G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UGothicCinematicManagerSubsystem Class Reference

Public Member Functions

Functions
void Server_OnActorRequestCinematic (int PlayerId, TSubclassOf< UGothicCinematic > CinematicClass)
void ForceStartCinematic (TSubclassOf< UGothicCinematic > LevelSequence)
void InitializeCinematicServer ()
void Multicast_SetupSequence ()
void Multicast_SetupSequenceEnd ()
void PlayCinematicServer ()
void RegisterActor (AGothicCharacterState PlayerState, TSubclassOf< UGothicCinematic > LevelSequence)
void RegisterActorReady (int PartySlotIndex, TSubclassOf< UGothicCinematic > LevelSequence)
void Server_OnActorBindingFinished ()
void AddCinematicAnimInstanceClass (TSoftClassPtr< UAnimInstance > AnimClass)
void Server_OnActorUnrequestCinematic (int PlayerId)
void Server_OnEndSetupSequenceFinished ()
void Server_OnFadeInFinished ()
 UFUNCTION() void OnRep_PlayersList(const FPlayerList& PlayerList);.
void Server_OnForceStartCinematic (TSubclassOf< UGothicCinematic > CinematicClass)
void Server_OnSkipCutsceneRequest (int PlayerId)
void StopCinematicServer ()
void UnregisterActor (AGothicPlayerState PlayerState)

Static Public Member Functions

Static Functions
static UClass StaticClass ()

Public Attributes

GothicCinematicManagerSubsystem
TSubclassOf< UGothicCinematic > m_StartupCinematicClass

Member Function Documentation

◆ AddCinematicAnimInstanceClass()

void AddCinematicAnimInstanceClass ( TSoftClassPtr< UAnimInstance > AnimClass)

◆ ForceStartCinematic()

void ForceStartCinematic ( TSubclassOf< UGothicCinematic > LevelSequence)

◆ InitializeCinematicServer()

void InitializeCinematicServer ( )

◆ Multicast_SetupSequence()

void Multicast_SetupSequence ( )

◆ Multicast_SetupSequenceEnd()

void Multicast_SetupSequenceEnd ( )

◆ PlayCinematicServer()

void PlayCinematicServer ( )

◆ RegisterActor()

void RegisterActor ( AGothicCharacterState PlayerState,
TSubclassOf< UGothicCinematic > LevelSequence )

◆ RegisterActorReady()

void RegisterActorReady ( int PartySlotIndex,
TSubclassOf< UGothicCinematic > LevelSequence )

◆ Server_OnActorBindingFinished()

void Server_OnActorBindingFinished ( )

◆ Server_OnActorRequestCinematic()

void Server_OnActorRequestCinematic ( int PlayerId,
TSubclassOf< UGothicCinematic > CinematicClass )

◆ Server_OnActorUnrequestCinematic()

void Server_OnActorUnrequestCinematic ( int PlayerId)

◆ Server_OnEndSetupSequenceFinished()

void Server_OnEndSetupSequenceFinished ( )

◆ Server_OnFadeInFinished()

void Server_OnFadeInFinished ( )

UFUNCTION() void OnRep_PlayersList(const FPlayerList& PlayerList);.

◆ Server_OnForceStartCinematic()

void Server_OnForceStartCinematic ( TSubclassOf< UGothicCinematic > CinematicClass)

◆ Server_OnSkipCutsceneRequest()

void Server_OnSkipCutsceneRequest ( int PlayerId)

◆ StaticClass()

UClass StaticClass ( )
static

◆ StopCinematicServer()

void StopCinematicServer ( )

◆ UnregisterActor()

void UnregisterActor ( AGothicPlayerState PlayerState)

Member Data Documentation

◆ m_StartupCinematicClass

TSubclassOf<UGothicCinematic> m_StartupCinematicClass