G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAttackThrowConfig Class Reference

Public Member Functions

Functions
UAnimMontage GetAttackMontage () const
UItemDefinition GetProjectile () const
FVector GetProjectileRotator () const
float32 GetProjectileSpeedMax () const
float32 GetProjectileSpeedMin () const
float32 GetArrowGravityModifier () const
Public Member Functions inherited from UAttackConfig
bool CanBeParried () const
bool CanKnockback () const
 Begin ~UGothicBaseConfig.
FGameplayTag GetAttackDirection () const
const TMap< FGameplayTag, float32 > & GetDamageMultipliers () const
float32 GetSuperArmorDamageMultiplier () const
float32 GetSuperArmorResistanceMultiplier () const
 UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
bool CanBeDeflected () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAttackConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UDataAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Attack
TSoftObjectPtr< UAnimMontage > m_AttackMontage
Projectile
float32 m_ArrowGravityModifier
 How much are the arrows affected by gravity. This value is multiplied by current gravity.
float32 m_ProjectileSpeedMin
 Speed that the arrow acquires at launch when the tension is minimal.
float32 m_ProjectileSpeedMax
 Speed that the arrow acquires at launch when the tension is max.
FVector m_ProjectileRotator
 Rotation of the projectile when it moves.
TSubclassOf< UItemDefinition > m_ProjectileClass
Variables
const float32 ArrowGravityModifier
const UAnimMontage AttackMontage
const UItemDefinition Projectile
const FVector ProjectileRotator
const float32 ProjectileSpeedMax
const float32 ProjectileSpeedMin
Public Attributes inherited from UAttackConfig
FGameplayTag m_AttackDirection
float32 m_SuperArmorResistanceMultiplier
float32 m_SuperArmorDamageMultiplier
bool m_CanKnockback
TMap< FGameplayTag, float32 > m_DamageMultipliers
const TMap< FGameplayTag, float32 > DamageMultipliers
const float32 SuperArmorDamageMultiplier
const float32 SuperArmorResistanceMultiplier
 UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
const FGameplayTag AttackDirection
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetArrowGravityModifier()

float32 GetArrowGravityModifier ( ) const

◆ GetAttackMontage()

UAnimMontage GetAttackMontage ( ) const

◆ GetProjectile()

UItemDefinition GetProjectile ( ) const

◆ GetProjectileRotator()

FVector GetProjectileRotator ( ) const

◆ GetProjectileSpeedMax()

float32 GetProjectileSpeedMax ( ) const

◆ GetProjectileSpeedMin()

float32 GetProjectileSpeedMin ( ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ArrowGravityModifier

const float32 ArrowGravityModifier

◆ AttackMontage

const UAnimMontage AttackMontage

◆ m_ArrowGravityModifier

float32 m_ArrowGravityModifier

How much are the arrows affected by gravity. This value is multiplied by current gravity.

◆ m_AttackMontage

TSoftObjectPtr<UAnimMontage> m_AttackMontage

◆ m_ProjectileClass

TSubclassOf<UItemDefinition> m_ProjectileClass

◆ m_ProjectileRotator

FVector m_ProjectileRotator

Rotation of the projectile when it moves.

◆ m_ProjectileSpeedMax

float32 m_ProjectileSpeedMax

Speed that the arrow acquires at launch when the tension is max.

◆ m_ProjectileSpeedMin

float32 m_ProjectileSpeedMin

Speed that the arrow acquires at launch when the tension is minimal.

◆ Projectile

const UItemDefinition Projectile

◆ ProjectileRotator

const FVector ProjectileRotator

◆ ProjectileSpeedMax

const float32 ProjectileSpeedMax

◆ ProjectileSpeedMin

const float32 ProjectileSpeedMin