G1R AngelScript
Scripting reference for the Gothic 1 Remake
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EditorFunctions Namespace Reference

Functions

Custom
AActor SpawnActorMeshInSocket (USkeletalMeshComponent meshComp, UStaticMesh StaticMeshToSpawn, FName PropName, FName SocketName)
EditorFunctionsLibrary
void DoSetDistanceFieldResolutionScaleToAllSceneMeshes (float32 NewDFResolutionScale)
 This function will get all the scene mesh actor and set the distance field resolution scale. The function was created to avoid that the particles get stuck on meshes. Like sword or floating runes. (Small Items) NOTE: This must be used in an empty map.
Functions
void SetDistanceFieldResolutionScale (UStaticMeshComponent SMComponent, float32 NewDFResolutionScale)

Function Documentation

◆ DoSetDistanceFieldResolutionScaleToAllSceneMeshes()

void DoSetDistanceFieldResolutionScaleToAllSceneMeshes ( float32 NewDFResolutionScale)

This function will get all the scene mesh actor and set the distance field resolution scale. The function was created to avoid that the particles get stuck on meshes. Like sword or floating runes. (Small Items) NOTE: This must be used in an empty map.

◆ SetDistanceFieldResolutionScale()

void SetDistanceFieldResolutionScale ( UStaticMeshComponent SMComponent,
float32 NewDFResolutionScale )

◆ SpawnActorMeshInSocket()

AActor SpawnActorMeshInSocket ( USkeletalMeshComponent meshComp,
UStaticMesh StaticMeshToSpawn,
FName PropName,
FName SocketName )