G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGenericVoicelineDefinition Class Reference

Public Member Functions

Functions
bool HasCanBeSaidNowFunction () const
 Whether the IsApplicable function is implemented.
bool CanBeSaidNow (const AGothicCharacterState Me, const AGothicCharacterState Other, FGenericVoicelineRequestContext Context) const
 Custom condition for this voiceline.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

GenericVoicelineDefinition
float32 Weight
 Weight for random choices.
float32 MinRequiredWeight
 If this Voiceline is in the considered voicelines pool, ignore weights below this. This is to control whether parent voicelines should be considered.
float32 GlobalCooldownSeconds
 If set, this voiceline (and any children) will not be said multiple times during cooldown (realtime seconds).
FString ExampleText
 Example text to use as fallback during development.
FGameplayTag VoicelineTag
 Generic text ID (Hierarchical tag in format "Root.Parent.Child").
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ CanBeSaidNow()

bool CanBeSaidNow ( const AGothicCharacterState Me,
const AGothicCharacterState Other,
FGenericVoicelineRequestContext Context ) const

Custom condition for this voiceline.

◆ HasCanBeSaidNowFunction()

bool HasCanBeSaidNowFunction ( ) const

Whether the IsApplicable function is implemented.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ExampleText

FString ExampleText

Example text to use as fallback during development.

◆ GlobalCooldownSeconds

float32 GlobalCooldownSeconds

If set, this voiceline (and any children) will not be said multiple times during cooldown (realtime seconds).

◆ MinRequiredWeight

float32 MinRequiredWeight

If this Voiceline is in the considered voicelines pool, ignore weights below this. This is to control whether parent voicelines should be considered.

Probability is a function of Weight multiplied by some other factors. These other factors are always <= 1.

◆ VoicelineTag

FGameplayTag VoicelineTag

Generic text ID (Hierarchical tag in format "Root.Parent.Child").

◆ Weight

float32 Weight

Weight for random choices.