G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAttackConfig Class Reference

Public Member Functions

Functions
bool CanBeParried () const
bool CanKnockback () const
 Begin ~UGothicBaseConfig.
FGameplayTag GetAttackDirection () const
const TMap< FGameplayTag, float32 > & GetDamageMultipliers () const
float32 GetSuperArmorDamageMultiplier () const
float32 GetSuperArmorResistanceMultiplier () const
 UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
bool CanBeDeflected () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UDataAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

AttackConfig
FGameplayTag m_AttackDirection
float32 m_SuperArmorResistanceMultiplier
Damage
float32 m_SuperArmorDamageMultiplier
bool m_CanKnockback
TMap< FGameplayTag, float32 > m_DamageMultipliers
Variables
const TMap< FGameplayTag, float32 > DamageMultipliers
const float32 SuperArmorDamageMultiplier
const float32 SuperArmorResistanceMultiplier
 UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
const FGameplayTag AttackDirection
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ CanBeDeflected()

bool CanBeDeflected ( ) const

◆ CanBeParried()

bool CanBeParried ( ) const

◆ CanKnockback()

bool CanKnockback ( ) const

Begin ~UGothicBaseConfig.

◆ GetAttackDirection()

FGameplayTag GetAttackDirection ( ) const

◆ GetDamageMultipliers()

const TMap< FGameplayTag, float32 > & GetDamageMultipliers ( ) const

◆ GetSuperArmorDamageMultiplier()

float32 GetSuperArmorDamageMultiplier ( ) const

◆ GetSuperArmorResistanceMultiplier()

float32 GetSuperArmorResistanceMultiplier ( ) const

UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AttackDirection

const FGameplayTag AttackDirection

◆ DamageMultipliers

const TMap<FGameplayTag,float32> DamageMultipliers

◆ m_AttackDirection

FGameplayTag m_AttackDirection

◆ m_CanKnockback

bool m_CanKnockback

◆ m_DamageMultipliers

TMap<FGameplayTag,float32> m_DamageMultipliers

◆ m_SuperArmorDamageMultiplier

float32 m_SuperArmorDamageMultiplier

◆ m_SuperArmorResistanceMultiplier

float32 m_SuperArmorResistanceMultiplier

◆ SuperArmorDamageMultiplier

const float32 SuperArmorDamageMultiplier

◆ SuperArmorResistanceMultiplier

const float32 SuperArmorResistanceMultiplier

UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.