeByPercentage (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, float32 Percentage) |
| | Increase the given Attribute by a percentage of itself (1.0f = 100%).
|
| void | AddCallerValueToAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, FGameplayTag DataTag) |
| | Add a value from the effects caller to the given Attribute (Parametrized effect).
|
| void | RefreshAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName) |
| | Refresh the given attibute. Useful when the max value of an attribute changes in a debuff GE and the current value must be refreshed (base value may not have changed).
|
| void | SetAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, float32 SetTo) |
| | Decrease the given Attribute by a constant amount.
|
| void | SetCallerValueToAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName, FGameplayTag DataTag) |
| | Set (override) a value from the effects caller to the given Attribute (Parametrized effect).
|
| void | SetPeriodic (float32 NewPeriod, float32 NewDuration) |
| | Set the effect as a periodic effect.
|
| void | UseCallerValueAsDuration (FGameplayTag DataTag) |
| | Set (override) a value from the effects caller to the effects Duration time. (Parametrized effect).
|
| void | RemoveOtherTags () |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
|
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
|
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |