G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FStoryQuestRequirements Struct Reference

Public Member Functions

Functions
FStoryQuestRequirements & opAssign (FStoryQuestRequirements Other)
Public Member Functions inherited from FInteractionSpotRequirements
FInteractionSpotRequirements & opAssign (FInteractionSpotRequirements Other)

Public Attributes

InteractionSpotRequirements
FGameplayTagContainer AffectsActions
 If non-empty, this restriction will only apply to the actions given here.
bool bAlwaysAllowPlayerUse
 When enabled, the Player can claim and use spot without fulfilling CustomRequirements.
EInteractionSpotRequirementsMode AllowWhenConditionsAre
 Invert the conditions of this requirements if wanted.
StoryQuestRequirements
bool bAllowWhenFailed
bool bAllowWhenSucceeded
bool bAllowWhenRunning
bool bAllowWhenAvailable
TSubclassOf< UQuest > QuestClass
Public Attributes inherited from FInteractionSpotRequirements
FGameplayTagContainer AffectsActions
 If non-empty, this restriction will only apply to the actions given here.
EInteractionSpotRequirementsMode AllowWhenConditionsAre
 Invert the conditions of this requirements if wanted.
bool bAlwaysAllowPlayerUse
 When enabled, the Player can claim and use spot without fulfilling CustomRequirements.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ AffectsActions

FGameplayTagContainer AffectsActions

If non-empty, this restriction will only apply to the actions given here.

◆ AllowWhenConditionsAre

EInteractionSpotRequirementsMode AllowWhenConditionsAre

Invert the conditions of this requirements if wanted.

◆ bAllowWhenAvailable

bool bAllowWhenAvailable

◆ bAllowWhenFailed

bool bAllowWhenFailed

◆ bAllowWhenRunning

bool bAllowWhenRunning

◆ bAllowWhenSucceeded

bool bAllowWhenSucceeded

◆ bAlwaysAllowPlayerUse

bool bAlwaysAllowPlayerUse

When enabled, the Player can claim and use spot without fulfilling CustomRequirements.

◆ QuestClass

TSubclassOf<UQuest> QuestClass