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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| TArray< UQuest > | GetAllQuestsInState (EQuestState State) const |
| Returns all existing quests of the game that are in the given state. | |
| TArray< UQuest > | GetChildQuests (TSubclassOf< UQuest > QuestClass) const |
| Given a class, returns the child quests of that quest's class. | |
| UQuest | GetParentQuest (TSubclassOf< UQuest > QuestClass) const |
| Given a class, returns the parent quest of that quest's class. | |
| UQuest | GetQuestByClass (TSubclassOf< UQuest > QuestClass) const |
| Given a class, returns the quest instance to that class. | |
| TArray< UQuest > | GetAllQuests () const |
| Returns all existing quests of the game. | |
Static Public Member Functions | |
Static Functions | |
| static UQuestSubsystem | Get () |
| static UClass | StaticClass () |
Public Attributes | |
QuestSubsystem | |
| TArray< UQuest > | TickingQuestsWhenInStateRunning |
| Quests that need ticking updates. | |
| TArray< UQuest > | TickingQuestsWhenInStateAvailable |
| Quests that need ticking updates. | |
| const TArray< UQuest > | AllQuests |
| All quests that belong to all stories. | |
| TArray< UQuest > | TickingQuestsWhenInStateNone |
| Quests that need ticking updates. | |
Variables | |
| FSomeQuestStateChangedDelegate | OnQuestSucceeded |
| FSomeQuestStateChangedDelegate | OnQuestAvailable |
| FSomeQuestStateChangedDelegate | OnQuestFailed |
| FSomeQuestStateChangedDelegate | OnQuestStarted |
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static |
| TArray< UQuest > GetAllQuestsInState | ( | EQuestState | State | ) | const |
Returns all existing quests of the game that are in the given state.
| TArray< UQuest > GetChildQuests | ( | TSubclassOf< UQuest > | QuestClass | ) | const |
Given a class, returns the child quests of that quest's class.
| UQuest GetParentQuest | ( | TSubclassOf< UQuest > | QuestClass | ) | const |
Given a class, returns the parent quest of that quest's class.
| UQuest GetQuestByClass | ( | TSubclassOf< UQuest > | QuestClass | ) | const |
Given a class, returns the quest instance to that class.
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static |
| FSomeQuestStateChangedDelegate OnQuestAvailable |
| FSomeQuestStateChangedDelegate OnQuestFailed |
| FSomeQuestStateChangedDelegate OnQuestStarted |
| FSomeQuestStateChangedDelegate OnQuestSucceeded |