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| const FGameplayTagContainer & | GetAdditionalInteractions () const |
| const FGameplayTag & | GetDefaultInteraction () const |
| void | MyCustomRPC (AActor OtherActor, bool IsBegin) |
| UItemEffectDefinition | AddEffect (FGameplayTag name, TSubclassOf< UGameplayEffect > effectToAdd) |
| void | AddToInventoryWithPayload (TSubclassOf< UItemDefinition > Item, FItemPayload Payload, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer) |
| void | CreateInventory (EInventoryTypes InventoryType, FGameplayTagContainer ItemCategories, int Capacity=- 1, bool IsInfinite=false) |
| void | AddToInventory (TSubclassOf< UItemDefinition > Item, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer) |
| FString | GetNameAsString () const |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |