G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UClimbingAnimConfig Class Reference

Public Member Functions

Functions
void AddMontage (FClimbingMontages asset, EWalkSpeed speed=EWalkSpeed ::Walking, bool right=false) const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ClimbingAnimConfig
EWalkSpeed m_WalkSpeed
float32 m_PlayRate
FVector m_AnimStartingOffset
float32 m_MinHeight
float32 m_MaxHeight
TMap< EWalkSpeed, FClimbingMontages > m_AnimMontage
bool m_RelativeMovement
float32 m_NextStepRequestWindowStart
 If you press Jump during the time window, you'll perform the next climb step.
float32 m_NextStepRequestWindowSize
EClimbType m_ClimbingType
EMovementState m_MovementState
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddMontage()

void AddMontage ( FClimbingMontages asset,
EWalkSpeed speed = EWalkSpeed :: Walking,
bool right = false ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_AnimMontage

◆ m_AnimStartingOffset

FVector m_AnimStartingOffset

◆ m_ClimbingType

EClimbType m_ClimbingType

◆ m_MaxHeight

float32 m_MaxHeight

◆ m_MinHeight

float32 m_MinHeight

◆ m_MovementState

EMovementState m_MovementState

◆ m_NextStepRequestWindowSize

float32 m_NextStepRequestWindowSize

◆ m_NextStepRequestWindowStart

float32 m_NextStepRequestWindowStart

If you press Jump during the time window, you'll perform the next climb step.

◆ m_PlayRate

float32 m_PlayRate

◆ m_RelativeMovement

bool m_RelativeMovement

◆ m_WalkSpeed

EWalkSpeed m_WalkSpeed