G1R AngelScript
Scripting reference for the Gothic 1 Remake
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GothicCinematic Namespace Reference

Functions

Functions
const TArray< FName > GetActorTaggedBindings (ULevelSequence LevelSequenceAsset)
void HideItem (ACharacter Character, bool Hide, EInventoryTypes InventoryType)
void SayVoiceLine (ACharacter Character, FText Text, FText CustomName)
void ForceLOD (ACharacter Character, float32 LODIndex)
 -1 = automatic LOD, >= 0 sets specified LOD

Function Documentation

◆ ForceLOD()

void ForceLOD ( ACharacter Character,
float32 LODIndex )

-1 = automatic LOD, >= 0 sets specified LOD

◆ GetActorTaggedBindings()

const TArray< FName > GetActorTaggedBindings ( ULevelSequence LevelSequenceAsset)

◆ HideItem()

void HideItem ( ACharacter Character,
bool Hide,
EInventoryTypes InventoryType )

◆ SayVoiceLine()

void SayVoiceLine ( ACharacter Character,
FText Text,
FText CustomName )