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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
GothicCinematicManagerSubsystem | |
| TSubclassOf< UGothicCinematic > | m_StartupCinematicClass |
| void AddCinematicAnimInstanceClass | ( | TSoftClassPtr< UAnimInstance > | AnimClass | ) |
| void ForceStartCinematic | ( | TSubclassOf< UGothicCinematic > | LevelSequence | ) |
| void InitializeCinematicServer | ( | ) |
| void Multicast_SetupSequence | ( | ) |
| void Multicast_SetupSequenceEnd | ( | ) |
| void PlayCinematicServer | ( | ) |
| void RegisterActor | ( | AGothicCharacterState | PlayerState, |
| TSubclassOf< UGothicCinematic > | LevelSequence ) |
| void RegisterActorReady | ( | int | PartySlotIndex, |
| TSubclassOf< UGothicCinematic > | LevelSequence ) |
| void Server_OnActorBindingFinished | ( | ) |
| void Server_OnActorRequestCinematic | ( | int | PlayerId, |
| TSubclassOf< UGothicCinematic > | CinematicClass ) |
| void Server_OnActorUnrequestCinematic | ( | int | PlayerId | ) |
| void Server_OnEndSetupSequenceFinished | ( | ) |
| void Server_OnFadeInFinished | ( | ) |
UFUNCTION() void OnRep_PlayersList(const FPlayerList& PlayerList);.
| void Server_OnForceStartCinematic | ( | TSubclassOf< UGothicCinematic > | CinematicClass | ) |
| void Server_OnSkipCutsceneRequest | ( | int | PlayerId | ) |
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static |
| void StopCinematicServer | ( | ) |
| void UnregisterActor | ( | AGothicPlayerState | PlayerState | ) |
| TSubclassOf<UGothicCinematic> m_StartupCinematicClass |