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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Functions | |
| const TArray< FName > | GetActorTaggedBindings (ULevelSequence LevelSequenceAsset) |
| void | HideItem (ACharacter Character, bool Hide, EInventoryTypes InventoryType) |
| void | SayVoiceLine (ACharacter Character, FText Text, FText CustomName) |
| void | ForceLOD (ACharacter Character, float32 LODIndex) |
| -1 = automatic LOD, >= 0 sets specified LOD | |
| void ForceLOD | ( | ACharacter | Character, |
| float32 | LODIndex ) |
-1 = automatic LOD, >= 0 sets specified LOD
| const TArray< FName > GetActorTaggedBindings | ( | ULevelSequence | LevelSequenceAsset | ) |
| void HideItem | ( | ACharacter | Character, |
| bool | Hide, | ||
| EInventoryTypes | InventoryType ) |
| void SayVoiceLine | ( | ACharacter | Character, |
| FText | Text, | ||
| FText | CustomName ) |