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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Editing | |
| bool | ShowMouseInPIEIfGamepadUsed |
| if you are using a gamepad in editor and during PIE and switching to another UE-viewport, for example during BP-debugging you may set this flag to true in order to force the mousecursor also being visible if using gamepad | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Config | |
| bool | DontFlushPressedKeysOnFocusChangeByGamepad |
| bool | NoNetTimeOut |
| float32 | NetUpdateFrequencyForSwitchesOutOfProcessingRange |
| a switch which is not in processing-range reduces its net update-frequency. switches needs to be always (net) relevant | |
| void | WriteToINI () |
| writes all settings to the ini. automatically called by the game on exit | |
| void | Reset () |
| reads the config-vars from the ini. automatically called on app-start | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| void Reset | ( | ) |
reads the config-vars from the ini. automatically called on app-start
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static |
| void WriteToINI | ( | ) |
writes all settings to the ini. automatically called by the game on exit
| bool DontFlushPressedKeysOnFocusChangeByGamepad |
| float32 NetUpdateFrequencyForSwitchesOutOfProcessingRange |
a switch which is not in processing-range reduces its net update-frequency. switches needs to be always (net) relevant
| bool NoNetTimeOut |
| bool ShowMouseInPIEIfGamepadUsed |
if you are using a gamepad in editor and during PIE and switching to another UE-viewport, for example during BP-debugging you may set this flag to true in order to force the mousecursor also being visible if using gamepad