G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCheatModeHelper Class Reference

Static Public Member Functions

Static Functions
static TArray< UItemDefinition > GetAllSpawnableItems (FString Filter="")
static bool CanPlayerTeleport ()
static FString ConvertIntToString (int number)
static int ConvertStringToInteger (FString string)
static FVector ConvertStringToVector (TArray< FString > stringArray)
static bool FillWithCharacterState (TArray< AGothicCharacterState > characterStates, FName globalId, AGothicCharacterState outCharacterState)
static TArray< AGothicCharacterState > GetAllCharactersStates (FString Filter="")
static TArray< FInteractionSpotHandle > GetAllInteractionSpots ()
static TArray< UItemDefinition > GetAllItems (FString Filter="")
static TArray< USpawnAIAgentDefinition > GetAllSpawnableCharacters (FString Filter="")
static void AddItemsToInventory (const UObject WorldContextObject, const TSubclassOf< UItemDefinition > ItemDefinition, int NumberOfItems)
static TArray< UConsoleStringData > GetConsoleStringsFromCharacterStates ()
static FVector GetLocationAndLoadDatalayerGivenASpotHandle (FInteractionSpotHandle SpotHandle)
static FVector GetPlayerFrontLocationAtDistance (float32 distance)
static float32 GetViewDistanceSquaredTo (const AGothicCharacterState CharacterState)
static void OpenLock (const UObject WorldContextObject)
static AActor SpawnActor (TSubclassOf< UObject > Actor, FVector Position, FRotator Rotation, AActor Owner, ESpawnActorCollisionHandlingMethod SpawningCollisionHandling=ESpawnActorCollisionHandlingMethod ::AdjustIfPossibleButAlwaysSpawn)
static AGothicNPCState SpawnNPC (FString spawnerName, TSubclassOf< USpawnAIAgentDefinition > SpawnDef, TSubclassOf< UAIState_DailyRoutine > DailyRoutine, FTransform Transform)
static void TeleportTo (FVector location)
static UClass StaticClass ()
Static Public Member Functions inherited from UBlueprintFunctionLibrary
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddItemsToInventory()

void AddItemsToInventory ( const UObject WorldContextObject,
const TSubclassOf< UItemDefinition > ItemDefinition,
int NumberOfItems )
static

◆ CanPlayerTeleport()

bool CanPlayerTeleport ( )
static

◆ ConvertIntToString()

FString ConvertIntToString ( int number)
static

◆ ConvertStringToInteger()

int ConvertStringToInteger ( FString string)
static

◆ ConvertStringToVector()

FVector ConvertStringToVector ( TArray< FString > stringArray)
static

◆ FillWithCharacterState()

bool FillWithCharacterState ( TArray< AGothicCharacterState > characterStates,
FName globalId,
AGothicCharacterState outCharacterState )
static

◆ GetAllCharactersStates()

TArray< AGothicCharacterState > GetAllCharactersStates ( FString Filter = "")
static

◆ GetAllInteractionSpots()

TArray< FInteractionSpotHandle > GetAllInteractionSpots ( )
static

◆ GetAllItems()

TArray< UItemDefinition > GetAllItems ( FString Filter = "")
static

◆ GetAllSpawnableCharacters()

TArray< USpawnAIAgentDefinition > GetAllSpawnableCharacters ( FString Filter = "")
static

◆ GetAllSpawnableItems()

TArray< UItemDefinition > GetAllSpawnableItems ( FString Filter = "")
static

◆ GetConsoleStringsFromCharacterStates()

TArray< UConsoleStringData > GetConsoleStringsFromCharacterStates ( )
static

◆ GetLocationAndLoadDatalayerGivenASpotHandle()

FVector GetLocationAndLoadDatalayerGivenASpotHandle ( FInteractionSpotHandle SpotHandle)
static

◆ GetPlayerFrontLocationAtDistance()

FVector GetPlayerFrontLocationAtDistance ( float32 distance)
static

◆ GetViewDistanceSquaredTo()

float32 GetViewDistanceSquaredTo ( const AGothicCharacterState CharacterState)
static

◆ OpenLock()

void OpenLock ( const UObject WorldContextObject)
static

◆ SpawnActor()

AActor SpawnActor ( TSubclassOf< UObject > Actor,
FVector Position,
FRotator Rotation,
AActor Owner,
ESpawnActorCollisionHandlingMethod SpawningCollisionHandling = ESpawnActorCollisionHandlingMethod :: AdjustIfPossibleButAlwaysSpawn )
static

◆ SpawnNPC()

AGothicNPCState SpawnNPC ( FString spawnerName,
TSubclassOf< USpawnAIAgentDefinition > SpawnDef,
TSubclassOf< UAIState_DailyRoutine > DailyRoutine,
FTransform Transform )
static

◆ StaticClass()

UClass StaticClass ( )
static

◆ TeleportTo()

void TeleportTo ( FVector location)
static