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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from URegionTrait | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
PostProcessSettings | |
| float32 | Priority |
| Priority of this volume. In the case of overlapping volumes the one with the highest priority overrides the lower priority ones. The order is undefined if two or more overlapping volumes have the same priority. | |
| float32 | BlendRadius |
| World space radius around the volume that is used for blending (only if not unbound). | |
| float32 | BlendWeight |
| 0:no effect, 1:full effect | |
| bool | bDisableWhenOverlappingOtherPostProcessVolumes |
| If true, only one post process volume region may be enabled a a time. | |
| bool | bDisableOverlappingPostProcessingRegions |
| If true, all the other post-processing region trait intances overlapping this volume will be disabled. | |
| FPostProcessSettings | PostProcessSettings |
| Post processing overrides to apply to cameras in this region. | |
| Public Attributes inherited from URegionTrait | |
| bool | bRequireLocalPlayer |
| If the entering character is a player, only allow this trait if it's also the local player. | |
| bool | bHandlePlayerCharacters |
| Events will be handled when player controlled characters enter. | |
| bool | bHandleNonPlayerCharacters |
| Events will be handled when non-player controlled characters enter. | |
| bool | bServerOnly |
| Only ever handle characters if this trait is on the Server. | |
| bool | bAllowSpatiallyLoaded |
| If true, this region trait allows the owning actor to be spatially loaded. If any trait has this set to false, the whole actor will not be spatially loaded. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from URegionTrait | |
| void | HandleCharacterLeavingRegion (AGothicCharacterState CharacterState) |
| Override to specify what should happen when a character left this region. | |
| void | HandleHandleOwnerEndPlay () |
| Override to specify what should happen when a character left this region. | |
| bool | ShouldHandleCharacter (const AGothicCharacterState CharacterState) const |
| Override to filter for which characters the HandleCharacter functions will be called. | |
| float32 | GetDistanceToCollisionFromPoint (FVector Point) const |
| Get Distance from given point to closest point on collision. | |
| void | HandleCharacterEnteringRegion (AGothicCharacterState CharacterState) |
| Override to specify what should happen when a character entered this region. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| bool bDisableOverlappingPostProcessingRegions |
If true, all the other post-processing region trait intances overlapping this volume will be disabled.
| bool bDisableWhenOverlappingOtherPostProcessVolumes |
If true, only one post process volume region may be enabled a a time.
| float32 BlendRadius |
World space radius around the volume that is used for blending (only if not unbound).
| float32 BlendWeight |
0:no effect, 1:full effect
| FPostProcessSettings PostProcessSettings |
Post processing overrides to apply to cameras in this region.
| float32 Priority |
Priority of this volume. In the case of overlapping volumes the one with the highest priority overrides the lower priority ones. The order is undefined if two or more overlapping volumes have the same priority.