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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Custom | |
| AActor | SpawnActorMeshInSocket (USkeletalMeshComponent meshComp, UStaticMesh StaticMeshToSpawn, FName PropName, FName SocketName) |
EditorFunctionsLibrary | |
| void | DoSetDistanceFieldResolutionScaleToAllSceneMeshes (float32 NewDFResolutionScale) |
| This function will get all the scene mesh actor and set the distance field resolution scale. The function was created to avoid that the particles get stuck on meshes. Like sword or floating runes. (Small Items) NOTE: This must be used in an empty map. | |
Functions | |
| void | SetDistanceFieldResolutionScale (UStaticMeshComponent SMComponent, float32 NewDFResolutionScale) |
| void DoSetDistanceFieldResolutionScaleToAllSceneMeshes | ( | float32 | NewDFResolutionScale | ) |
This function will get all the scene mesh actor and set the distance field resolution scale. The function was created to avoid that the particles get stuck on meshes. Like sword or floating runes. (Small Items) NOTE: This must be used in an empty map.
| void SetDistanceFieldResolutionScale | ( | UStaticMeshComponent | SMComponent, |
| float32 | NewDFResolutionScale ) |
| AActor SpawnActorMeshInSocket | ( | USkeletalMeshComponent | meshComp, |
| UStaticMesh | StaticMeshToSpawn, | ||
| FName | PropName, | ||
| FName | SocketName ) |