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| static TArray< UItemDefinition > | GetAllSpawnableItems (FString Filter="") |
| static bool | CanPlayerTeleport () |
| static FString | ConvertIntToString (int number) |
| static int | ConvertStringToInteger (FString string) |
| static FVector | ConvertStringToVector (TArray< FString > stringArray) |
| static bool | FillWithCharacterState (TArray< AGothicCharacterState > characterStates, FName globalId, AGothicCharacterState outCharacterState) |
| static TArray< AGothicCharacterState > | GetAllCharactersStates (FString Filter="") |
| static TArray< FInteractionSpotHandle > | GetAllInteractionSpots () |
| static TArray< UItemDefinition > | GetAllItems (FString Filter="") |
| static TArray< USpawnAIAgentDefinition > | GetAllSpawnableCharacters (FString Filter="") |
| static void | AddItemsToInventory (const UObject WorldContextObject, const TSubclassOf< UItemDefinition > ItemDefinition, int NumberOfItems) |
| static TArray< UConsoleStringData > | GetConsoleStringsFromCharacterStates () |
| static FVector | GetLocationAndLoadDatalayerGivenASpotHandle (FInteractionSpotHandle SpotHandle) |
| static FVector | GetPlayerFrontLocationAtDistance (float32 distance) |
| static float32 | GetViewDistanceSquaredTo (const AGothicCharacterState CharacterState) |
| static void | OpenLock (const UObject WorldContextObject) |
| static AActor | SpawnActor (TSubclassOf< UObject > Actor, FVector Position, FRotator Rotation, AActor Owner, ESpawnActorCollisionHandlingMethod SpawningCollisionHandling=ESpawnActorCollisionHandlingMethod ::AdjustIfPossibleButAlwaysSpawn) |
| static AGothicNPCState | SpawnNPC (FString spawnerName, TSubclassOf< USpawnAIAgentDefinition > SpawnDef, TSubclassOf< UAIState_DailyRoutine > DailyRoutine, FTransform Transform) |
| static void | TeleportTo (FVector location) |
| static UClass | StaticClass () |
| static UClass | StaticClass () |
| static UClass | StaticClass () |