|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Public Member Functions | |
Functions | |
| bool | CanBeParried () const |
| bool | CanKnockback () const |
| Begin ~UGothicBaseConfig. | |
| FGameplayTag | GetAttackDirection () const |
| const TMap< FGameplayTag, float32 > & | GetDamageMultipliers () const |
| float32 | GetSuperArmorDamageMultiplier () const |
| float32 | GetSuperArmorResistanceMultiplier () const |
| UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }. | |
| bool | CanBeDeflected () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UDataAsset | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
AttackConfig | |
| FGameplayTag | m_AttackDirection |
| float32 | m_SuperArmorResistanceMultiplier |
Damage | |
| float32 | m_SuperArmorDamageMultiplier |
| bool | m_CanKnockback |
| TMap< FGameplayTag, float32 > | m_DamageMultipliers |
Variables | |
| const TMap< FGameplayTag, float32 > | DamageMultipliers |
| const float32 | SuperArmorDamageMultiplier |
| const float32 | SuperArmorResistanceMultiplier |
| UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }. | |
| const FGameplayTag | AttackDirection |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool CanBeDeflected | ( | ) | const |
| bool CanBeParried | ( | ) | const |
| bool CanKnockback | ( | ) | const |
Begin ~UGothicBaseConfig.
| FGameplayTag GetAttackDirection | ( | ) | const |
| const TMap< FGameplayTag, float32 > & GetDamageMultipliers | ( | ) | const |
| float32 GetSuperArmorDamageMultiplier | ( | ) | const |
| float32 GetSuperArmorResistanceMultiplier | ( | ) | const |
UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
|
static |
| const FGameplayTag AttackDirection |
| const TMap<FGameplayTag,float32> DamageMultipliers |
| FGameplayTag m_AttackDirection |
| bool m_CanKnockback |
| TMap<FGameplayTag,float32> m_DamageMultipliers |
| float32 m_SuperArmorDamageMultiplier |
| float32 m_SuperArmorResistanceMultiplier |
| const float32 SuperArmorDamageMultiplier |
| const float32 SuperArmorResistanceMultiplier |
UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.